build(docs.rs): try a default-feature based approach
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@ -18,7 +18,7 @@ platform-dirs = "0.3.0"
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blake3 = { version = "1.3.3" }
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thiserror = "1.0.38"
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bincode = { version = "2.0.0-rc.2", features = ["serde"] }
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rusqlite = { version = "0.28.0", default-features = false, optional = true }
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rusqlite = { version = "0.28.0", features = ["bundled"] }
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bytemuck = "1.13.0"
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@ -32,11 +32,10 @@ features = [
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optional = true
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[features]
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# should be enabled at librashader crate level.
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cache = ["rusqlite/bundled"]
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d3d = ["windows"]
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docsrs = ["blake3/pure"]
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# hack to get building on docsrs
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docsrs = ["blake3/pure", "rusqlite/in_gecko"]
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[package.metadata.docs.rs]
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features = ["docsrs"]
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no-default-features = true
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@ -1,7 +1,6 @@
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use crate::cacheable::Cacheable;
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use crate::key::CacheKey;
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#[cfg(feature = "cache")]
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pub(crate) mod internal {
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use platform_dirs::AppDirs;
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use rusqlite::{Connection, DatabaseName};
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@ -66,8 +65,6 @@ pub(crate) mod internal {
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}
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}
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#[cfg(feature = "cache")]
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/// Cache a shader object (usually bytecode) created by the keyed objects.
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///
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/// - `factory` is the function that compiles the values passed as keys to a shader object.
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@ -122,7 +119,6 @@ where
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Ok(load(blob)?)
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}
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#[cfg(feature = "cache")]
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/// Cache a pipeline state object.
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///
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/// Keys are not used to create the object and are only used to uniquely identify the pipeline state.
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@ -182,9 +178,3 @@ where
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Ok(pipeline)
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}
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#[cfg(not(feature = "cache"))]
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pub use crate::docsrs::cache_pipeline;
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#[cfg(not(feature = "cache"))]
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pub use crate::docsrs::cache_shader_object;
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@ -9,7 +9,6 @@ pub struct CachedCompilation<T> {
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compilation: T,
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}
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#[cfg(feature = "cache")]
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impl<T: ShaderCompilation + for<'de> serde::Deserialize<'de> + serde::Serialize + Clone>
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ShaderCompilation for CachedCompilation<T>
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{
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@ -57,17 +56,6 @@ impl<T: ShaderCompilation + for<'de> serde::Deserialize<'de> + serde::Serialize
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}
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}
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#[cfg(not(feature = "cache"))]
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impl<T: ShaderCompilation + for<'de> serde::Deserialize<'de> + serde::Serialize + Clone>
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ShaderCompilation for CachedCompilation<T>
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{
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fn compile(source: &ShaderSource) -> Result<Self, ShaderCompileError> {
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Ok(CachedCompilation {
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compilation: T::compile(source)?
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})
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}
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}
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impl FromCompilation<CachedCompilation<GlslangCompilation>> for DXIL {
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type Target = <DXIL as FromCompilation<GlslangCompilation>>::Target;
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type Options = <DXIL as FromCompilation<GlslangCompilation>>::Options;
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@ -1,42 +0,0 @@
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use crate::{CacheKey, Cacheable};
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/// Cache a pipeline state object.
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///
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/// Keys are not used to create the object and are only used to uniquely identify the pipeline state.
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///
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/// - `restore_pipeline` tries to restore the pipeline with either a cached binary pipeline state
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/// cache, or create a new pipeline if no cached value is available.
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/// - `fetch_pipeline_state` fetches the new pipeline state cache after the pipeline was created.
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#[allow(unused_variables)]
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pub fn cache_pipeline<E, T, R, const KEY_SIZE: usize>(
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index: &str,
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keys: &[&dyn CacheKey; KEY_SIZE],
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restore_pipeline: impl Fn(Option<Vec<u8>>) -> Result<R, E>,
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fetch_pipeline_state: impl FnOnce(&R) -> Result<T, E>,
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bypass_cache: bool,
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) -> Result<R, E>
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where
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T: Cacheable,
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{
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eprintln!("[librashader:warn] Cache support was not built, you must rebuild librashader with the cache feature.");
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return Ok(restore_pipeline(None)?);
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}
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/// Cache a shader object (usually bytecode) created by the keyed objects.
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///
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/// - `factory` is the function that compiles the values passed as keys to a shader object.
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/// - `load` tries to load a compiled shader object to a driver-specialized result.
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#[allow(unused_variables)]
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pub fn cache_shader_object<E, T, R, H, const KEY_SIZE: usize>(
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index: &str,
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keys: &[H; KEY_SIZE],
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factory: impl FnOnce(&[H; KEY_SIZE]) -> Result<T, E>,
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load: impl Fn(T) -> Result<R, E>,
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bypass_cache: bool,
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) -> Result<R, E>
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where
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H: CacheKey,
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T: Cacheable,
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{
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eprintln!("[librashader:warn] Cache support was not built, you must rebuild librashader with the cache feature.");
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return Ok(load(factory(keys)?)?);
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}
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@ -22,7 +22,3 @@ pub use cache::cache_shader_object;
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#[cfg(all(target_os = "windows", feature = "d3d"))]
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mod d3d;
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#[cfg(not(feature = "cache"))]
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mod docsrs;
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@ -15,7 +15,7 @@ description = "RetroArch shaders for all."
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crate-type = [ "cdylib", "staticlib" ]
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[features]
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default = ["runtime-all", "librashader/cache" ]
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default = ["runtime-all" ]
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runtime-all = ["runtime-opengl", "runtime-d3d11", "runtime-d3d12", "runtime-vulkan"]
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runtime-opengl = ["gl", "librashader/runtime-gl"]
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runtime-d3d11 = ["windows", "librashader/runtime-d3d11", "windows/Win32_Graphics_Direct3D11"]
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@ -35,9 +35,6 @@ spirv_cross = { package = "librashader-spirv-cross", version = "0.23" }
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version = "0.44.0"
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optional = true
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[package.metadata.cargo-post.dependencies]
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[package.metadata.docs.rs]
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targets = ["x86_64-pc-windows-msvc", "x86_64-unknown-linux-gnu"]
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no-default-features = true
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features = ["runtime-all", "librashader/docsrs"]
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features = ["librashader/docsrs"]
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@ -57,7 +57,9 @@ features = [
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[[test]]
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name = "triangle"
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required-features = ["librashader-cache/cache"]
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[dev-dependencies]
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gfx-maths = "0.2.8"
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[package.metadata.docs.rs]
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features = ["librashader-cache/docsrs"]
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@ -65,7 +65,9 @@ features = [
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[[test]]
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name = "triangle"
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required-features = ["librashader-cache/cache"]
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[dev-dependencies]
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gfx-maths = "0.2.8"
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[package.metadata.docs.rs]
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features = ["librashader-cache/docsrs"]
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@ -31,4 +31,6 @@ glfw = "0.47.0"
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[[test]]
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name = "triangle"
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required-features = ["librashader-cache/cache"]
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[package.metadata.docs.rs]
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features = ["librashader-cache/docsrs"]
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@ -40,4 +40,6 @@ ash-window = "0.12.0"
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[[test]]
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name = "triangle"
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required-features = ["librashader-cache/cache"]
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[package.metadata.docs.rs]
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features = ["librashader-cache/docsrs"]
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@ -23,7 +23,7 @@ librashader-runtime-d3d12 = { path = "../librashader-runtime-d3d12", version =
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librashader-runtime-gl = { path = "../librashader-runtime-gl", version = "0.1.0-rc.5", optional = true }
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librashader-runtime-vk = { path = "../librashader-runtime-vk", version = "0.1.0-rc.5", optional = true }
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librashader-cache = { path = "../librashader-cache", version = "0.1.0-rc.5", default-features = false }
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librashader-cache = { path = "../librashader-cache", version = "0.1.0-rc.5" }
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ash = { version = "0.37.1+1.3.235", optional = true }
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@ -52,13 +52,14 @@ runtime-all = ["runtime-gl", "runtime-d3d11", "runtime-d3d12", "runtime-vk"]
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reflect-all = ["reflect-cross", "reflect-dxil"]
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# enable all features by default
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default = [ "runtime-all", "reflect-all", "preprocess", "presets" ]
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default = [ "full" ]
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internal = []
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cache = ["librashader-cache/cache"]
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full = ["runtime-all", "reflect-all", "preprocess", "presets"]
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# cache hack
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docsrs = ["librashader-cache/docsrs"]
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[package.metadata.docs.rs]
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targets = ["x86_64-pc-windows-msvc", "x86_64-unknown-linux-gnu"]
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no-default-features = true
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features = [ "librashader-cache/docsrs" ]
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