librashader/librashader-runtime-d3d11/src/lib.rs

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#![feature(type_alias_impl_trait)]
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#![feature(let_chains)]
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mod filter_chain;
use librashader_preprocess::ShaderSource;
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use librashader_presets::ShaderPassConfig;
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use librashader_reflect::back::targets::HLSL;
use librashader_reflect::back::{CompileShader, FromCompilation};
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use librashader_reflect::front::shaderc::GlslangCompilation;
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use rustc_hash::FxHashMap;
use std::error::Error;
use std::path::Path;
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use librashader_reflect::reflect::semantics::{
ReflectSemantics, SemanticMap, TextureSemantics, UniformSemantic, VariableSemantics,
};
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use librashader_reflect::reflect::ReflectShader;
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mod filter_pass;
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#[cfg(test)]
mod hello_triangle;
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mod texture;
mod util;
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mod samplers;
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mod render_target;
mod framebuffer;
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mod quad_render;
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#[cfg(test)]
mod tests {
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use crate::hello_triangle::DXSample;
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use super::*;
#[test]
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fn triangle_d3d11() {
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// let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/slang-shaders/crt/crt-royale.slangp").unwrap();
let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp").unwrap();
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// let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
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hello_triangle::main(sample).unwrap();
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}
}