librashader/librashader-runtime-d3d12/src/lib.rs

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Rust
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#![feature(const_trait_impl)]
#![feature(let_chains)]
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#![feature(type_alias_impl_trait)]
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mod error;
mod filter_chain;
mod heap;
mod hello_triangle;
mod samplers;
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mod luts;
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mod util;
mod mipmap;
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mod filter_pass;
mod quad_render;
mod graphics_pipeline;
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mod buffer;
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mod framebuffer;
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mod texture;
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mod render_target;
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#[cfg(test)]
mod tests {
use super::*;
use crate::hello_triangle::{DXSample, SampleCommandLine};
#[test]
fn triangle_d3d12() {
let sample = hello_triangle::d3d12_hello_triangle::Sample::new(
"../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
&SampleCommandLine {
use_warp_device: false,
},
)
.unwrap();
hello_triangle::main(sample).unwrap()
}
}