librashader/librashader-reflect/src/back/mod.rs

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pub mod cross;
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pub mod targets;
mod spirv;
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use crate::back::targets::OutputTarget;
use crate::error::{ShaderCompileError, ShaderReflectError};
use crate::reflect::semantics::ShaderSemantics;
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use crate::reflect::{ReflectShader, ShaderReflection};
use std::fmt::Debug;
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/// The output of the shader compiler.
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#[derive(Debug)]
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pub struct ShaderCompilerOutput<T, Context = ()> {
/// The output for the vertex shader.
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pub vertex: T,
/// The output for the fragment shader.
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pub fragment: T,
/// Additional context provided by the shader compiler.
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pub context: Context,
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}
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/// A trait for objects that can be compiled into a shader.
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pub trait CompileShader<T: OutputTarget> {
/// Options provided to the compiler.
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type Options;
/// Additional context returned by the compiler after compilation.
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type Context;
/// Consume the object and return the compiled output of the shader.
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fn compile(
self,
options: Self::Options,
) -> Result<ShaderCompilerOutput<T::Output, Self::Context>, ShaderCompileError>;
}
impl<T, E> CompileShader<E> for CompilerBackend<T>
where
T: CompileShader<E>,
E: OutputTarget,
{
type Options = T::Options;
type Context = T::Context;
fn compile(
self,
options: Self::Options,
) -> Result<ShaderCompilerOutput<E::Output, Self::Context>, ShaderCompileError> {
self.backend.compile(options)
}
}
/// A trait for reflectable compilations that can be transformed into an object ready for reflection or compilation.
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pub trait FromCompilation<T> {
/// The target that the transformed object is expected to compile for.
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type Target: OutputTarget;
/// Options provided to the compiler.
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type Options;
/// Additional context returned by the compiler after compilation.
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type Context;
/// The output type after conversion.
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type Output: CompileShader<Self::Target, Context = Self::Context, Options = Self::Options>
+ ReflectShader;
/// Tries to convert the input object into an object ready for compilation.
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fn from_compilation(compile: T) -> Result<CompilerBackend<Self::Output>, ShaderReflectError>;
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}
/// A wrapper for a compiler backend.
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pub struct CompilerBackend<T> {
pub(crate) backend: T,
}
impl<T> ReflectShader for CompilerBackend<T>
where
T: ReflectShader,
{
fn reflect(
&mut self,
pass_number: usize,
semantics: &ShaderSemantics,
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) -> Result<ShaderReflection, ShaderReflectError> {
self.backend.reflect(pass_number, semantics)
}
}