librashader/librashader-runtime-d3d12/src/lib.rs

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#![cfg(target_os = "windows")]
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#![feature(const_trait_impl)]
#![feature(let_chains)]
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#![feature(type_alias_impl_trait)]
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#![feature(int_roundings)]
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mod buffer;
mod descriptor_heap;
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pub mod error;
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mod filter_chain;
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mod filter_pass;
mod framebuffer;
mod graphics_pipeline;
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mod hello_triangle;
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mod luts;
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mod mipmap;
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pub mod options;
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mod parameters;
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mod quad_render;
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mod samplers;
mod texture;
mod util;
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pub use filter_chain::FilterChainD3D12;
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pub use texture::D3D12InputImage;
pub use texture::D3D12OutputView;
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#[cfg(test)]
mod tests {
use super::*;
use crate::hello_triangle::{DXSample, SampleCommandLine};
#[test]
fn triangle_d3d12() {
let sample = hello_triangle::d3d12_hello_triangle::Sample::new(
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// "../test/slang-shaders/crt/crt-lottes.slangp",
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// "../test/basic.slangp",
// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp",
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// "../test/slang-shaders/test/feedback.slangp",
// "../test/slang-shaders/test/history.slangp",
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// "../test/slang-shaders/crt/crt-royale.slangp",
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// "../test/slang-shaders/vhs/VHSPro.slangp",
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&SampleCommandLine {
use_warp_device: false,
},
)
.unwrap();
hello_triangle::main(sample).unwrap()
}
}