2022-11-07 16:25:11 +11:00
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[package]
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2022-11-27 07:58:26 +11:00
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name = "librashader-runtime-d3d11"
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2022-11-07 16:25:11 +11:00
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edition = "2021"
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2022-12-01 18:07:21 +11:00
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license = "MPL-2.0 OR GPL-3.0-only"
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2023-01-14 11:35:05 +11:00
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version = "0.1.0-alpha.6"
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2022-12-01 18:07:21 +11:00
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authors = ["Ronny Chan <ronny@ronnychan.ca>"]
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repository = "https://github.com/SnowflakePowered/librashader"
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readme = "../README.md"
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categories = ["emulators", "compilers", "graphics"]
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keywords = ["shader", "retroarch", "SPIR-V"]
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description = "RetroArch shaders for all."
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2022-11-07 16:25:11 +11:00
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[dependencies]
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2023-01-14 11:35:05 +11:00
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librashader-common = { path = "../librashader-common", features = ["d3d11"], version = "0.1.0-alpha.6" }
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librashader-presets = { path = "../librashader-presets", version = "0.1.0-alpha.6" }
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librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-alpha.6" }
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librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-alpha.6", features = ["standalone"] }
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librashader-runtime = { path = "../librashader-runtime", version = "0.1.0-alpha.6" }
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2022-12-01 09:59:55 +11:00
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thiserror = "1.0.37"
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spirv_cross = "0.23.1"
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2022-11-29 16:23:48 +11:00
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2022-11-09 17:11:25 +11:00
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rustc-hash = "1.1.0"
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2022-11-24 17:37:16 +11:00
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bytemuck = "1.12.3"
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2022-11-09 17:11:25 +11:00
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[dependencies.windows]
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version = "0.43.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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2022-11-22 17:56:39 +11:00
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"Win32_Graphics_Direct3D_Fxc",
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"Win32_Graphics_Gdi",
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"Win32_Security",
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"Win32_System_LibraryLoader",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_UI_WindowsAndMessaging",
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]
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[dev-dependencies]
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2022-12-01 09:59:55 +11:00
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gfx-maths = "0.2.8"
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