librashader/librashader-runtime-wgpu/src/options.rs

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329 B
Rust
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/// Options for each WGPU shader frame.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FrameOptionsWGPU {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}