librashader/librashader-presets/src/preset.rs

100 lines
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Rust
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use std::collections::HashSet;
use std::convert::Infallible;
use std::path::PathBuf;
use std::str::FromStr;
#[repr(C)]
pub enum FilterMode {
Linear,
Nearest,
Unspecified
}
#[repr(C)]
pub enum WrapMode {
ClampToBorder,
ClampToEdge,
Repeat,
MirroredRepeat,
}
#[repr(C)]
pub enum ScaleType {
Input,
Absolute,
Viewport
}
impl FromStr for WrapMode {
type Err = Infallible;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Ok(match s {
"clamp_to_border" => WrapMode::ClampToBorder,
"clamp_to_edge" => WrapMode::ClampToEdge,
"repeat" => WrapMode::Repeat,
"mirrored_repeat" => WrapMode::MirroredRepeat,
_ => WrapMode::ClampToBorder
})
}
}
impl FromStr for ScaleType {
type Err = Infallible;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Ok(match s {
"source" => ScaleType::Input,
"viewport" => ScaleType::Viewport,
"absolute" => ScaleType::Absolute,
_ => ScaleType::Input
})
}
}
pub enum ScaleFactor {
Float(f32),
Absolute(i32)
}
pub struct Scaling {
pub scale_type: ScaleType,
pub factor: ScaleFactor
}
pub struct Scale2D {
pub x: Scaling,
pub y: Scaling
}
pub struct ShaderConfig {
pub name: String,
pub alias: String,
pub filter: FilterMode,
pub wrap_mode: WrapMode,
pub frame_count_mod: usize,
pub srgb_framebuffer: bool,
pub float_framebuffer: bool,
pub mipmap_input: bool,
pub scaling: Scale2D
}
pub struct TextureConfig {
pub name: String,
pub path: PathBuf,
pub wrap_mode: WrapMode,
pub filter: FilterMode,
pub mipmap: bool
}
pub struct Parameter {
pub name: String,
pub value: f32,
}
pub struct Preset {
// Everything is in Vecs because the expect number of values is well below 64.
pub shaders: Vec<ShaderConfig>,
pub textures: Vec<TextureConfig>,
pub parameters: Vec<Parameter>
}