gl: rename capi Framebuffer handle to 'fbo' to make it more clear.

This commit is contained in:
chyyran 2023-02-10 23:31:10 -05:00
parent 0cb6f6a346
commit 115382d8f0
2 changed files with 4 additions and 4 deletions

View file

@ -190,7 +190,7 @@ typedef struct libra_viewport_t {
/// OpenGL parameters for the output framebuffer. /// OpenGL parameters for the output framebuffer.
typedef struct libra_output_framebuffer_gl_t { typedef struct libra_output_framebuffer_gl_t {
/// A framebuffer GLuint to the output framebuffer. /// A framebuffer GLuint to the output framebuffer.
uint32_t handle; uint32_t fbo;
/// A texture GLuint to the logical buffer of the output framebuffer. /// A texture GLuint to the logical buffer of the output framebuffer.
uint32_t texture; uint32_t texture;
/// The format of the output framebuffer. /// The format of the output framebuffer.

View file

@ -3,7 +3,7 @@ use crate::ctypes::{
}; };
use crate::error::{assert_non_null, assert_some_ptr, LibrashaderError}; use crate::error::{assert_non_null, assert_some_ptr, LibrashaderError};
use crate::ffi::extern_fn; use crate::ffi::extern_fn;
use librashader::runtime::gl::{Framebuffer, GLImage}; use librashader::runtime::gl::{GLFramebuffer, GLImage};
use std::ffi::CStr; use std::ffi::CStr;
use std::ffi::{c_char, c_void, CString}; use std::ffi::{c_char, c_void, CString};
use std::mem::MaybeUninit; use std::mem::MaybeUninit;
@ -36,7 +36,7 @@ pub struct libra_source_image_gl_t {
#[repr(C)] #[repr(C)]
pub struct libra_output_framebuffer_gl_t { pub struct libra_output_framebuffer_gl_t {
/// A framebuffer GLuint to the output framebuffer. /// A framebuffer GLuint to the output framebuffer.
pub handle: u32, pub fbo: u32,
/// A texture GLuint to the logical buffer of the output framebuffer. /// A texture GLuint to the logical buffer of the output framebuffer.
pub texture: u32, pub texture: u32,
/// The format of the output framebuffer. /// The format of the output framebuffer.
@ -189,7 +189,7 @@ extern_fn! {
}; };
let opt = opt.map(FromUninit::from_uninit); let opt = opt.map(FromUninit::from_uninit);
let framebuffer = Framebuffer::new_from_raw(out.texture, out.handle, out.format, Size::new(viewport.width, viewport.height), 1); let framebuffer = GLFramebuffer::new_from_raw(out.texture, out.fbo, out.format, Size::new(viewport.width, viewport.height), 1);
let viewport = Viewport { let viewport = Viewport {
x: viewport.x, x: viewport.x,
y: viewport.y, y: viewport.y,