docs: update readme to include macOS binary refs
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README.md
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README.md
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@ -11,7 +11,8 @@ librashader (*/ˈli:brəʃeɪdɚ/*) is a preprocessor, compiler, and runtime for
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![Nightly rust](https://img.shields.io/badge/rust-nightly-orange.svg)
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## Installation
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For end-users, librashader is available from the [Open Build Service](https://software.opensuse.org//download.html?project=home%3Achyyran%3Alibrashader&package=librashader) for a variety of Linux distributions and platforms. Windows users can grab the latest DLL from [GitHub Releases](https://github.com/SnowflakePowered/librashader/releases).
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For end-users, librashader is available from the [Open Build Service](https://software.opensuse.org//download.html?project=home%3Achyyran%3Alibrashader&package=librashader) for a variety of Linux distributions and platforms.
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Windows and macOS users can grab the latest binaries from [GitHub Releases](https://github.com/SnowflakePowered/librashader/releases).
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## Supported Render APIs
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librashader supports all modern graphics runtimes, including wgpu, Vulkan, OpenGL 3.3+ and 4.6 (with DSA),
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@ -35,13 +36,14 @@ The C API is geared more towards integration with existing projects. The Rust `l
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of the internals if you wish to use parts of librashader piecemeal.
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The librashader C API is best used by including `librashader_ld.h` in your project, which implements a loader that dynamically
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loads the librashader (`librashader.so` or `librashader.dll`) implementation in the search path.
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loads the librashader (`librashader.so`, `librashader.dll`, or `librashader.dylib`) implementation in the search path.
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### C compatibility
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The recommended way of integrating `librashader` is by the `librashader_ld` single header library which implements
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a dynamic loader for `librashader.dll` / `librashader.so`. See the [versioning policy](https://github.com/SnowflakePowered/librashader#versioning)
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for details on how librashader handles C ABI and API stability with regards to library updates.
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a dynamic loader for `librashader.dll` / `librashader.so` / `librashader.dylib`. See the [versioning policy](https://github.com/SnowflakePowered/librashader#versioning)
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for details on how librashader handles C ABI and API stability with regards to library updates. You can also link dynamically
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with just `librashader.h` and the equivalent of `-lrashader`.
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Linking statically against `librashader.h` is possible, but is not officially supported. You will need to ensure
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linkage parameters are correct in order to successfully link with `librashader.lib` or `librashader.a`.
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@ -224,13 +226,13 @@ are more permissively licensed, and may allow you to use librashader in your per
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licensed or proprietary project.
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To facilitate easier use of librashader in projects incompatible with MPL-2.0, `librashader_ld`
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implements a loader which thunks its calls to any `librashader.so` or `librashader.dll`
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implements a loader which thunks its calls to any `librashader.so`, `librashader.dll`, or `librashader.dylib`.
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library found in the load path. A non-MPL-2.0 compatible project may link against
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`librashader_ld` to use the librashader runtime, *provided that `librashader.so` or `librashader.dll`
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`librashader_ld` to use the librashader runtime, *provided that `librashader.so`, `librashader.dll` or `librashader.dylib`
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are distributed under the restrictions of MPLv2*.
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Note that this means that if your project is unable to comply with the requirements of MPL-2.0,
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you **can not distribute `librashader.so` or `librashader.dll`** alongside your project.
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you **can not distribute `librashader.so`, `librashader.dll` or `librashader.dylib`** alongside your project.
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The end user must obtain the implementation of librashader themselves. For more information,
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see the [MPL 2.0 FAQ](https://www.mozilla.org/en-US/MPL/2.0/FAQ/).
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