librashader/librashader-runtime-d3d12/src/quad_render.rs

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2023-01-30 18:02:10 +11:00
use crate::error;
use bytemuck::offset_of;
use windows::core::PCSTR;
use windows::Win32::Graphics::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
use windows::Win32::Graphics::Direct3D11::{
ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, D3D11_BIND_VERTEX_BUFFER, D3D11_BUFFER_DESC,
D3D11_INPUT_ELEMENT_DESC, D3D11_INPUT_PER_VERTEX_DATA, D3D11_SUBRESOURCE_DATA,
D3D11_USAGE_IMMUTABLE,
};
use windows::Win32::Graphics::Direct3D12::{D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, D3D12_INPUT_ELEMENT_DESC};
use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R32G32_FLOAT;
#[repr(C)]
#[derive(Debug, Copy, Clone, Default)]
struct D3D12Vertex {
position: [f32; 2],
texcoord: [f32; 2],
color: [f32; 4],
}
const CLEAR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
static QUAD_VBO_DATA: &[D3D12Vertex; 4] = &[
D3D12Vertex {
position: [0.0, 0.0],
texcoord: [0.0, 1.0],
color: CLEAR,
},
D3D12Vertex {
position: [0.0, 1.0],
texcoord: [0.0, 0.0],
color: CLEAR,
},
D3D12Vertex {
position: [1.0, 0.0],
texcoord: [1.0, 1.0],
color: CLEAR,
},
D3D12Vertex {
position: [1.0, 1.0],
texcoord: [1.0, 0.0],
color: CLEAR,
},
];
pub(crate) struct DrawQuad {
buffer: ID3D11Buffer,
context: ID3D11DeviceContext,
offset: u32,
stride: u32,
}
impl DrawQuad {
// pub fn new(device: &ID3D11Device, context: &ID3D11DeviceContext) -> error::Result<DrawQuad> {
// unsafe {
// let mut buffer = None;
// device.CreateBuffer(
// &D3D11_BUFFER_DESC {
// ByteWidth: std::mem::size_of::<[D3D11Vertex; 4]>() as u32,
// Usage: D3D11_USAGE_IMMUTABLE,
// BindFlags: D3D11_BIND_VERTEX_BUFFER,
// CPUAccessFlags: Default::default(),
// MiscFlags: Default::default(),
// StructureByteStride: 0,
// },
// Some(&D3D11_SUBRESOURCE_DATA {
// pSysMem: QUAD_VBO_DATA.as_ptr().cast(),
// SysMemPitch: 0,
// SysMemSlicePitch: 0,
// }),
// Some(&mut buffer),
// )?;
// assume_d3d11_init!(buffer, "CreateBuffer");
//
// Ok(DrawQuad {
// buffer,
// context: context.clone(),
// offset: 0,
// stride: std::mem::size_of::<D3D11Vertex>() as u32,
// })
// }
// }
//
// pub fn bind_vertices(&self) {
// unsafe {
// self.context
// .IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
// self.context.IASetVertexBuffers(
// 0,
// 1,
// Some(&Some(self.buffer.clone())),
// Some(&self.stride),
// Some(&self.offset),
// );
// }
// }
pub fn get_spirv_cross_vbo_desc() -> [D3D12_INPUT_ELEMENT_DESC; 2] {
[
D3D12_INPUT_ELEMENT_DESC {
SemanticName: PCSTR(b"TEXCOORD\0".as_ptr()),
SemanticIndex: 0,
Format: DXGI_FORMAT_R32G32_FLOAT,
InputSlot: 0,
AlignedByteOffset: offset_of!(D3D12Vertex, position) as u32,
InputSlotClass: D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
InstanceDataStepRate: 0,
},
D3D12_INPUT_ELEMENT_DESC {
SemanticName: PCSTR(b"TEXCOORD\0".as_ptr()),
SemanticIndex: 1,
Format: DXGI_FORMAT_R32G32_FLOAT,
InputSlot: 0,
AlignedByteOffset: offset_of!(D3D12Vertex, texcoord) as u32,
InputSlotClass: D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
InstanceDataStepRate: 0,
},
]
}
}