librashader/librashader-runtime-d3d11/Cargo.toml

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[package]
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name = "librashader-runtime-d3d11"
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edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
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version = "0.1.0-beta.5"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
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[dependencies]
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librashader-common = { path = "../librashader-common", features = ["d3d11"], version = "0.1.0-beta.5" }
librashader-presets = { path = "../librashader-presets", version = "0.1.0-beta.5" }
librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-beta.5" }
librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-beta.5", features = ["standalone"] }
librashader-runtime = { path = "../librashader-runtime", version = "0.1.0-beta.5" }
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thiserror = "1.0.37"
spirv_cross = "0.23.1"
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rustc-hash = "1.1.0"
bytemuck = "1.12.3"
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[dependencies.windows]
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version = "0.43.0"
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_System_WindowsProgramming",
"Win32_UI_WindowsAndMessaging",
]
[dev-dependencies]
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gfx-maths = "0.2.8"