2023-11-30 17:49:22 +11:00
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use std::borrow::Cow;
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2023-12-13 11:02:49 +11:00
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use std::num::NonZeroU32;
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2023-11-30 17:49:22 +11:00
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use std::sync::Arc;
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2023-12-14 11:24:00 +11:00
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use wgpu::{BindGroup, BindGroupDescriptor, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BufferBindingType, BufferSize, Device, PipelineLayout, PushConstantRange, SamplerBindingType, ShaderModule, ShaderSource, ShaderStages, TextureFormat, TextureSampleType, TextureViewDimension};
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2023-11-30 17:49:22 +11:00
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use librashader_reflect::back::ShaderCompilerOutput;
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2023-12-14 11:24:00 +11:00
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use librashader_reflect::back::wgsl::NagaWgslContext;
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use librashader_reflect::reflect::semantics::BufferReflection;
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2023-11-30 17:49:22 +11:00
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use librashader_reflect::reflect::ShaderReflection;
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use crate::util;
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2023-11-30 17:49:22 +11:00
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pub struct WgpuGraphicsPipeline {
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vertex: ShaderModule,
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fragment: ShaderModule
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}
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2023-12-13 11:02:49 +11:00
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pub struct PipelineLayoutObjects {
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pub layout: PipelineLayout,
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pub bind_group_layouts: Vec<BindGroupLayout>
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}
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2023-12-14 11:24:00 +11:00
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//
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// pub fn add_ubo_binding(&mut self, ubo_meta: Option<&UboReflection>) {
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//
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// }
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// pub fn add_texture_bindings<'a>(&mut self, textures: impl Iterator<Item = &'a TextureBinding>) {
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// let texture_mask = vk::ShaderStageFlags::FRAGMENT;
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// for texture in textures {
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// self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
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// binding: texture.binding,
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// descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
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// descriptor_count: 1,
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// stage_flags: texture_mask,
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// p_immutable_samplers: std::ptr::null(),
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// });
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//
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// self.pool_sizes.push(vk::DescriptorPoolSize {
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// ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
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// descriptor_count: self.replicas,
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// })
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// }
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// }
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impl PipelineLayoutObjects {
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pub fn new(
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reflection: &ShaderReflection,
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device: &Device
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) -> Self {
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let mut bind_group_layouts = Vec::new();
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let mut main_bindings = Vec::new();
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let mut sampler_bindings = Vec::new();
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let mut push_constant_range = Vec::new();
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2023-12-14 11:24:00 +11:00
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if let Some(push_meta) = reflection.push_constant.as_ref() && !push_meta.stage_mask.is_empty() {
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let push_mask = util::binding_stage_to_wgpu_stage(push_meta.stage_mask);
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if let Some(binding) = push_meta.binding {
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main_bindings.push(BindGroupLayoutEntry {
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binding,
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visibility: push_mask,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: BufferSize::new(push_meta.size as u64),
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},
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count: None,
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});
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} else {
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push_constant_range.push(PushConstantRange {
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stages: push_mask,
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range: 0..push_meta.size,
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})
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}
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}
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if let Some(ubo_meta) = reflection.ubo.as_ref() && !ubo_meta.stage_mask.is_empty() {
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let ubo_mask = util::binding_stage_to_wgpu_stage(ubo_meta.stage_mask);
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main_bindings.push(BindGroupLayoutEntry {
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binding: ubo_meta.binding,
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visibility: ubo_mask,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: BufferSize::new(ubo_meta.size as u64),
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},
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count: None,
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});
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}
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for texture in reflection.meta.texture_meta.values() {
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main_bindings.push(BindGroupLayoutEntry {
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binding: texture.binding,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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sample_type: TextureSampleType::Float { filterable: true },
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view_dimension: TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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});
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sampler_bindings.push(BindGroupLayoutEntry {
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binding: texture.binding,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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})
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}
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let main_bind_group = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("bind group 0"),
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entries: &main_bindings,
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});
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let sampler_bind_group = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("bind group 1"),
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entries: &sampler_bindings,
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});
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bind_group_layouts.push(main_bind_group);
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bind_group_layouts.push(sampler_bind_group);
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let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("shader pipeline layout"),
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bind_group_layouts: &bind_group_layouts.as_ref(),
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push_constant_ranges: &push_constant_range.as_ref(),
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});
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Self {
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layout,
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bind_group_layouts
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}
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}
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}
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2023-11-30 17:49:22 +11:00
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impl WgpuGraphicsPipeline {
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pub fn new(
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device: &Device,
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shader_assembly: &ShaderCompilerOutput<String, NagaWgslContext>,
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reflection: &ShaderReflection,
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render_pass_format: TextureFormat,
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) -> Self {
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let vertex = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("vertex"),
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source: ShaderSource::Wgsl(Cow::from(&shader_assembly.vertex))
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});
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2023-12-13 11:02:49 +11:00
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let fragment = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("fragment"),
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source: ShaderSource::Wgsl(Cow::from(&shader_assembly.fragment))
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});
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2023-12-13 11:02:49 +11:00
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2023-11-30 17:49:22 +11:00
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Self {
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vertex,
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fragment
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}
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}
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}
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