librashader/librashader-runtime-d3d11/src/options.rs

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208 B
Rust
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#[repr(C)]
#[derive(Debug, Clone)]
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pub struct FrameOptionsD3D11 {
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pub clear_history: bool,
}
#[repr(C)]
#[derive(Debug, Clone)]
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pub struct FilterChainOptionsD3D11 {
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pub use_deferred_context: bool,
}