librashader/librashader-runtime/src/framebuffer.rs

93 lines
2.8 KiB
Rust
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use crate::binding::BindingUtil;
use librashader_reflect::reflect::semantics::BindingMeta;
use std::collections::VecDeque;
/// Helper to initialize framebuffers in a graphics API agnostic way.
pub struct FramebufferInit<'a, F, I, E> {
owned_generator: &'a dyn Fn() -> Result<F, E>,
input_generator: &'a dyn Fn() -> I,
required_history: usize,
filters_count: usize,
}
impl<'a, F, I, E> FramebufferInit<'a, F, I, E> {
/// Create a new framebuffer initializer with the given
/// closures to create owned framebuffers and image views.
pub fn new(
filters: impl Iterator<Item = &'a BindingMeta> + ExactSizeIterator,
owned_generator: &'a dyn Fn() -> Result<F, E>,
input_generator: &'a dyn Fn() -> I,
) -> Self {
let filters_count = filters.len();
let required_history = BindingMeta::calculate_required_history(filters);
Self {
owned_generator,
input_generator,
filters_count,
required_history,
}
}
/// Initialize history framebuffers and views.
pub fn init_history(&self) -> Result<(VecDeque<F>, Box<[I]>), E> {
init_history(
self.required_history,
self.owned_generator,
self.input_generator,
)
}
/// Initialize output framebuffers and views.
pub fn init_output_framebuffers(&self) -> Result<(Box<[F]>, Box<[I]>), E> {
init_output_framebuffers(
self.filters_count,
self.owned_generator,
self.input_generator,
)
}
}
fn init_history<'a, F, I, E>(
required_images: usize,
owned_generator: impl Fn() -> Result<F, E>,
input_generator: impl Fn() -> I,
) -> Result<(VecDeque<F>, Box<[I]>), E> {
if required_images <= 1 {
return Ok((VecDeque::new(), Box::new([])));
}
let mut framebuffers = VecDeque::with_capacity(required_images);
framebuffers.resize_with(required_images, owned_generator);
let framebuffers = framebuffers
.into_iter()
.collect::<Result<VecDeque<F>, E>>()?;
let mut history_textures = Vec::new();
history_textures.resize_with(required_images, input_generator);
Ok((framebuffers, history_textures.into_boxed_slice()))
}
fn init_output_framebuffers<F, I, E>(
len: usize,
owned_generator: impl Fn() -> Result<F, E>,
input_generator: impl Fn() -> I,
) -> Result<(Box<[F]>, Box<[I]>), E> {
let mut output_framebuffers = Vec::new();
output_framebuffers.resize_with(len, owned_generator);
// resolve all results
let output_framebuffers = output_framebuffers
.into_iter()
.collect::<Result<Vec<F>, E>>()?;
let mut output_textures = Vec::new();
output_textures.resize_with(len, input_generator);
Ok((
output_framebuffers.into_boxed_slice(),
output_textures.into_boxed_slice(),
))
}