librashader/librashader-runtime-d3d11/src/framebuffer.rs

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use windows::Win32::Graphics::Direct3D11::{D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_CPU_ACCESS_WRITE, D3D11_FORMAT_SUPPORT_RENDER_TARGET, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE, D3D11_FORMAT_SUPPORT_TEXTURE2D, D3D11_RENDER_TARGET_VIEW_DESC, D3D11_RENDER_TARGET_VIEW_DESC_0, D3D11_RTV_DIMENSION_TEXTURE2D, D3D11_SHADER_RESOURCE_VIEW_DESC, D3D11_SHADER_RESOURCE_VIEW_DESC_0, D3D11_TEX2D_RTV, D3D11_TEX2D_SRV, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_USAGE_DYNAMIC, D3D11_VIEWPORT, ID3D11Device, ID3D11RenderTargetView, ID3D11ShaderResourceView, ID3D11Texture2D};
use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
use librashader_common::{ImageFormat, Size};
use librashader_presets::{Scale2D, ScaleType, Scaling};
use crate::texture::Texture;
use crate::util;
use crate::util::d3d11_get_closest_format;
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#[derive(Debug, Clone)]
pub struct OwnedFramebuffer {
pub texture: ID3D11Texture2D,
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pub size: Size<u32>,
pub format: DXGI_FORMAT,
device: ID3D11Device,
is_raw: bool
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}
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impl OwnedFramebuffer {
pub fn new(device: &ID3D11Device, size: Size<u32>, format: ImageFormat) -> util::Result<OwnedFramebuffer> {
unsafe {
let format = d3d11_get_closest_format(device, DXGI_FORMAT::from(format),
D3D11_FORMAT_SUPPORT_TEXTURE2D.0 | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0 | D3D11_FORMAT_SUPPORT_RENDER_TARGET.0);
eprintln!("{format:?}");
let desc = default_desc(size, format);
let texture = device.CreateTexture2D(&desc, None)?;
Ok(OwnedFramebuffer {
texture,
size,
format,
device: device.clone(),
is_raw: false,
})
}
}
pub(crate) fn scale(
&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
_original: &Texture,
source: &Texture,
) -> util::Result<Size<u32>> {
if self.is_raw {
return Ok(self.size);
}
let width;
let height;
match scaling.x {
Scaling {
scale_type: ScaleType::Input,
factor,
} => width = source.view.size.width * factor,
Scaling {
scale_type: ScaleType::Absolute,
factor,
} => width = factor.into(),
Scaling {
scale_type: ScaleType::Viewport,
factor,
} => width = viewport_size.width * factor,
};
match scaling.y {
Scaling {
scale_type: ScaleType::Input,
factor,
} => height = source.view.size.height * factor,
Scaling {
scale_type: ScaleType::Absolute,
factor,
} => height = factor.into(),
Scaling {
scale_type: ScaleType::Viewport,
factor,
} => height = viewport_size.height * factor,
};
let size = Size {
width: width.round() as u32,
height: height.round() as u32,
};
if self.size != size {
self.size = size;
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self.init(
size,
if format == ImageFormat::Unknown {
ImageFormat::R8G8B8A8Unorm
} else {
format
},
)?;
}
Ok(size)
}
pub fn init(&mut self, size: Size<u32>, format: ImageFormat) -> util::Result<()> {
if self.is_raw {
return Ok(());
}
let format = d3d11_get_closest_format(&self.device, DXGI_FORMAT::from(format),
D3D11_FORMAT_SUPPORT_TEXTURE2D.0 |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0 | D3D11_FORMAT_SUPPORT_RENDER_TARGET.0);
let desc = default_desc(size, format);
unsafe {
let mut texture = self.device.CreateTexture2D(&desc, None)?;
std::mem::swap(&mut self.texture, &mut texture);
drop(texture)
}
self.format = format;
Ok(())
}
pub fn create_shader_resource_view(&self) -> util::Result<ID3D11ShaderResourceView> {
unsafe {
Ok(self.device.CreateShaderResourceView(&self.texture, Some(&D3D11_SHADER_RESOURCE_VIEW_DESC {
Format: self.format,
ViewDimension: D3D_SRV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_SRV {
MostDetailedMip: 0,
MipLevels: u32::MAX,
}
},
}))?)
}
}
pub fn create_render_target_view(&self) -> util::Result<ID3D11RenderTargetView> {
unsafe {
Ok(self.device.CreateRenderTargetView(&self.texture, Some(&D3D11_RENDER_TARGET_VIEW_DESC {
Format: self.format,
ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_RTV {
MipSlice: 0,
}
},
}))?)
}
}
pub fn as_output_framebuffer(&self) -> util::Result<OutputFramebuffer> {
Ok(OutputFramebuffer {
rtv: self.create_render_target_view()?,
size: self.size,
viewport: default_viewport(self.size)
})
}
}
#[derive(Debug, Clone)]
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pub struct OutputFramebuffer {
pub rtv: ID3D11RenderTargetView,
pub size: Size<u32>,
pub viewport: D3D11_VIEWPORT
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}
fn default_desc(size: Size<u32>, format: DXGI_FORMAT) -> D3D11_TEXTURE2D_DESC {
D3D11_TEXTURE2D_DESC {
Width: size.width,
Height: size.height,
MipLevels: 1,
ArraySize: 1,
Format: format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE,
MiscFlags: Default::default(),
}
}
pub const fn default_viewport(size: Size<u32>) -> D3D11_VIEWPORT {
D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: size.width as f32,
Height: size.height as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}
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}