d3d12: make framebuffer
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22599285d3
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17203692f0
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@ -25,7 +25,6 @@ pub(crate) struct OwnedFramebuffer {
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format: DXGI_FORMAT,
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device: ID3D11Device,
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context: ID3D11DeviceContext,
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is_raw: bool,
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max_mipmap: u32,
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}
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@ -56,7 +55,6 @@ impl OwnedFramebuffer {
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format,
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device: device.clone(),
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context: context.clone(),
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is_raw: false,
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max_mipmap: if mipmap {
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size.calculate_miplevels()
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} else {
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@ -74,10 +72,6 @@ impl OwnedFramebuffer {
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source_size: &Size<u32>,
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should_mipmap: bool,
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) -> error::Result<Size<u32>> {
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if self.is_raw {
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return Ok(self.size);
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}
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let size = source_size.scale_viewport(scaling, *viewport_size);
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if self.size != size
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@ -126,8 +126,8 @@ pub fn d3d_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error:
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None,
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)?;
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// SAFETY: if D3DCompile succeeds then blob is Some
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Ok(blob.unwrap())
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assume_d3d11_init!(blob, "D3DCompile");
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Ok(blob)
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}
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}
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@ -34,6 +34,11 @@ use crate::quad_render::DrawQuad;
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type ShaderPassMeta = ShaderPassArtifact<impl CompileReflectShader<HLSL, GlslangCompilation>>;
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pub struct FilterMutable {
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pub(crate) passes_enabled: usize,
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pub(crate) parameters: FxHashMap<String, f32>,
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}
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pub struct FilterChainD3D12 {
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pub(crate) common: FilterCommon,
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// pub(crate) passes: Vec<FilterPass>,
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@ -41,24 +46,23 @@ pub struct FilterChainD3D12 {
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// pub(crate) feedback_framebuffers: Box<[OwnedFramebuffer]>,
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// pub(crate) history_framebuffers: VecDeque<OwnedFramebuffer>,
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// pub(crate) draw_quad: DrawQuad,
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pub(crate) filters: Vec<FilterPass>,
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pub(crate) passes: Vec<FilterPass>,
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}
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pub(crate) struct FilterCommon {
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pub(crate) d3d12: ID3D12Device,
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// pub(crate) luts: FxHashMap<usize, LutTexture>,
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pub samplers: SamplerSet,
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// pub output_textures: Box<[Option<InputTexture>]>,
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// pub feedback_textures: Box<[Option<InputTexture>]>,
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// pub history_textures: Box<[Option<InputTexture>]>,
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// pub config: FilterMutable,
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pub config: FilterMutable,
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// pub disable_mipmaps: bool,
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lut_heap: D3D12DescriptorHeap<LutTextureHeap>,
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luts: FxHashMap<usize, LutTexture>,
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mipmap_gen: D3D12MipmapGen,
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root_signature: D3D12RootSignature,
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work_heap: D3D12DescriptorHeap<ResourceWorkHeap>,
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draw_quad: DrawQuad,
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pub luts: FxHashMap<usize, LutTexture>,
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pub mipmap_gen: D3D12MipmapGen,
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pub root_signature: D3D12RootSignature,
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pub work_heap: D3D12DescriptorHeap<ResourceWorkHeap>,
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pub draw_quad: DrawQuad,
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}
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impl FilterChainD3D12 {
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@ -109,8 +113,16 @@ impl FilterChainD3D12 {
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root_signature,
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work_heap,
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draw_quad,
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config: FilterMutable {
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passes_enabled: preset.shader_count as usize,
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parameters: preset
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.parameters
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.into_iter()
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.map(|param| (param.name, param.value))
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.collect(),
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},
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filters
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},
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passes: filters
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})
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}
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@ -15,3 +15,4 @@ pub(crate) struct FilterPass {
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pub(crate) push_cbuffer: Option<D3D12ConstantBuffer>,
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pub(crate) ubo_cbuffer: Option<D3D12ConstantBuffer>,
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}
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85
librashader-runtime-d3d12/src/framebuffer.rs
Normal file
85
librashader-runtime-d3d12/src/framebuffer.rs
Normal file
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@ -0,0 +1,85 @@
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use windows::Win32::Graphics::Direct3D12::{D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_FEATURE_DATA_FORMAT_SUPPORT, D3D12_FORMAT_SUPPORT1_MIP, D3D12_FORMAT_SUPPORT1_RENDER_TARGET, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE, D3D12_FORMAT_SUPPORT1_TEXTURE2D, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE, D3D12_HEAP_FLAG_NONE, D3D12_HEAP_PROPERTIES, D3D12_HEAP_TYPE_DEFAULT, D3D12_MEMORY_POOL_UNKNOWN, D3D12_RESOURCE_DESC, D3D12_RESOURCE_DIMENSION_TEXTURE2D, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, ID3D12Device, ID3D12Resource};
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use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
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use librashader_common::{ImageFormat, Size};
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use librashader_runtime::scaling::MipmapSize;
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use crate::error;
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use crate::error::assume_d3d12_init;
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use crate::util::d3d12_get_closest_format;
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#[derive(Debug, Clone)]
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pub(crate) struct OwnedImage {
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render: ID3D12Resource,
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pub(crate) size: Size<u32>,
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format: DXGI_FORMAT,
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device: ID3D12Device,
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max_mipmap: u16,
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}
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pub fn new(
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device: &ID3D12Device,
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size: Size<u32>,
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format: ImageFormat,
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mipmap: bool,
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) -> error::Result<OwnedImage> {
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unsafe {
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let miplevels = source.size.calculate_miplevels() as u16;
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let mut desc = D3D12_RESOURCE_DESC {
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Dimension: D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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Alignment: 0,
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Width: size.width as u64,
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Height: size.height,
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DepthOrArraySize: 1,
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MipLevels: if mipmap { miplevels } else { 1 },
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Format: format.into(),
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 1,
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Quality: 0,
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},
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Layout: Default::default(),
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Flags: Default::default(),
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};
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let mut format_support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
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Format: desc.Format,
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Support1: D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
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| D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
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..Default::default()
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};
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if mipmap {
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
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format_support.Support2 |= D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE;
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}
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desc.Format = d3d12_get_closest_format(device, desc.Format, format_support);
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let mut resource: Option<ID3D12Resource> = None;
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unsafe {
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device.CreateCommittedResource(
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&D3D12_HEAP_PROPERTIES {
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Type: D3D12_HEAP_TYPE_DEFAULT,
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CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
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MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
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CreationNodeMask: 1,
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VisibleNodeMask: 1,
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},
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D3D12_HEAP_FLAG_NONE,
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&desc,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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None,
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&mut resource,
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)?;
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}
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assume_d3d12_init!(resource, "CreateCommittedResource");
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Ok(OwnedImage {
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render: resource,
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size,
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format: desc.Format,
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device: device.clone(),
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max_mipmap: miplevels,
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})
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}
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}
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@ -13,6 +13,7 @@ mod filter_pass;
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mod quad_render;
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mod graphics_pipeline;
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mod buffer;
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mod framebuffer;
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#[cfg(test)]
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mod tests {
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@ -138,7 +138,8 @@ pub fn d3d_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error:
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None,
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)?;
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Ok(blob.unwrap())
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assume_d3d12_init!(blob, "D3DCompile");
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Ok(blob)
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}
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}
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