2022-12-04 10:32:10 +11:00
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language = "C"
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cpp_compat = true
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include_guard = "__LIBRASHADER_H__"
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pragma_once = true
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usize_is_size_t = true
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2022-12-05 14:37:03 +11:00
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documentation_style = "c++"
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2022-12-05 16:06:37 +11:00
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after_includes = "#ifdef _WIN32\n#include <d3d11.h>\n#else\ntypedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView;\n#endif"
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2022-12-04 10:32:10 +11:00
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[parse]
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parse_deps = true
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include = ["librashader",
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"librashader-presets",
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"librashader-preprocess",
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"librashader-reflect",
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2022-12-05 15:54:47 +11:00
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"librashader-runtime-gl",
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"librashader-runtime-d3d11"
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2022-12-04 10:32:10 +11:00
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]
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[struct]
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[enum]
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rename_variants = "ScreamingSnakeCase"
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prefix_with_name = true
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[export]
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include = [
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2022-12-05 14:37:03 +11:00
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# preset
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"PFN_lbr_load_preset",
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"PFN_lbr_preset_free",
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"PFN_lbr_preset_set_param",
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"PFN_lbr_preset_get_param",
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"PFN_lbr_preset_print",
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"PFN_lbr_preset_get_runtime_param_names",
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# error
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"PFN_lbr_error_errno",
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"PFN_lbr_error_print",
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"PFN_lbr_error_free",
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"PFN_lbr_error_write",
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"PFN_lbr_error_free_string",
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# gl
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"PFN_lbr_gl_init_context",
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"PFN_lbr_gl_filter_chain_create",
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"PFN_lbr_gl_filter_chain_frame",
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"PFN_lbr_gl_filter_chain_free",
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# d3d11
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"PFN_lbr_d3d11_filter_chain_create",
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"PFN_lbr_d3d11_filter_chain_frame",
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"PFN_lbr_d3d11_filter_chain_free"
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2022-12-04 10:32:10 +11:00
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]
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#exclude = ["LibrashaderError"]
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#
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[export.rename]
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"LibrashaderError" = "_libra_error"
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"ShaderPreset" = "_shader_preset"
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2022-12-04 10:56:57 +11:00
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"FilterChainGL" = "_filter_chain_gl"
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"FilterChainOptionsGL" = "filter_chain_gl_opt_t"
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2022-12-05 14:37:03 +11:00
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"FrameOptionsGL" = "frame_gl_opt_t"
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2022-12-05 15:54:47 +11:00
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"FilterChainD3D11" = "_filter_chain_d3d11"
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"FilterChainOptionsD3D11" = "filter_chain_d3d11_opt_t"
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"FrameOptionsD3D11" = "frame_d3d11_opt_t"
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