29 lines
594 B
Plaintext
29 lines
594 B
Plaintext
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#version 450
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// 450 or 310 es are recommended
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layout(set = 0, binding = 0, std140) uniform UBO
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{
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mat4 MVP;
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};
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#pragma name StockShader
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#pragma format R8G8B8A8_UNORM
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(binding = 1) uniform sampler2D Source;
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void main()
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{
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FragColor = texture(Source, vTexCoord);
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}
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