librashader/librashader-runtime-d3d11/Cargo.toml

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[package]
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name = "librashader-runtime-d3d11"
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version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
librashader-common = { path = "../librashader-common", features = ["d3d11"] }
librashader-presets = { path = "../librashader-presets" }
librashader-preprocess = { path = "../librashader-preprocess" }
librashader-reflect = { path = "../librashader-reflect" }
librashader-runtime = { path = "../librashader-runtime" }
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rustc-hash = "1.1.0"
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gfx-maths = "0.2.8"
bytemuck = "1.12.3"
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[dependencies.windows]
version = "0.43.0"
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_System_WindowsProgramming",
"Win32_UI_WindowsAndMessaging",
]
[dev-dependencies]