librashader/librashader-runtime-d3d11/src/parameters.rs

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use std::collections::hash_map::Iter;
use librashader_runtime::parameters::FilterChainParameters;
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use crate::FilterChainD3D11;
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impl FilterChainParameters for FilterChainD3D11 {
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fn get_enabled_pass_count(&self) -> usize {
self.common.config.passes_enabled
}
fn set_enabled_pass_count(&mut self, count: usize) {
self.common.config.passes_enabled = count
}
fn enumerate_parameters(&self) -> Iter<String, f32> {
self.common.config.parameters.iter()
}
fn get_parameter(&self, parameter: &str) -> Option<f32> {
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self.common.config.parameters.get::<str>(parameter.as_ref()).copied()
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}
fn set_parameter(&mut self, parameter: &str, new_value: f32) -> Option<f32> {
if let Some(value) = self.common.config.parameters.get_mut::<str>(parameter.as_ref()) {
let old = *value;
*value = new_value;
Some(old)
} else {
None
}
}
}