gl: move chains to to filter_chain module
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435
librashader-runtime-gl/src/filter_chain.rs
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435
librashader-runtime-gl/src/filter_chain.rs
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@ -0,0 +1,435 @@
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use rustc_hash::FxHashMap;
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use gl::types::{GLenum, GLint, GLsizei, GLsizeiptr, GLuint};
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use librashader_presets::{ShaderPassConfig, ShaderPreset};
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use librashader_reflect::reflect::semantics::{MemberOffset, SemanticMap, TextureSemantics, UniformMeta, VariableSemantics};
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use librashader_reflect::reflect::{ReflectSemantics, ReflectShader, UniformSemantic};
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use std::path::Path;
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use std::error::Error;
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use librashader::{FilterMode, ShaderSource};
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use librashader_reflect::back::cross::GlVersion;
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use librashader_reflect::back::targets::{FromCompilation, GLSL};
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use spirv_cross::spirv::Decoration;
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use librashader::image::Image;
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use librashader_reflect::back::CompileShader;
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use crate::binding::{UniformBinding, UniformLocation, VariableLocation};
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use crate::filter_pass::FilterPass;
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use crate::framebuffer::Framebuffer;
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use crate::util;
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use crate::util::{GlImage, RingBuffer, Size, Texture, Viewport};
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static QUAD_VBO_DATA: &'static [f32; 16] = &[
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0.0f32, 0.0f32, 0.0f32, 0.0f32,
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1.0f32, 0.0f32, 1.0f32, 0.0f32,
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0.0f32, 1.0f32, 0.0f32, 1.0f32,
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1.0f32, 1.0f32, 1.0f32, 1.0f32,
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];
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impl FilterChain {
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fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSemantic>, texture_semantics: &mut FxHashMap<String, SemanticMap<TextureSemantics>>,
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config: &ShaderPassConfig) {
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let Some(alias) = &config.alias else {
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return;
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};
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// Ignore empty aliases
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if alias.trim().is_empty() {
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return;
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}
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let index = config.id as usize;
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// PassOutput
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texture_semantics.insert(alias.clone(), SemanticMap {
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semantics: TextureSemantics::PassOutput,
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index
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});
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uniform_semantics.insert(format!("{alias}Size"), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::PassOutput,
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index
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}));
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// PassFeedback
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texture_semantics.insert(format!("{alias}Feedback"), SemanticMap {
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semantics: TextureSemantics::PassFeedback,
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index
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});
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uniform_semantics.insert(format!("{alias}FeedbackSize"), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::PassFeedback,
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index
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}));
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}
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fn reflect_uniform_location(pipeline: GLuint, meta: &impl UniformMeta) -> VariableLocation {
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// todo: support both ubo and pushco
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// todo: fix this.
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match meta.offset() {
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MemberOffset::Ubo(_) => {
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let vert_name = format!("LIBRA_UBO_VERTEX_INSTANCE.{}\0", meta.id());
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let frag_name = format!("LIBRA_UBO_FRAGMENT_INSTANCE.{}\0", meta.id());
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unsafe {
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let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
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let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
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VariableLocation::Ubo(UniformLocation {
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vertex,
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fragment
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})
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}
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}
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MemberOffset::PushConstant(_) => {
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let vert_name = format!("LIBRA_PUSH_VERTEX_INSTANCE.{}\0", meta.id());
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let frag_name = format!("LIBRA_PUSH_FRAGMENT_INSTANCE.{}\0", meta.id());
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unsafe {
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let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
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let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
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VariableLocation::Push(UniformLocation {
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vertex,
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fragment
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})
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}
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}
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}
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}
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}
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pub struct FilterChain {
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passes: Vec<FilterPass>,
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common: FilterCommon,
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pub quad_vao: GLuint,
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}
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pub struct FilterCommon {
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semantics: ReflectSemantics,
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preset: ShaderPreset,
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original_history: Vec<Framebuffer>,
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history: Vec<Texture>,
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feedback: Vec<Texture>,
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luts: FxHashMap<usize, Texture>,
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outputs: Vec<Framebuffer>,
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pub quad_vbo: GLuint,
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}
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impl FilterChain {
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pub fn load(path: impl AsRef<Path>) -> Result<FilterChain, Box<dyn Error>> {
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let preset = librashader_presets::ShaderPreset::try_parse(path)?;
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let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
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let mut texture_semantics: FxHashMap<String, SemanticMap<TextureSemantics>> = Default::default();
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let mut passes: Vec<(&ShaderPassConfig, ShaderSource, _)> = preset.shaders.iter()
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.map(|shader| {
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eprintln!("[gl] loading {}", &shader.name.display());
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let source: ShaderSource = librashader_preprocess::load_shader_source(&shader.name)
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.unwrap();
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let spirv = librashader_reflect::front::shaderc::compile_spirv(&source)
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.unwrap();
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let mut reflect = GLSL::from_compilation(spirv).unwrap();
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for parameter in source.parameters.iter() {
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uniform_semantics.insert(parameter.id.clone(), UniformSemantic::Variable(SemanticMap {
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semantics: VariableSemantics::FloatParameter,
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index: ()
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}));
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}
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(shader, source, reflect)
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}).collect();
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// todo: this can probably be extracted out.
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for details in &passes {
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FilterChain::load_pass_semantics(&mut uniform_semantics, &mut texture_semantics, details.0)
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}
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// add lut params
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for (index, texture) in preset.textures.iter().enumerate() {
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texture_semantics.insert(texture.name.clone(), SemanticMap {
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semantics: TextureSemantics::User,
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index
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});
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uniform_semantics.insert(format!("{}Size", texture.name), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::User,
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index
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}));
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}
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let semantics = ReflectSemantics {
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uniform_semantics,
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non_uniform_semantics: texture_semantics
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};
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let mut filters = Vec::new();
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let mut output_framebuffers = Vec::new();
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// initialize passes
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for (index, (config, source, mut reflect)) in passes.into_iter().enumerate() {
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let mut semantics = semantics.clone();
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let reflection = reflect.reflect(index, &semantics)?;
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let glsl = reflect.compile(GlVersion::V4_60)?;
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let vertex_resources = glsl.context.compiler.vertex.get_shader_resources()?;
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// todo: split this out.
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let (program, ubo_location) = unsafe {
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let vertex = util::gl_compile_shader(gl::VERTEX_SHADER, glsl.vertex.as_str());
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let fragment = util::gl_compile_shader(gl::FRAGMENT_SHADER, glsl.fragment.as_str());
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let program = gl::CreateProgram();
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gl::AttachShader(program, vertex);
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gl::AttachShader(program, fragment);
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for res in &vertex_resources.stage_inputs {
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let loc = glsl.context.compiler.vertex.get_decoration(res.id, Decoration::Location)?;
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let loc_name = format!("LIBRA_ATTRIBUTE_{loc}\0");
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eprintln!("{loc_name}");
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gl::BindAttribLocation(program, loc, loc_name.as_str().as_ptr().cast())
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}
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gl::LinkProgram(program);
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gl::DeleteShader(vertex);
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gl::DeleteShader(fragment);
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let mut status = 0;
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gl::GetProgramiv(program, gl::LINK_STATUS, &mut status);
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if status != 1 {
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panic!("failed to link program")
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}
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gl::UseProgram(program);
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for binding in &glsl.context.sampler_bindings {
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let loc_name = format!("LIBRA_TEXTURE_{}\0", *binding);
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let location = gl::GetUniformLocation(program, loc_name.as_str().as_ptr().cast());
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if location >= 0 {
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// eprintln!("setting sampler {location} to sample from {binding}");
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gl::Uniform1i(location, *binding as GLint);
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}
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}
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gl::UseProgram(0);
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(program, UniformLocation {
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vertex: gl::GetUniformBlockIndex(program, b"LIBRA_UBO_VERTEX\0".as_ptr().cast()),
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fragment: gl::GetUniformBlockIndex(program, b"LIBRA_UBO_FRAGMENT\0".as_ptr().cast()),
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})
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};
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let ubo_ring = if let Some(ubo) = &reflection.ubo {
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let size = ubo.size;
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let mut ring: RingBuffer<GLuint, 16> = RingBuffer::new();
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unsafe {
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gl::GenBuffers(16, ring.items_mut().as_mut_ptr());
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for buffer in ring.items() {
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gl::BindBuffer(gl::UNIFORM_BUFFER, *buffer);
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gl::BufferData(gl::UNIFORM_BUFFER, size as GLsizeiptr, std::ptr::null(), gl::STREAM_DRAW);
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}
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gl::BindBuffer(gl::UNIFORM_BUFFER, 0);
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}
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Some(ring)
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} else {
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None
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};
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let uniform_buffer = vec![0; reflection.ubo.as_ref().map(|ubo| ubo.size as usize).unwrap_or(0)].into_boxed_slice();
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let push_buffer = vec![0; reflection.push_constant.as_ref().map(|push| push.size as usize).unwrap_or(0)].into_boxed_slice();
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// todo: reflect indexed parameters
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let mut locations = FxHashMap::default();
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for param in reflection.meta.parameter_meta.values() {
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locations.insert(UniformBinding::Parameter(param.id.clone()),
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(FilterChain::reflect_uniform_location(program, param), param.offset));
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}
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for (semantics, param) in &reflection.meta.variable_meta {
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locations.insert(UniformBinding::SemanticVariable(semantics.clone()),
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(FilterChain::reflect_uniform_location(program, param), param.offset));
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}
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for (semantics, param) in &reflection.meta.texture_size_meta {
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locations.insert(UniformBinding::TextureSize(semantics.clone()),
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(FilterChain::reflect_uniform_location(program, param), param.offset));
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}
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// need output framebuffers.
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output_framebuffers.push(Framebuffer::new(1));
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// eprintln!("{:#?}", semantics);
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// eprintln!("{:#?}", reflection.meta);
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// eprintln!("{:#?}", locations);
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// eprintln!("{:#?}", reflection.push_constant);
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// eprintln!("====fragment====");
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// eprintln!("{:#}", glsl.fragment);
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// eprintln!("====vertex====");
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// eprintln!("{:#}", glsl.vertex);
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filters.push(FilterPass {
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reflection,
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compiled: glsl,
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program,
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ubo_location,
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ubo_ring,
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uniform_buffer,
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push_buffer,
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variable_bindings: locations,
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source,
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// no idea if this works.
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// retroarch checks if feedback frames are used but we'll just init it tbh.
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feedback_framebuffer: Framebuffer::new(1),
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config: config.clone()
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});
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}
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// load luts
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let mut luts = FxHashMap::default();
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for (index, texture) in preset.textures.iter().enumerate() {
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let image = Image::load(&texture.path)?;
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let levels = if texture.mipmap {
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util::calc_miplevel(image.width, image.height)
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} else {
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1u32
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};
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let mut handle = 0;
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unsafe {
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gl::GenTextures(1, &mut handle);
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gl::BindTexture(gl::TEXTURE_2D, handle);
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gl::TexStorage2D(gl::TEXTURE_2D, levels as GLsizei, gl::RGBA8,
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image.width as GLsizei, image.height as GLsizei);
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gl::PixelStorei(gl::UNPACK_ROW_LENGTH, 0);
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gl::PixelStorei(gl::UNPACK_ALIGNMENT, 4);
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gl::BindBuffer(gl::PIXEL_UNPACK_BUFFER, 0);
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gl::TexSubImage2D(gl::TEXTURE_2D, 0, 0, 0,
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image.width as GLsizei, image.height as GLsizei,
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gl::RGBA, gl::UNSIGNED_BYTE, image.bytes.as_ptr().cast());
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let mipmap = levels > 1;
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let linear = texture.filter_mode == FilterMode::Linear;
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// set mipmaps and wrapping
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if mipmap {
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gl::GenerateMipmap(gl::TEXTURE_2D);
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}
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, GLenum::from(texture.wrap_mode) as GLint);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, GLenum::from(texture.wrap_mode) as GLint);
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if !linear {
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as GLint);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as GLint);
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} else {
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint);
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if mipmap {
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
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gl::LINEAR_MIPMAP_LINEAR as GLint);
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} else {
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
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gl::LINEAR as GLint);
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}
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}
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gl::BindTexture(gl::TEXTURE_2D, 0);
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}
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luts.insert(index, Texture {
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image: GlImage {
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handle,
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format: gl::RGBA8,
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size: Size {
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width: image.width,
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height: image.height
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},
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padded_size: Size::default()
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},
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filter: texture.filter_mode,
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mip_filter: texture.filter_mode,
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wrap_mode: texture.wrap_mode
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});
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}
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let mut quad_vbo = 0;
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unsafe {
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gl::GenBuffers(1, &mut quad_vbo);
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gl::BindBuffer(gl::ARRAY_BUFFER, quad_vbo);
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gl::BufferData(gl::ARRAY_BUFFER, std::mem::size_of_val(QUAD_VBO_DATA) as GLsizeiptr,
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QUAD_VBO_DATA.as_ptr().cast(), gl::STATIC_DRAW);
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gl::BindBuffer(gl::ARRAY_BUFFER, 0);
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}
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let mut quad_vao = 0;
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unsafe {
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gl::GenVertexArrays(1, &mut quad_vao);
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}
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Ok(FilterChain {
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passes: filters,
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quad_vao,
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common: FilterCommon {
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semantics,
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preset,
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original_history: vec![],
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history: vec![],
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feedback: vec![],
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luts,
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outputs: output_framebuffers,
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quad_vbo,
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}
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})
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}
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pub fn frame(&mut self, count: u32, vp: &Viewport, input: GlImage, clear: bool) {
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//
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unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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gl::BindVertexArray(self.quad_vao);
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}
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// todo: copy framebuffer
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// shader_gl3: 2067
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let filter = self.common.preset.shaders.first().map(|f| f.filter).unwrap_or_default();
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let wrap_mode = self.common.preset.shaders.first().map(|f| f.wrap_mode).unwrap_or_default();
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let original = Texture {
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image: input,
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filter,
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mip_filter: filter,
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wrap_mode
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};
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let mut source = original.clone();
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let passes_len = self.passes.len();
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let (pass, last) = self.passes.split_at_mut(passes_len - 1);
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for (index, pass) in pass.iter_mut().enumerate() {
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{
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let target = &mut self.common.outputs[index];
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let framebuffer_size = target.scale(pass.config.scaling.clone(), pass.get_format(), vp, &original, &source);
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}
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let target = &self.common.outputs[index];
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pass.draw(&self.common, None, count, 1, vp, &original, &source, &target);
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let target = target.as_texture(pass.config.filter, pass.config.wrap_mode);
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// todo: update-pass-outputs
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source = target;
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// passes.build_semantics(&self, None, count, 1, vp, &original, &source);
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}
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assert_eq!(last.len(), 1);
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for pass in last {
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source.filter = pass.config.filter;
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source.mip_filter = pass.config.filter;
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pass.draw(&self.common, None, count, 1, vp, &original, &source, &vp.output);
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}
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unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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gl::BindVertexArray(0);
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}
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// todo: deal with the mess that is frame history
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}
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}
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@ -10,9 +10,9 @@ use rustc_hash::FxHashMap;
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use librashader::{ShaderFormat, ShaderSource};
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use librashader_presets::{Scale2D, ScaleType, Scaling, ShaderPassConfig, ShaderPreset};
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use librashader_reflect::reflect::semantics::{MemberOffset, SemanticMap, TextureImage, TextureSemantics, VariableMeta, VariableSemantics};
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use crate::{FilterChain, FilterCommon};
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use crate::framebuffer::Framebuffer;
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use crate::binding::{UniformBinding, UniformLocation, VariableLocation};
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use crate::filter_chain::{FilterChain, FilterCommon};
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use crate::util::{GlImage, RingBuffer, Size, Texture, Viewport};
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pub struct FilterPass {
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|
|
@ -7,7 +7,7 @@ use glfw::{Context, Glfw, Window, WindowEvent};
|
|||
use gl;
|
||||
use gl::types::{GLchar, GLenum, GLint, GLsizei, GLuint};
|
||||
use glfw::Key::P;
|
||||
use crate::FilterChain;
|
||||
use crate::filter_chain::FilterChain;
|
||||
use crate::framebuffer::Framebuffer;
|
||||
use crate::util::{GlImage, Size, Viewport};
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#![feature(strict_provenance)]
|
||||
|
||||
mod hello_triangle;
|
||||
mod filter;
|
||||
mod filter_pass;
|
||||
mod util;
|
||||
mod framebuffer;
|
||||
mod binding;
|
||||
mod filter_chain;
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::error::Error;
|
||||
|
@ -34,441 +34,10 @@ use binding::{UniformLocation, VariableLocation};
|
|||
use util::{GlImage, RingBuffer, Size, Texture, Viewport};
|
||||
use crate::binding::UniformBinding;
|
||||
|
||||
unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
|
||||
let shader = gl::CreateShader(stage);
|
||||
gl::ShaderSource(shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null());
|
||||
gl::CompileShader(shader);
|
||||
let mut compile_status = 0;
|
||||
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
|
||||
|
||||
if compile_status == 0 {
|
||||
panic!("failed to compile")
|
||||
}
|
||||
shader
|
||||
}
|
||||
|
||||
static QUAD_VBO_DATA: &'static [f32; 16] = &[
|
||||
0.0f32, 0.0f32, 0.0f32, 0.0f32,
|
||||
1.0f32, 0.0f32, 1.0f32, 0.0f32,
|
||||
0.0f32, 1.0f32, 0.0f32, 1.0f32,
|
||||
1.0f32, 1.0f32, 1.0f32, 1.0f32,
|
||||
];
|
||||
|
||||
impl FilterChain {
|
||||
fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSemantic>, texture_semantics: &mut FxHashMap<String, SemanticMap<TextureSemantics>>,
|
||||
config: &ShaderPassConfig) {
|
||||
let Some(alias) = &config.alias else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Ignore empty aliases
|
||||
if alias.trim().is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let index = config.id as usize;
|
||||
|
||||
// PassOutput
|
||||
texture_semantics.insert(alias.clone(), SemanticMap {
|
||||
semantics: TextureSemantics::PassOutput,
|
||||
index
|
||||
});
|
||||
uniform_semantics.insert(format!("{alias}Size"), UniformSemantic::Texture(SemanticMap {
|
||||
semantics: TextureSemantics::PassOutput,
|
||||
index
|
||||
}));
|
||||
|
||||
// PassFeedback
|
||||
texture_semantics.insert(format!("{alias}Feedback"), SemanticMap {
|
||||
semantics: TextureSemantics::PassFeedback,
|
||||
index
|
||||
});
|
||||
uniform_semantics.insert(format!("{alias}FeedbackSize"), UniformSemantic::Texture(SemanticMap {
|
||||
semantics: TextureSemantics::PassFeedback,
|
||||
index
|
||||
}));
|
||||
}
|
||||
|
||||
fn reflect_uniform_location(pipeline: GLuint, meta: &impl UniformMeta) -> VariableLocation {
|
||||
// todo: support both ubo and pushco
|
||||
// todo: fix this.
|
||||
match meta.offset() {
|
||||
MemberOffset::Ubo(_) => {
|
||||
let vert_name = format!("LIBRA_UBO_VERTEX_INSTANCE.{}\0", meta.id());
|
||||
let frag_name = format!("LIBRA_UBO_FRAGMENT_INSTANCE.{}\0", meta.id());
|
||||
unsafe {
|
||||
let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
|
||||
let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
|
||||
|
||||
VariableLocation::Ubo(UniformLocation {
|
||||
vertex,
|
||||
fragment
|
||||
})
|
||||
}
|
||||
}
|
||||
MemberOffset::PushConstant(_) => {
|
||||
let vert_name = format!("LIBRA_PUSH_VERTEX_INSTANCE.{}\0", meta.id());
|
||||
let frag_name = format!("LIBRA_PUSH_FRAGMENT_INSTANCE.{}\0", meta.id());
|
||||
unsafe {
|
||||
let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
|
||||
let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
|
||||
|
||||
VariableLocation::Push(UniformLocation {
|
||||
vertex,
|
||||
fragment
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub struct FilterChain {
|
||||
passes: Vec<FilterPass>,
|
||||
common: FilterCommon,
|
||||
pub quad_vao: GLuint,
|
||||
}
|
||||
|
||||
pub struct FilterCommon {
|
||||
semantics: ReflectSemantics,
|
||||
preset: ShaderPreset,
|
||||
original_history: Vec<Framebuffer>,
|
||||
history: Vec<Texture>,
|
||||
feedback: Vec<Texture>,
|
||||
luts: FxHashMap<usize, Texture>,
|
||||
outputs: Vec<Framebuffer>,
|
||||
pub quad_vbo: GLuint,
|
||||
}
|
||||
|
||||
impl FilterChain {
|
||||
pub fn load(path: impl AsRef<Path>) -> Result<FilterChain, Box<dyn Error>> {
|
||||
let preset = librashader_presets::ShaderPreset::try_parse(path)?;
|
||||
let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
|
||||
let mut texture_semantics: FxHashMap<String, SemanticMap<TextureSemantics>> = Default::default();
|
||||
|
||||
let mut passes: Vec<(&ShaderPassConfig, ShaderSource, _)> = preset.shaders.iter()
|
||||
.map(|shader| {
|
||||
eprintln!("[gl] loading {}", &shader.name.display());
|
||||
let source: ShaderSource = librashader_preprocess::load_shader_source(&shader.name)
|
||||
.unwrap();
|
||||
|
||||
let spirv = librashader_reflect::front::shaderc::compile_spirv(&source)
|
||||
.unwrap();
|
||||
let mut reflect = GLSL::from_compilation(spirv).unwrap();
|
||||
|
||||
for parameter in source.parameters.iter() {
|
||||
uniform_semantics.insert(parameter.id.clone(), UniformSemantic::Variable(SemanticMap {
|
||||
semantics: VariableSemantics::FloatParameter,
|
||||
index: ()
|
||||
}));
|
||||
}
|
||||
|
||||
(shader, source, reflect)
|
||||
}).collect();
|
||||
|
||||
// todo: this can probably be extracted out.
|
||||
|
||||
for details in &passes {
|
||||
FilterChain::load_pass_semantics(&mut uniform_semantics, &mut texture_semantics, details.0)
|
||||
}
|
||||
|
||||
// add lut params
|
||||
for (index, texture) in preset.textures.iter().enumerate() {
|
||||
texture_semantics.insert(texture.name.clone(), SemanticMap {
|
||||
semantics: TextureSemantics::User,
|
||||
index
|
||||
});
|
||||
|
||||
uniform_semantics.insert(format!("{}Size", texture.name), UniformSemantic::Texture(SemanticMap {
|
||||
semantics: TextureSemantics::User,
|
||||
index
|
||||
}));
|
||||
}
|
||||
|
||||
let semantics = ReflectSemantics {
|
||||
uniform_semantics,
|
||||
non_uniform_semantics: texture_semantics
|
||||
};
|
||||
|
||||
let mut filters = Vec::new();
|
||||
let mut output_framebuffers = Vec::new();
|
||||
|
||||
// initialize passes
|
||||
for (index, (config, source, mut reflect)) in passes.into_iter().enumerate() {
|
||||
let mut semantics = semantics.clone();
|
||||
|
||||
let reflection = reflect.reflect(index, &semantics)?;
|
||||
let glsl = reflect.compile(GlVersion::V4_60)?;
|
||||
|
||||
let vertex_resources = glsl.context.compiler.vertex.get_shader_resources()?;
|
||||
|
||||
// todo: split this out.
|
||||
let (program, ubo_location) = unsafe {
|
||||
let vertex = gl_compile_shader(gl::VERTEX_SHADER, glsl.vertex.as_str());
|
||||
let fragment = gl_compile_shader(gl::FRAGMENT_SHADER, glsl.fragment.as_str());
|
||||
|
||||
let program = gl::CreateProgram();
|
||||
gl::AttachShader(program, vertex);
|
||||
gl::AttachShader(program, fragment);
|
||||
|
||||
for res in &vertex_resources.stage_inputs {
|
||||
let loc = glsl.context.compiler.vertex.get_decoration(res.id, Decoration::Location)?;
|
||||
let loc_name = format!("LIBRA_ATTRIBUTE_{loc}\0");
|
||||
eprintln!("{loc_name}");
|
||||
gl::BindAttribLocation(program, loc, loc_name.as_str().as_ptr().cast())
|
||||
}
|
||||
gl::LinkProgram(program);
|
||||
gl::DeleteShader(vertex);
|
||||
gl::DeleteShader(fragment);
|
||||
|
||||
let mut status = 0;
|
||||
gl::GetProgramiv(program, gl::LINK_STATUS, &mut status);
|
||||
if status != 1 {
|
||||
panic!("failed to link program")
|
||||
}
|
||||
|
||||
gl::UseProgram(program);
|
||||
|
||||
for binding in &glsl.context.sampler_bindings {
|
||||
let loc_name = format!("LIBRA_TEXTURE_{}\0", *binding);
|
||||
let location = gl::GetUniformLocation(program, loc_name.as_str().as_ptr().cast());
|
||||
if location >= 0 {
|
||||
// eprintln!("setting sampler {location} to sample from {binding}");
|
||||
gl::Uniform1i(location, *binding as GLint);
|
||||
}
|
||||
}
|
||||
|
||||
gl::UseProgram(0);
|
||||
(program, UniformLocation {
|
||||
vertex: gl::GetUniformBlockIndex(program, b"LIBRA_UBO_VERTEX\0".as_ptr().cast()),
|
||||
fragment: gl::GetUniformBlockIndex(program, b"LIBRA_UBO_FRAGMENT\0".as_ptr().cast()),
|
||||
})
|
||||
};
|
||||
|
||||
let ubo_ring = if let Some(ubo) = &reflection.ubo {
|
||||
let size = ubo.size;
|
||||
let mut ring: RingBuffer<GLuint, 16> = RingBuffer::new();
|
||||
unsafe {
|
||||
gl::GenBuffers(16, ring.items_mut().as_mut_ptr());
|
||||
for buffer in ring.items() {
|
||||
gl::BindBuffer(gl::UNIFORM_BUFFER, *buffer);
|
||||
gl::BufferData(gl::UNIFORM_BUFFER, size as GLsizeiptr, std::ptr::null(), gl::STREAM_DRAW);
|
||||
}
|
||||
gl::BindBuffer(gl::UNIFORM_BUFFER, 0);
|
||||
}
|
||||
Some(ring)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let uniform_buffer = vec![0; reflection.ubo.as_ref().map(|ubo| ubo.size as usize).unwrap_or(0)].into_boxed_slice();
|
||||
let push_buffer = vec![0; reflection.push_constant.as_ref().map(|push| push.size as usize).unwrap_or(0)].into_boxed_slice();
|
||||
|
||||
// todo: reflect indexed parameters
|
||||
let mut locations = FxHashMap::default();
|
||||
for param in reflection.meta.parameter_meta.values() {
|
||||
locations.insert(UniformBinding::Parameter(param.id.clone()),
|
||||
(FilterChain::reflect_uniform_location(program, param), param.offset));
|
||||
}
|
||||
|
||||
for (semantics, param) in &reflection.meta.variable_meta {
|
||||
locations.insert(UniformBinding::SemanticVariable(semantics.clone()),
|
||||
(FilterChain::reflect_uniform_location(program, param), param.offset));
|
||||
}
|
||||
|
||||
for (semantics, param) in &reflection.meta.texture_size_meta {
|
||||
locations.insert(UniformBinding::TextureSize(semantics.clone()),
|
||||
(FilterChain::reflect_uniform_location(program, param), param.offset));
|
||||
}
|
||||
|
||||
// need output framebuffers.
|
||||
output_framebuffers.push(Framebuffer::new(1));
|
||||
|
||||
// eprintln!("{:#?}", semantics);
|
||||
// eprintln!("{:#?}", reflection.meta);
|
||||
// eprintln!("{:#?}", locations);
|
||||
// eprintln!("{:#?}", reflection.push_constant);
|
||||
// eprintln!("====fragment====");
|
||||
// eprintln!("{:#}", glsl.fragment);
|
||||
// eprintln!("====vertex====");
|
||||
// eprintln!("{:#}", glsl.vertex);
|
||||
|
||||
filters.push(FilterPass {
|
||||
reflection,
|
||||
compiled: glsl,
|
||||
program,
|
||||
ubo_location,
|
||||
ubo_ring,
|
||||
uniform_buffer,
|
||||
push_buffer,
|
||||
variable_bindings: locations,
|
||||
source,
|
||||
// no idea if this works.
|
||||
// retroarch checks if feedback frames are used but we'll just init it tbh.
|
||||
feedback_framebuffer: Framebuffer::new(1),
|
||||
config: config.clone()
|
||||
});
|
||||
}
|
||||
|
||||
// load luts
|
||||
let mut luts = FxHashMap::default();
|
||||
|
||||
for (index, texture) in preset.textures.iter().enumerate() {
|
||||
let image = Image::load(&texture.path)?;
|
||||
let levels = if texture.mipmap {
|
||||
util::calc_miplevel(image.width, image.height)
|
||||
} else {
|
||||
1u32
|
||||
};
|
||||
|
||||
let mut handle = 0;
|
||||
unsafe {
|
||||
gl::GenTextures(1, &mut handle);
|
||||
gl::BindTexture(gl::TEXTURE_2D, handle);
|
||||
gl::TexStorage2D(gl::TEXTURE_2D, levels as GLsizei, gl::RGBA8,
|
||||
image.width as GLsizei, image.height as GLsizei);
|
||||
|
||||
gl::PixelStorei(gl::UNPACK_ROW_LENGTH, 0);
|
||||
gl::PixelStorei(gl::UNPACK_ALIGNMENT, 4);
|
||||
gl::BindBuffer(gl::PIXEL_UNPACK_BUFFER, 0);
|
||||
gl::TexSubImage2D(gl::TEXTURE_2D, 0, 0, 0,
|
||||
image.width as GLsizei, image.height as GLsizei,
|
||||
gl::RGBA, gl::UNSIGNED_BYTE, image.bytes.as_ptr().cast());
|
||||
|
||||
let mipmap = levels > 1;
|
||||
let linear = texture.filter_mode == FilterMode::Linear;
|
||||
|
||||
// set mipmaps and wrapping
|
||||
|
||||
if mipmap {
|
||||
gl::GenerateMipmap(gl::TEXTURE_2D);
|
||||
}
|
||||
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, GLenum::from(texture.wrap_mode) as GLint);
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, GLenum::from(texture.wrap_mode) as GLint);
|
||||
|
||||
if !linear {
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as GLint);
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as GLint);
|
||||
} else {
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint);
|
||||
if mipmap {
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
|
||||
gl::LINEAR_MIPMAP_LINEAR as GLint);
|
||||
} else {
|
||||
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
|
||||
gl::LINEAR as GLint);
|
||||
}
|
||||
}
|
||||
|
||||
gl::BindTexture(gl::TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
luts.insert(index, Texture {
|
||||
image: GlImage {
|
||||
handle,
|
||||
format: gl::RGBA8,
|
||||
size: Size {
|
||||
width: image.width,
|
||||
height: image.height
|
||||
},
|
||||
padded_size: Size::default()
|
||||
},
|
||||
filter: texture.filter_mode,
|
||||
mip_filter: texture.filter_mode,
|
||||
wrap_mode: texture.wrap_mode
|
||||
});
|
||||
}
|
||||
|
||||
let mut quad_vbo = 0;
|
||||
unsafe {
|
||||
gl::GenBuffers(1, &mut quad_vbo);
|
||||
gl::BindBuffer(gl::ARRAY_BUFFER, quad_vbo);
|
||||
gl::BufferData(gl::ARRAY_BUFFER, std::mem::size_of_val(QUAD_VBO_DATA) as GLsizeiptr,
|
||||
QUAD_VBO_DATA.as_ptr().cast(), gl::STATIC_DRAW);
|
||||
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
let mut quad_vao = 0;
|
||||
unsafe {
|
||||
gl::GenVertexArrays(1, &mut quad_vao);
|
||||
}
|
||||
|
||||
Ok(FilterChain {
|
||||
passes: filters,
|
||||
quad_vao,
|
||||
common: FilterCommon {
|
||||
semantics,
|
||||
preset,
|
||||
original_history: vec![],
|
||||
history: vec![],
|
||||
feedback: vec![],
|
||||
luts,
|
||||
outputs: output_framebuffers,
|
||||
quad_vbo,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
// how much info do we actually need?
|
||||
pub fn frame(&mut self, count: u32, vp: &Viewport, input: GlImage, clear: bool) {
|
||||
//
|
||||
unsafe {
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
gl::BindVertexArray(self.quad_vao);
|
||||
}
|
||||
|
||||
// todo: copy framebuffer
|
||||
// shader_gl3: 2067
|
||||
let filter = self.common.preset.shaders.first().map(|f| f.filter).unwrap_or_default();
|
||||
let wrap_mode = self.common.preset.shaders.first().map(|f| f.wrap_mode).unwrap_or_default();
|
||||
|
||||
let original = Texture {
|
||||
image: input,
|
||||
filter,
|
||||
mip_filter: filter,
|
||||
wrap_mode
|
||||
};
|
||||
|
||||
let mut source = original.clone();
|
||||
|
||||
let passes_len = self.passes.len();
|
||||
let (pass, last) = self.passes.split_at_mut(passes_len - 1);
|
||||
|
||||
for (index, pass) in pass.iter_mut().enumerate() {
|
||||
{
|
||||
let target = &mut self.common.outputs[index];
|
||||
let framebuffer_size = target.scale(pass.config.scaling.clone(), pass.get_format(), vp, &original, &source);
|
||||
}
|
||||
let target = &self.common.outputs[index];
|
||||
pass.draw(&self.common, None, count, 1, vp, &original, &source, &target);
|
||||
let target = target.as_texture(pass.config.filter, pass.config.wrap_mode);
|
||||
|
||||
// todo: update-pass-outputs
|
||||
source = target;
|
||||
// passes.build_semantics(&self, None, count, 1, vp, &original, &source);
|
||||
}
|
||||
|
||||
assert_eq!(last.len(), 1);
|
||||
for pass in last {
|
||||
source.filter = pass.config.filter;
|
||||
source.mip_filter = pass.config.filter;
|
||||
pass.draw(&self.common, None, count, 1, vp, &original, &source, &vp.output);
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
gl::BindVertexArray(0);
|
||||
}
|
||||
// todo: deal with the mess that is frame history
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::filter_chain::FilterChain;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
|
|
|
@ -78,3 +78,16 @@ where T: Copy, T: Default
|
|||
&mut self.items
|
||||
}
|
||||
}
|
||||
|
||||
pub unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
|
||||
let shader = gl::CreateShader(stage);
|
||||
gl::ShaderSource(shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null());
|
||||
gl::CompileShader(shader);
|
||||
let mut compile_status = 0;
|
||||
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
|
||||
|
||||
if compile_status == 0 {
|
||||
panic!("failed to compile")
|
||||
}
|
||||
shader
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue