librashader/librashader-runtime-gl/src/render_target.rs

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use crate::framebuffer::{Framebuffer, Viewport};
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#[rustfmt::skip]
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static DEFAULT_MVP: &[f32] = &[
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2f32, 0.0, 0.0, 0.0,
0.0, 2.0, 0.0, 0.0,
0.0, 0.0, 2.0, 0.0,
-1.0, -1.0, 0.0, 1.0,
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];
#[derive(Debug, Copy, Clone)]
pub struct RenderTarget<'a> {
pub mvp: &'a [f32],
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pub framebuffer: &'a Framebuffer,
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}
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impl<'a> RenderTarget<'a> {
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pub fn new(backbuffer: &'a Framebuffer, mvp: Option<&'a [f32]>) -> Self {
if let Some(mvp) = mvp {
RenderTarget {
framebuffer: backbuffer,
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mvp,
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}
} else {
RenderTarget {
framebuffer: backbuffer,
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mvp: DEFAULT_MVP,
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}
}
}
}
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impl<'a> From<&Viewport<'a>> for RenderTarget<'a> {
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fn from(value: &Viewport<'a>) -> Self {
RenderTarget::new(value.output, value.mvp)
}
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}