librashader/librashader-runtime-d3d9/tests/hello_triangle/mod.rs

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2024-03-03 17:07:07 +11:00
const WIDTH: i32 = 800;
const HEIGHT: i32 = 600;
const TITLE: &str = "librashader DirectX 9";
use windows::{
core::*, Win32::Foundation::*, Win32::Graphics::Direct3D9::*, Win32::System::LibraryLoader::*,
Win32::UI::WindowsAndMessaging::*,
};
use gfx_maths::Mat4;
use std::mem::transmute;
pub trait DXSample {
fn bind_to_window(&mut self, hwnd: &HWND) -> Result<()>;
fn update(&mut self) {}
fn render(&mut self) -> Result<()> {
Ok(())
}
fn on_key_up(&mut self, _key: u8) {}
fn on_key_down(&mut self, _key: u8) {}
fn title(&self) -> String {
TITLE.into()
}
fn window_size(&self) -> (i32, i32) {
(WIDTH, HEIGHT)
}
fn resize(&mut self, w: u32, h: u32) -> Result<()>;
}
#[inline]
pub fn loword(l: usize) -> u32 {
(l & 0xffff) as u32
}
#[inline]
pub fn hiword(l: usize) -> u32 {
((l >> 16) & 0xffff) as u32
}
fn run_sample<S>(mut sample: S) -> Result<()>
where
S: DXSample,
{
let instance = unsafe { GetModuleHandleA(None)? };
let wc = WNDCLASSEXA {
cbSize: std::mem::size_of::<WNDCLASSEXA>() as u32,
style: CS_HREDRAW | CS_VREDRAW,
lpfnWndProc: Some(wndproc::<S>),
hInstance: HINSTANCE::from(instance),
hCursor: unsafe { LoadCursorW(None, IDC_ARROW)? },
lpszClassName: s!("RustWindowClass"),
..Default::default()
};
let size = sample.window_size();
let atom = unsafe { RegisterClassExA(&wc) };
debug_assert_ne!(atom, 0);
let mut window_rect = RECT {
left: 0,
top: 0,
right: size.0,
bottom: size.1,
};
unsafe { AdjustWindowRect(&mut window_rect, WS_OVERLAPPEDWINDOW, false)? };
let mut title = sample.title();
title.push('\0');
let hwnd = unsafe {
CreateWindowExA(
WINDOW_EX_STYLE::default(),
s!("RustWindowClass"),
PCSTR(title.as_ptr()),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
window_rect.right - window_rect.left,
window_rect.bottom - window_rect.top,
None, // no parent window
None, // no menus
instance,
Some(&sample as *const _ as _),
)
};
sample.bind_to_window(&hwnd).unwrap();
unsafe { ShowWindow(hwnd, SW_SHOW) };
loop {
let mut message = MSG::default();
if unsafe { PeekMessageA(&mut message, None, 0, 0, PM_REMOVE) }.into() {
unsafe {
TranslateMessage(&message);
DispatchMessageA(&message);
}
if message.message == WM_QUIT {
break;
}
}
}
Ok(())
}
fn sample_wndproc<S: DXSample>(sample: &mut S, message: u32, wparam: WPARAM) -> bool {
match message {
WM_KEYDOWN => {
sample.on_key_down(wparam.0 as u8);
true
}
WM_KEYUP => {
sample.on_key_up(wparam.0 as u8);
true
}
WM_PAINT => {
sample.update();
sample.render().unwrap();
true
}
WM_SIZE => {
sample.resize(loword(wparam.0), hiword(wparam.0)).unwrap();
true
}
_ => false,
}
}
extern "system" fn wndproc<S: DXSample>(
window: HWND,
message: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
match message {
WM_CREATE => {
unsafe {
let create_struct: &CREATESTRUCTA = transmute(lparam);
SetWindowLongPtrA(window, GWLP_USERDATA, create_struct.lpCreateParams as _);
}
LRESULT::default()
}
WM_DESTROY => {
unsafe { PostQuitMessage(0) };
LRESULT::default()
}
_ => {
let user_data = unsafe { GetWindowLongPtrA(window, GWLP_USERDATA) };
let sample = std::ptr::NonNull::<S>::new(user_data as _);
let handled = sample.map_or(false, |mut s| {
sample_wndproc(unsafe { s.as_mut() }, message, wparam)
});
if handled {
LRESULT::default()
} else {
unsafe { DefWindowProcA(window, message, wparam, lparam) }
}
}
}
}
// #[repr(C)]
// struct Vertex {
// position: [f32; 3],
// color: [f32; 3],
// }
#[repr(C)]
struct Vertex {
position: [f32; 4],
color: u32,
}
#[repr(C)]
#[derive(Default)]
struct TriangleUniforms {
projection_matrix: Mat4,
model_matrix: Mat4,
view_matrix: Mat4,
}
pub mod d3d9_hello_triangle {
use super::*;
use std::path::{Path, PathBuf};
use librashader_common::Viewport;
use librashader_runtime::quad::IDENTITY_MVP;
use librashader_runtime_d3d9::options::FilterChainOptionsD3D9;
use librashader_runtime_d3d9::FilterChainD3D9;
use std::time::Instant;
pub struct Sample {
pub direct3d: IDirect3D9,
pub resources: Option<Resources>,
pub filter: PathBuf,
}
pub struct Resources {
pub device: IDirect3DDevice9,
pub filter: FilterChainD3D9,
// pub depth_buffer: ID3D11Texture2D,
// pub depth_stencil_view: ID3D11DepthStencilView,
// pub triangle_vertices: ID3D11Buffer,
// pub triangle_indices: ID3D11Buffer,
// pub triangle_uniforms: ID3D11Buffer,
// pub vs: ID3D11VertexShader,
// pub ps: ID3D11PixelShader,
// pub input_layout: ID3D11InputLayout,
pub frame_start: Instant,
pub frame_end: Instant,
pub elapsed: f32,
pub frame_count: usize,
pub renderbuffer: IDirect3DTexture9,
// pub renderbufffer_rtv: ID3D11RenderTargetView,
// pub backbuffer: Option<ID3D11Texture2D>,
// pub backbuffer_rtv: Option<ID3D11RenderTargetView>,
// pub viewport: D3D11_VIEWPORT,
// pub shader_output: Option<ID3D11Texture2D>,
// pub deferred_context: ID3D11DeviceContext,
pub vbo: IDirect3DVertexBuffer9,
pub vao: IDirect3DVertexDeclaration9,
}
impl Sample {
pub(crate) fn new(filter: impl AsRef<Path>) -> Result<Self> {
// unsafe {
// let mut debug: Option<ID3D12Debug> = None;
// if let Some(debug) = D3D12GetDebugInterface(&mut debug).ok().and(debug) {
// eprintln!("enabling debug");
// debug.EnableDebugLayer();
// }
// }
// let direct3d = unsafe { Direct3DCreate9On12(D3D_SDK_VERSION, std::ptr::null_mut(), 0).unwrap() };
let direct3d = unsafe { Direct3DCreate9(D3D_SDK_VERSION).unwrap() };
Ok(Sample {
filter: filter.as_ref().to_path_buf(),
direct3d,
resources: None,
})
}
}
impl DXSample for Sample {
fn bind_to_window(&mut self, hwnd: &HWND) -> Result<()> {
let device = create_device(&self.direct3d, *hwnd)?;
let filter = unsafe {
FilterChainD3D9::load_from_path(
&self.filter,
&device,
Some(&FilterChainOptionsD3D9 {
force_no_mipmaps: false,
disable_cache: true,
}),
)
.unwrap()
};
let (vbo, vao) = create_triangle_buffers(&device)?;
let renderbuffer = unsafe {
let mut tex = None;
device.CreateTexture(
WIDTH as u32,
HEIGHT as u32,
1,
D3DUSAGE_RENDERTARGET as u32,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT,
&mut tex,
std::ptr::null_mut(),
)?;
tex.unwrap()
};
self.resources = Some(Resources {
device,
filter,
vbo,
vao,
frame_end: Instant::now(),
frame_start: Instant::now(),
elapsed: 0f32,
// renderbuffer,
// renderbufffer_rtv: render_rtv,
// deferred_context: context,
// viewport: D3D11_VIEWPORT {
// TopLeftX: 0.0,
// TopLeftY: 0.0,
// Width: WIDTH as f32,
// Height: HEIGHT as f32,
// MinDepth: D3D11_MIN_DEPTH,
// MaxDepth: D3D11_MAX_DEPTH,
// },
// shader_output: None,
frame_count: 0usize,
renderbuffer,
});
Ok(())
}
// fn resize(&mut self, _w: u32, _h: u32) -> Result<()> {
// unsafe {
// if let Some(resources) = self.resources.as_mut() {
// drop(resources.backbuffer_rtv.take());
// drop(resources.backbuffer.take());
// resources
// .swapchain
// .ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0)
// .unwrap_or_else(|f| eprintln!("{f:?}"));
// let (rtv, backbuffer) = create_rtv(&self.device, &resources.swapchain)?;
//
// resources.backbuffer = Some(backbuffer);
// resources.backbuffer_rtv = Some(rtv);
// }
// }
// Ok(())
// }
fn render(&mut self) -> Result<()> {
let Some(resources) = &mut self.resources else {
return Ok(());
};
resources.frame_end = Instant::now();
let time = resources.frame_end - resources.frame_start;
let time = time.as_secs() as f32 * 1000.0;
// framelimit set to 60fps
if time < (1000.0f32 / 60.0f32) {
return Ok(());
}
resources.elapsed += 0.0000001 * time;
resources.elapsed %= 6.283_185_5_f32;
// resources.triangle_uniform_values.model_matrix = Mat4::rotate(Quaternion::axis_angle(Vec3::new(0.0, 0.0, 1.0), resources.elapsed));
unsafe {
resources
.device
.SetTransform(D3DTS_PROJECTION, IDENTITY_MVP.as_ptr().cast())?;
resources
.device
.SetTransform(D3DTS_VIEW, IDENTITY_MVP.as_ptr().cast())?;
resources
.device
.SetTransform(D3DTRANSFORMSTATETYPE(256), IDENTITY_MVP.as_ptr().cast())?;
let rendertarget = resources.renderbuffer.GetSurfaceLevel(0).unwrap();
let backbuffer = resources
.device
.GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO)?;
resources.device.SetRenderTarget(0, &rendertarget)?;
resources.device.Clear(
0,
std::ptr::null_mut(),
D3DCLEAR_TARGET as u32,
0xFF4d6699,
0.0,
0,
)?;
resources.device.BeginScene()?;
resources.device.SetStreamSource(
0,
&resources.vbo,
0,
std::mem::size_of::<Vertex>() as u32,
)?;
resources.device.SetVertexDeclaration(&resources.vao)?;
resources
.device
.SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE.0 as u32)?;
resources
.device
.SetRenderState(D3DRS_CLIPPING, FALSE.0 as u32)?;
resources
.device
.SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS.0 as u32)?;
resources
.device
.SetRenderState(D3DRS_ZENABLE, FALSE.0 as u32)?;
resources
.device
.SetRenderState(D3DRS_LIGHTING, FALSE.0 as u32)?;
resources.device.DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1)?;
resources.device.EndScene()?;
resources
.filter
.frame(
resources.renderbuffer.clone(),
&Viewport {
x: 0.0,
y: 0.0,
mvp: None,
output: backbuffer.clone(),
},
0,
None,
)
.unwrap();
// resources.device.StretchRect(
// &rendertarget,
// std::ptr::null_mut(),
// &backbuffer,
// std::ptr::null_mut(),
// D3DTEXF_POINT,
// )?;
}
unsafe {
resources.device.Present(
std::ptr::null_mut(),
std::ptr::null_mut(),
None,
std::ptr::null_mut(),
)?;
}
resources.frame_count += 1;
Ok(())
}
fn resize(&mut self, _w: u32, _h: u32) -> Result<()> {
Ok(())
}
}
pub fn get_vbo_desc() -> [D3DVERTEXELEMENT9; 3] {
[
D3DVERTEXELEMENT9 {
Stream: 0,
Offset: 0,
Type: D3DDECLTYPE_FLOAT3.0 as u8,
Method: D3DDECLMETHOD_DEFAULT.0 as u8,
Usage: D3DDECLUSAGE_POSITION.0 as u8,
UsageIndex: 0,
},
D3DVERTEXELEMENT9 {
Stream: 0,
Offset: (std::mem::size_of::<f32>() * 4) as u16,
Type: D3DDECLTYPE_D3DCOLOR.0 as u8,
Method: D3DDECLMETHOD_DEFAULT.0 as u8,
Usage: D3DDECLUSAGE_COLOR.0 as u8,
UsageIndex: 0,
},
D3DVERTEXELEMENT9 {
Stream: 0xFF,
Offset: 0,
Type: D3DDECLTYPE_UNUSED.0 as u8,
Method: 0,
Usage: 0,
UsageIndex: 0,
},
]
}
fn create_triangle_buffers(
device: &IDirect3DDevice9,
) -> Result<(IDirect3DVertexBuffer9, IDirect3DVertexDeclaration9)> {
// let vertices = [
// Vertex {
// position: [0.5f32, -0.5, 0.0],
// color: [1.0, 0.0, 0.0],
// },
// Vertex {
// position: [-0.5, -0.5, 0.0],
// color: [0.0, 1.0, 0.0],
// },
// Vertex {
// position: [0.0, 0.5, 0.0],
// color: [0.0, 0.0, 1.0],
// },
// ];
const TRIANGLE_VERTICES: [Vertex; 3] = [
Vertex {
position: [0.5, -0.5, 0.0, 1.0],
color: 0xFFFF0000,
}, // Red
Vertex {
position: [-0.5, -0.5, 0.0, 1.0],
color: 0xFF00FF00,
}, // Green
Vertex {
position: [0.0, 0.5, 0.0, 1.0],
color: 0xFF0000FF,
}, // Blue
];
unsafe {
let mut vb = None;
device.CreateVertexBuffer(
(std::mem::size_of::<Vertex>() * 3) as u32,
0,
D3DFVF_XYZW | D3DFVF_DIFFUSE,
D3DPOOL_DEFAULT,
&mut vb,
std::ptr::null_mut(),
)?;
let vb = vb.unwrap();
let mut vertices = std::ptr::null_mut();
vb.Lock(0, 0, &mut vertices, 0)?;
std::ptr::copy_nonoverlapping(
TRIANGLE_VERTICES.as_ptr() as *const std::ffi::c_void,
vertices,
std::mem::size_of_val(&TRIANGLE_VERTICES),
);
vb.Unlock()?;
let vao = device.CreateVertexDeclaration(get_vbo_desc().as_ptr())?;
Ok((vb, vao))
}
}
fn create_device(d3d9: &IDirect3D9, hwnd: HWND) -> Result<IDirect3DDevice9> {
let mut present_params: D3DPRESENT_PARAMETERS = Default::default();
present_params.BackBufferWidth = WIDTH as u32;
present_params.BackBufferHeight = HEIGHT as u32;
present_params.Windowed = TRUE;
present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_params.hDeviceWindow = hwnd;
present_params.BackBufferFormat = D3DFMT_UNKNOWN;
present_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE as u32;
let mut device = None;
unsafe {
// d3d9.CreateDevice(
// D3DADAPTER_DEFAULT,
// D3DDEVTYPE_HAL,
// present_params.hDeviceWindow,
// D3DCREATE_HARDWARE_VERTEXPROCESSING as u32,
// &mut present_params,
// &mut device,
// )?;
d3d9.CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
present_params.hDeviceWindow,
D3DCREATE_HARDWARE_VERTEXPROCESSING as u32,
&mut present_params,
&mut device,
)?;
}
Ok(device.unwrap())
}
}
pub fn main<S: DXSample>(sample: S) -> Result<()> {
run_sample(sample)?;
Ok(())
}