librashader/librashader-runtime-vk/src/hello_triangle/mod.rs

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pub mod vulkan_base;
mod debug;
mod physicaldevice;
mod surface;
use winit::event::{Event, VirtualKeyCode, ElementState, KeyboardInput, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow, EventLoopBuilder};
use winit::platform::windows::EventLoopBuilderExtWindows;
use crate::filter_chain::FilterChainVulkan;
use crate::hello_triangle::surface::VulkanSurface;
use crate::hello_triangle::vulkan_base::VulkanBase;
// Constants
const WINDOW_TITLE: &'static str = "librashader Vulkan";
const WINDOW_WIDTH: u32 = 800;
const WINDOW_HEIGHT: u32 = 600;
struct VulkanWindow;
impl VulkanWindow {
fn init_window(event_loop: &EventLoop<()>) -> winit::window::Window {
winit::window::WindowBuilder::new()
.with_title(WINDOW_TITLE)
.with_inner_size(winit::dpi::LogicalSize::new(WINDOW_WIDTH, WINDOW_HEIGHT))
.build(event_loop)
.expect("Failed to create window.")
}
pub fn main_loop(event_loop: EventLoop<()>) {
event_loop.run(move |event, _, control_flow| {
match event {
| Event::WindowEvent { event, .. } => {
match event {
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit
},
| WindowEvent::KeyboardInput { input, .. } => {
match input {
| KeyboardInput { virtual_keycode, state, .. } => {
match (virtual_keycode, state) {
| (Some(VirtualKeyCode::Escape), ElementState::Pressed) => {
dbg!();
*control_flow = ControlFlow::Exit
},
| _ => {},
}
},
}
},
| _ => {},
}
},
_ => (),
}
})
}
}
pub struct VulkanDraw {
surface: VulkanSurface,
base: VulkanBase,
}
pub fn main(vulkan: VulkanBase, filter_chain: FilterChainVulkan) {
let event_loop = EventLoopBuilder::new()
.with_any_thread(true)
.with_dpi_aware(true)
.build();
let window = VulkanWindow::init_window(&event_loop);
let surface = VulkanSurface::new(&vulkan, &window)
.unwrap();
let vulkan = VulkanDraw {
surface,
base: vulkan
};
VulkanWindow::main_loop(event_loop);
}