rt(wgpu): add structure to wgpu backend
This commit is contained in:
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commit
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@ -12,10 +12,8 @@
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@ -58,39 +56,39 @@
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@ -266,7 +264,8 @@
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<task id="LOCAL-00001" summary="rt(wgpu): basic triangle example">
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@ -316,7 +315,23 @@
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<updated>1702514856945</updated>
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<option name="localTasksCounter" value="7" />
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<task id="LOCAL-00007" summary="rt(wgpu): sampler set">
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<task id="LOCAL-00008" summary="rt(wgpu): create pipeline">
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<option name="localTasksCounter" value="9" />
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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@ -330,7 +345,9 @@
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<MESSAGE value="rt(wgpu): load shaders" />
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<MESSAGE value="reflect(wgsl): give push uniform a non-overlapping bind group" />
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<MESSAGE value="rt(wgpu): create pipeline bind group layouts" />
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<option name="LAST_COMMIT_MESSAGE" value="rt(wgpu): create pipeline bind group layouts" />
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<MESSAGE value="rt(wgpu): sampler set" />
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<MESSAGE value="rt(wgpu): create pipeline" />
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<option name="LAST_COMMIT_MESSAGE" value="rt(wgpu): create pipeline" />
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1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -1830,6 +1830,7 @@ dependencies = [
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name = "librashader-runtime-wgpu"
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version = "0.1.0"
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dependencies = [
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"array-concat",
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"bytemuck",
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"config",
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"env_logger",
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@ -175,3 +175,13 @@ impl From<WrapMode> for wgpu_types::AddressMode {
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}
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}
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}
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impl From<Size<u32>> for wgpu_types::Extent3d {
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fn from(value: Size<u32>) -> Self {
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wgpu_types::Extent3d {
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width: value.width,
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height: value.height,
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depth_or_array_layers: 1,
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}
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}
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}
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@ -126,7 +126,7 @@ impl FilterPass {
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let residual = self
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.graphics_pipeline
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.begin_rendering(&parent.device, output, cmd)?;
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.begin_rendering(output, cmd)?;
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unsafe {
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parent.device.cmd_bind_pipeline(
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@ -178,7 +178,7 @@ impl FilterPass {
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.device
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.cmd_set_viewport(cmd, 0, &[output.output.size.into()]);
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parent.draw_quad.draw_quad(cmd, vbo_type);
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self.graphics_pipeline.end_rendering(&parent.device, cmd);
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self.graphics_pipeline.end_rendering(cmd);
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}
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Ok(residual)
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}
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@ -384,14 +384,13 @@ impl VulkanGraphicsPipeline {
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#[inline(always)]
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pub(crate) fn begin_rendering(
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&self,
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device: &ash::Device,
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output: &RenderTarget<OutputImage>,
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cmd: vk::CommandBuffer,
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) -> error::Result<Option<vk::Framebuffer>> {
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if let Some(render_pass) = &self.render_pass {
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let attachments = [output.output.image_view];
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let framebuffer = unsafe {
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device.create_framebuffer(
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self.device.create_framebuffer(
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&vk::FramebufferCreateInfo::builder()
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.render_pass(render_pass.handle)
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.attachments(&attachments)
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@ -418,7 +417,7 @@ impl VulkanGraphicsPipeline {
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extent: output.output.size.into(),
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});
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unsafe {
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device.cmd_begin_render_pass(cmd, &render_pass_info, vk::SubpassContents::INLINE);
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self.device.cmd_begin_render_pass(cmd, &render_pass_info, vk::SubpassContents::INLINE);
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}
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Ok(Some(framebuffer))
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} else {
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@ -438,18 +437,18 @@ impl VulkanGraphicsPipeline {
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.color_attachments(&attachments);
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unsafe {
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device.cmd_begin_rendering(cmd, &rendering_info);
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self.device.cmd_begin_rendering(cmd, &rendering_info);
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}
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Ok(None)
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}
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}
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pub(crate) fn end_rendering(&self, device: &ash::Device, cmd: vk::CommandBuffer) {
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pub(crate) fn end_rendering(&self, cmd: vk::CommandBuffer) {
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unsafe {
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if self.render_pass.is_none() {
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device.cmd_end_rendering(cmd);
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self.device.cmd_end_rendering(cmd);
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} else {
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device.cmd_end_render_pass(cmd)
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self.device.cmd_end_render_pass(cmd)
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}
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}
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}
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@ -21,7 +21,7 @@ parking_lot = "0.12.1"
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rayon = "1.8.0"
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bytemuck = { version = "1.14.0", features = ["derive"] }
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array-concat = "0.5.2"
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[dev-dependencies]
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config = { version = "0.13.4", features = [] }
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52
librashader-runtime-wgpu/src/draw_quad.rs
Normal file
52
librashader-runtime-wgpu/src/draw_quad.rs
Normal file
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@ -0,0 +1,52 @@
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use array_concat::concat_arrays;
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use librashader_runtime::quad::QuadType;
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use wgpu::util::{BufferInitDescriptor, DeviceExt};
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use wgpu::{Buffer, BufferDescriptor, Device, RenderPass};
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#[rustfmt::skip]
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const VBO_OFFSCREEN: [f32; 16] = [
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// Offscreen
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-1.0f32, -1.0, 0.0, 0.0,
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-1.0, 1.0, 0.0, 1.0,
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1.0, -1.0, 1.0, 0.0,
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1.0, 1.0, 1.0, 1.0,
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];
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#[rustfmt::skip]
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const VBO_DEFAULT_FINAL: [f32; 16] = [
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// Final
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0.0f32, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 1.0,
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1.0, 0.0, 1.0, 0.0,
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1.0, 1.0, 1.0, 1.0,
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];
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static VBO_DATA: &[f32; 32] = &concat_arrays!(VBO_OFFSCREEN, VBO_DEFAULT_FINAL);
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pub struct DrawQuad {
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buffer: Buffer,
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}
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impl DrawQuad {
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pub fn new(device: &Device) -> DrawQuad {
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let buffer = device.create_buffer_init(&BufferInitDescriptor {
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label: Some("librashader vbo"),
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contents: bytemuck::cast_slice(VBO_DATA),
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usage: wgpu::BufferUsages::VERTEX,
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});
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DrawQuad { buffer }
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}
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pub fn bind_vbo_for_frame<'a, 'b: 'a>(&'b self, cmd: &mut RenderPass<'a>) {
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cmd.set_vertex_buffer(0, self.buffer.slice(0..));
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}
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pub fn draw_quad<'a, 'b: 'a>(&'b self, cmd: &mut RenderPass<'a>, vbo: QuadType) {
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let offset = match vbo {
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QuadType::Offscreen => 0..3,
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QuadType::Final => 1..4,
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};
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cmd.draw(offset, 0..1)
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}
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}
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@ -6,7 +6,7 @@ use librashader_runtime::image::ImageError;
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use std::convert::Infallible;
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use thiserror::Error;
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/// Cumulative error type for Vulkan filter chains.
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/// Cumulative error type for WGPU filter chains.
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#[derive(Error, Debug)]
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pub enum FilterChainError {
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#[error("SPIRV reflection error")]
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@ -6,7 +6,7 @@ use librashader_reflect::reflect::presets::{CompilePresetTarget, ShaderPassArtif
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use librashader_reflect::reflect::semantics::ShaderSemantics;
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use librashader_reflect::reflect::ReflectShader;
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use librashader_runtime::binding::BindingUtil;
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use librashader_runtime::image::{Image, ImageError, UVDirection, BGRA8};
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use librashader_runtime::image::{Image, ImageError, UVDirection, BGRA8, RGBA8};
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use librashader_runtime::quad::QuadType;
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use librashader_runtime::uniforms::UniformStorage;
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use parking_lot::RwLock;
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@ -16,22 +16,25 @@ use std::convert::Infallible;
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use std::path::Path;
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use std::sync::Arc;
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use librashader_cache::CachedCompilation;
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use librashader_common::{ImageFormat, Size};
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use librashader_reflect::back::wgsl::WgslCompileOptions;
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use librashader_runtime::framebuffer::FramebufferInit;
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use librashader_runtime::render_target::RenderTarget;
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use librashader_runtime::scaling::ScaleFramebuffer;
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use rayon::prelude::*;
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use wgpu::{CommandBuffer, CommandEncoder, Device, Queue, TextureFormat};
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use librashader_common::ImageFormat;
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use librashader_reflect::back::wgsl::WgslCompileOptions;
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use crate::draw_quad::DrawQuad;
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use crate::error;
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use crate::error::FilterChainError;
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use crate::filter_pass::FilterPass;
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use crate::graphics_pipeline::WgpuGraphicsPipeline;
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use crate::luts::LutTexture;
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use crate::samplers::SamplerSet;
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use crate::texture::{InputImage, OwnedImage};
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type ShaderPassMeta =
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ShaderPassArtifact<impl CompileReflectShader<WGSL, GlslangCompilation> + Send>;
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ShaderPassArtifact<impl CompileReflectShader<WGSL, GlslangCompilation> + Send>;
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fn compile_passes(
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shaders: Vec<ShaderPassConfig>,
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textures: &[TextureConfig],
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@ -45,29 +48,35 @@ fn compile_passes(
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pub struct FilterChainWGPU {
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pub(crate) common: FilterCommon,
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passes: Box<[FilterPass]>,
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// vulkan: VulkanObjects,
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// output_framebuffers: Box<[OwnedImage]>,
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// feedback_framebuffers: Box<[OwnedImage]>,
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// history_framebuffers: VecDeque<OwnedImage>,
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// disable_mipmaps: bool,
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output_framebuffers: Box<[OwnedImage]>,
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feedback_framebuffers: Box<[OwnedImage]>,
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history_framebuffers: VecDeque<OwnedImage>,
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disable_mipmaps: bool,
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// residuals: Box<[FrameResiduals]>,
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}
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pub struct FilterMutable {
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// pub(crate) passes_enabled: usize,
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// pub(crate) parameters: FxHashMap<String, f32>,
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pub passes_enabled: usize,
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pub(crate) parameters: FxHashMap<String, f32>,
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}
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pub(crate) struct FilterCommon {
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// pub(crate) luts: FxHashMap<usize, LutTexture>,
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// pub samplers: SamplerSet,
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// pub(crate) draw_quad: DrawQuad,
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// pub output_textures: Box<[Option<InputImage>]>,
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// pub feedback_textures: Box<[Option<InputImage>]>,
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// pub history_textures: Box<[Option<InputImage>]>,
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pub output_textures: Box<[Option<InputImage>]>,
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pub feedback_textures: Box<[Option<InputImage>]>,
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pub history_textures: Box<[Option<InputImage>]>,
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// pub config: FilterMutable,
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// pub device: Arc<ash::Device>,
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// pub(crate) internal_frame_count: usize,
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luts: FxHashMap<usize, LutTexture>,
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samplers: SamplerSet,
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config: FilterMutable,
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internal_frame_count: i32,
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draw_quad: DrawQuad,
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device: Arc<Device>,
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}
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impl FilterChainWGPU {
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|
@ -79,92 +88,94 @@ impl FilterChainWGPU {
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/// The caller is responsible for ending the command buffer and immediately submitting it to a
|
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/// graphics queue. The command buffer must be completely executed before calling [`frame`](Self::frame).
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pub fn load_from_preset_deferred(
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device: &Device,
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// cmd: &mut CommandEncoder,
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device: Arc<Device>,
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queue: &mut wgpu::Queue,
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cmd: &mut wgpu::CommandEncoder,
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preset: ShaderPreset,
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) -> error::Result<FilterChainWGPU>
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{
|
||||
) -> error::Result<FilterChainWGPU> {
|
||||
let (passes, semantics) = compile_passes(preset.shaders, &preset.textures)?;
|
||||
|
||||
// let device = vulkan.try_into().map_err(From::from)?;
|
||||
//
|
||||
// let mut frames_in_flight = options.map_or(0, |o| o.frames_in_flight);
|
||||
// if frames_in_flight == 0 {
|
||||
// frames_in_flight = 3;
|
||||
// }
|
||||
//
|
||||
// // initialize passes
|
||||
let filters = Self::init_passes(
|
||||
&device,
|
||||
passes,
|
||||
&semantics,
|
||||
)?;
|
||||
let filters = Self::init_passes(Arc::clone(&device), passes, &semantics)?;
|
||||
//
|
||||
// let luts = FilterChainVulkan::load_luts(&device, cmd, &preset.textures)?;
|
||||
// let samplers = SamplerSet::new(&device.device)?;
|
||||
let luts = FilterChainWGPU::load_luts(&device, queue, cmd, &preset.textures)?;
|
||||
let samplers = SamplerSet::new(&device);
|
||||
//
|
||||
// let framebuffer_gen =
|
||||
// || OwnedImage::new(&device, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm, 1);
|
||||
// let input_gen = || None;
|
||||
// let framebuffer_init = FramebufferInit::new(
|
||||
// filters.iter().map(|f| &f.reflection.meta),
|
||||
// &framebuffer_gen,
|
||||
// &input_gen,
|
||||
// );
|
||||
let framebuffer_gen =
|
||||
|| Ok::<_, error::FilterChainError>(OwnedImage::new(Arc::clone(&device), Size::new(1, 1), 1, ImageFormat::R8G8B8A8Unorm));
|
||||
let input_gen = || None;
|
||||
let framebuffer_init = FramebufferInit::new(
|
||||
filters.iter().map(|f| &f.reflection.meta),
|
||||
&framebuffer_gen,
|
||||
&input_gen,
|
||||
);
|
||||
|
||||
//
|
||||
// // initialize output framebuffers
|
||||
// let (output_framebuffers, output_textures) = framebuffer_init.init_output_framebuffers()?;
|
||||
let (output_framebuffers, output_textures) = framebuffer_init.init_output_framebuffers()?;
|
||||
//
|
||||
// // initialize feedback framebuffers
|
||||
// let (feedback_framebuffers, feedback_textures) =
|
||||
// framebuffer_init.init_output_framebuffers()?;
|
||||
// initialize feedback framebuffers
|
||||
let (feedback_framebuffers, feedback_textures) =
|
||||
framebuffer_init.init_output_framebuffers()?;
|
||||
//
|
||||
// // initialize history
|
||||
// let (history_framebuffers, history_textures) = framebuffer_init.init_history()?;
|
||||
// initialize history
|
||||
let (history_framebuffers, history_textures) = framebuffer_init.init_history()?;
|
||||
//
|
||||
// let mut intermediates = Vec::new();
|
||||
// intermediates.resize_with(frames_in_flight as usize, || {
|
||||
// FrameResiduals::new(&device.device)
|
||||
// });
|
||||
|
||||
// Ok(FilterChainVulkan {
|
||||
// common: FilterCommon {
|
||||
// luts,
|
||||
// samplers,
|
||||
// config: FilterMutable {
|
||||
// passes_enabled: preset.shader_count as usize,
|
||||
// parameters: preset
|
||||
// .parameters
|
||||
// .into_iter()
|
||||
// .map(|param| (param.name, param.value))
|
||||
// .collect(),
|
||||
// },
|
||||
// draw_quad: DrawQuad::new(&device.device, &device.alloc)?,
|
||||
// device: device.device.clone(),
|
||||
// output_textures,
|
||||
// feedback_textures,
|
||||
// history_textures,
|
||||
// internal_frame_count: 0,
|
||||
// },
|
||||
// passes: filters,
|
||||
// vulkan: device,
|
||||
// output_framebuffers,
|
||||
// feedback_framebuffers,
|
||||
// history_framebuffers,
|
||||
// residuals: intermediates.into_boxed_slice(),
|
||||
// disable_mipmaps: options.map_or(false, |o| o.force_no_mipmaps),
|
||||
// })
|
||||
let draw_quad = DrawQuad::new(&device);
|
||||
|
||||
Ok(FilterChainWGPU {
|
||||
common: FilterCommon {},
|
||||
common: FilterCommon {
|
||||
luts,
|
||||
samplers,
|
||||
config: FilterMutable {
|
||||
passes_enabled: preset.shader_count as usize,
|
||||
parameters: preset
|
||||
.parameters
|
||||
.into_iter()
|
||||
.map(|param| (param.name, param.value))
|
||||
.collect(),
|
||||
},
|
||||
draw_quad,
|
||||
device,
|
||||
output_textures,
|
||||
feedback_textures,
|
||||
history_textures,
|
||||
internal_frame_count: 0,
|
||||
|
||||
},
|
||||
passes: filters,
|
||||
output_framebuffers,
|
||||
feedback_framebuffers,
|
||||
history_framebuffers,
|
||||
disable_mipmaps: false // todo: force no mipmaps,
|
||||
})
|
||||
}
|
||||
|
||||
fn load_luts(
|
||||
device: &wgpu::Device,
|
||||
queue: &mut wgpu::Queue,
|
||||
cmd: &mut wgpu::CommandEncoder,
|
||||
textures: &[TextureConfig],
|
||||
) -> error::Result<FxHashMap<usize, LutTexture>> {
|
||||
let mut luts = FxHashMap::default();
|
||||
let images = textures
|
||||
.par_iter()
|
||||
.map(|texture| Image::load(&texture.path, UVDirection::TopLeft))
|
||||
.collect::<Result<Vec<Image>, ImageError>>()?;
|
||||
for (index, (texture, image)) in textures.iter().zip(images).enumerate() {
|
||||
let texture = LutTexture::new(device, queue, cmd, image, texture);
|
||||
luts.insert(index, texture);
|
||||
}
|
||||
Ok(luts)
|
||||
}
|
||||
|
||||
fn init_passes(
|
||||
device: &Device,
|
||||
device: Arc<Device>,
|
||||
passes: Vec<ShaderPassMeta>,
|
||||
semantics: &ShaderSemantics,
|
||||
) -> error::Result<Box<[FilterPass]>> {
|
||||
|
@ -192,29 +203,20 @@ impl FilterChainWGPU {
|
|||
|
||||
let uniform_bindings = reflection.meta.create_binding_map(|param| param.offset());
|
||||
//
|
||||
let render_pass_format: Option<TextureFormat> = if let Some(format) = config.get_format_override() {
|
||||
format.into()
|
||||
} else {
|
||||
source.format.into()
|
||||
};
|
||||
|
||||
let render_pass_format: Option<TextureFormat> =
|
||||
if let Some(format) = config.get_format_override() {
|
||||
format.into()
|
||||
} else {
|
||||
source.format.into()
|
||||
};
|
||||
|
||||
let graphics_pipeline = WgpuGraphicsPipeline::new(
|
||||
device,
|
||||
Arc::clone(&device),
|
||||
&wgsl,
|
||||
&reflection,
|
||||
render_pass_format.unwrap_or(TextureFormat::R8Unorm)
|
||||
render_pass_format.unwrap_or(TextureFormat::R8Unorm),
|
||||
);
|
||||
|
||||
// let graphics_pipeline = VulkanGraphicsPipeline::new(
|
||||
// &vulkan.device,
|
||||
// &spirv_words,
|
||||
// &reflection,
|
||||
// frames_in_flight,
|
||||
// render_pass_format,
|
||||
// disable_cache,
|
||||
// )?;
|
||||
|
||||
Ok(FilterPass {
|
||||
// device: vulkan.device.clone(),
|
||||
reflection,
|
||||
|
@ -233,6 +235,7 @@ impl FilterChainWGPU {
|
|||
let filters: error::Result<Vec<FilterPass>> = filters.into_iter().collect();
|
||||
let filters = filters?;
|
||||
Ok(filters.into_boxed_slice())
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,13 +1,13 @@
|
|||
use std::sync::Arc;
|
||||
use rustc_hash::FxHashMap;
|
||||
use crate::graphics_pipeline::WgpuGraphicsPipeline;
|
||||
use librashader_preprocess::ShaderSource;
|
||||
use librashader_presets::ShaderPassConfig;
|
||||
use librashader_reflect::back::ShaderCompilerOutput;
|
||||
use librashader_reflect::back::wgsl::NagaWgslContext;
|
||||
use librashader_reflect::back::ShaderCompilerOutput;
|
||||
use librashader_reflect::reflect::semantics::{MemberOffset, UniformBinding};
|
||||
use librashader_reflect::reflect::ShaderReflection;
|
||||
use librashader_runtime::uniforms::{NoUniformBinder, UniformStorage};
|
||||
use crate::graphics_pipeline::WgpuGraphicsPipeline;
|
||||
use rustc_hash::FxHashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub struct FilterPass {
|
||||
pub reflection: ShaderReflection,
|
||||
|
|
7
librashader-runtime-wgpu/src/framebuffer.rs
Normal file
7
librashader-runtime-wgpu/src/framebuffer.rs
Normal file
|
@ -0,0 +1,7 @@
|
|||
use wgpu::TextureView;
|
||||
use librashader_common::Size;
|
||||
|
||||
pub(crate) struct OutputImage {
|
||||
pub size: Size<u32>,
|
||||
pub view: TextureView
|
||||
}
|
|
@ -1,28 +1,43 @@
|
|||
use std::borrow::Cow;
|
||||
use std::num::NonZeroU32;
|
||||
use std::sync::Arc;
|
||||
use wgpu::{BindGroup, BindGroupDescriptor, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BufferBindingType, BufferSize, Device, PipelineLayout, PushConstantRange, SamplerBindingType, ShaderModule, ShaderSource, ShaderStages, TextureFormat, TextureSampleType, TextureViewDimension, VertexAttribute, VertexBufferLayout};
|
||||
use librashader_reflect::back::ShaderCompilerOutput;
|
||||
use crate::{error, util};
|
||||
use librashader_reflect::back::wgsl::NagaWgslContext;
|
||||
use librashader_reflect::reflect::semantics::BufferReflection;
|
||||
use librashader_reflect::back::ShaderCompilerOutput;
|
||||
use librashader_reflect::reflect::ShaderReflection;
|
||||
use crate::util;
|
||||
use std::borrow::Cow;
|
||||
use std::sync::Arc;
|
||||
use wgpu::{BindGroup, BindGroupDescriptor, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BufferBindingType, BufferSize, CommandEncoder, Device, Operations, PipelineLayout, PushConstantRange, RenderPass, RenderPassColorAttachment, RenderPassDescriptor, RenderPipelineDescriptor, SamplerBindingType, ShaderModule, ShaderSource, ShaderStages, TextureFormat, TextureSampleType, TextureViewDimension, VertexAttribute, VertexBufferLayout};
|
||||
use librashader_runtime::render_target::RenderTarget;
|
||||
use crate::framebuffer::OutputImage;
|
||||
|
||||
pub struct WgpuGraphicsPipeline {
|
||||
vertex: ShaderModule,
|
||||
fragment: ShaderModule
|
||||
layout: PipelineLayoutObjects,
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
pub struct PipelineLayoutObjects {
|
||||
pub layout: PipelineLayout,
|
||||
pub bind_group_layouts: Vec<BindGroupLayout>
|
||||
layout: PipelineLayout,
|
||||
bind_group_layouts: Vec<BindGroupLayout>,
|
||||
fragment_entry_name: String,
|
||||
vertex_entry_name: String,
|
||||
vertex: ShaderModule,
|
||||
fragment: ShaderModule,
|
||||
device: Arc<wgpu::Device>
|
||||
}
|
||||
|
||||
impl PipelineLayoutObjects {
|
||||
pub fn new(
|
||||
reflection: &ShaderReflection,
|
||||
device: &Device
|
||||
shader_assembly: &ShaderCompilerOutput<String, NagaWgslContext>,
|
||||
device: Arc<wgpu::Device>,
|
||||
) -> Self {
|
||||
let vertex = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("vertex"),
|
||||
source: ShaderSource::Wgsl(Cow::from(&shader_assembly.vertex)),
|
||||
});
|
||||
|
||||
let fragment = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("fragment"),
|
||||
source: ShaderSource::Wgsl(Cow::from(&shader_assembly.fragment)),
|
||||
});
|
||||
|
||||
let mut bind_group_layouts = Vec::new();
|
||||
|
||||
|
@ -31,7 +46,9 @@ impl PipelineLayoutObjects {
|
|||
|
||||
let mut push_constant_range = Vec::new();
|
||||
|
||||
if let Some(push_meta) = reflection.push_constant.as_ref() && !push_meta.stage_mask.is_empty() {
|
||||
if let Some(push_meta) = reflection.push_constant.as_ref()
|
||||
&& !push_meta.stage_mask.is_empty()
|
||||
{
|
||||
let push_mask = util::binding_stage_to_wgpu_stage(push_meta.stage_mask);
|
||||
|
||||
if let Some(binding) = push_meta.binding {
|
||||
|
@ -53,7 +70,9 @@ impl PipelineLayoutObjects {
|
|||
}
|
||||
}
|
||||
|
||||
if let Some(ubo_meta) = reflection.ubo.as_ref() && !ubo_meta.stage_mask.is_empty() {
|
||||
if let Some(ubo_meta) = reflection.ubo.as_ref()
|
||||
&& !ubo_meta.stage_mask.is_empty()
|
||||
{
|
||||
let ubo_mask = util::binding_stage_to_wgpu_stage(ubo_meta.stage_mask);
|
||||
main_bindings.push(BindGroupLayoutEntry {
|
||||
binding: ubo_meta.binding,
|
||||
|
@ -99,80 +118,56 @@ impl PipelineLayoutObjects {
|
|||
bind_group_layouts.push(main_bind_group);
|
||||
bind_group_layouts.push(sampler_bind_group);
|
||||
|
||||
let bind_group_layout_refs = bind_group_layouts.iter().collect::<Vec<_>>();
|
||||
|
||||
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("shader pipeline layout"),
|
||||
bind_group_layouts: &bind_group_layouts.as_ref(),
|
||||
bind_group_layouts: &bind_group_layout_refs,
|
||||
push_constant_ranges: &push_constant_range.as_ref(),
|
||||
});
|
||||
|
||||
Self {
|
||||
layout,
|
||||
bind_group_layouts
|
||||
bind_group_layouts,
|
||||
fragment_entry_name: shader_assembly.context.fragment.entry_points[0]
|
||||
.name
|
||||
.clone(),
|
||||
vertex_entry_name: shader_assembly.context.vertex.entry_points[0].name.clone(),
|
||||
vertex,
|
||||
fragment,
|
||||
device,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
impl WgpuGraphicsPipeline {
|
||||
pub fn new(
|
||||
device: &Device,
|
||||
shader_assembly: &ShaderCompilerOutput<String, NagaWgslContext>,
|
||||
reflection: &ShaderReflection,
|
||||
render_pass_format: TextureFormat,
|
||||
) -> Self {
|
||||
let vertex = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("vertex"),
|
||||
source: ShaderSource::Wgsl(Cow::from(&shader_assembly.vertex))
|
||||
});
|
||||
|
||||
let fragment = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("fragment"),
|
||||
source: ShaderSource::Wgsl(Cow::from(&shader_assembly.fragment))
|
||||
});
|
||||
|
||||
let layout = PipelineLayoutObjects::new(reflection, device);
|
||||
|
||||
let vao_layout = VertexBufferLayout {
|
||||
array_stride: 4 * std::mem::size_of::<f32>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
shader_location: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: (2 * std::mem::size_of::<f32>()) as wgpu::BufferAddress,
|
||||
shader_location: 1,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
pub fn create_pipeline(&self, framebuffer_format: TextureFormat) -> wgpu::RenderPipeline {
|
||||
self.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&layout.layout),
|
||||
layout: Some(&self.layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &vertex,
|
||||
entry_point: &shader_assembly
|
||||
.context
|
||||
.vertex
|
||||
.entry_points[0]
|
||||
.name,
|
||||
buffers: &[
|
||||
vao_layout
|
||||
],
|
||||
module: &self.vertex,
|
||||
entry_point: &self.vertex_entry_name,
|
||||
buffers: &[VertexBufferLayout {
|
||||
array_stride: 4 * std::mem::size_of::<f32>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
shader_location: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: (2 * std::mem::size_of::<f32>()) as wgpu::BufferAddress,
|
||||
shader_location: 1,
|
||||
},
|
||||
],
|
||||
}],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fragment,
|
||||
entry_point: &shader_assembly
|
||||
.context
|
||||
.fragment
|
||||
.entry_points[0]
|
||||
.name,
|
||||
module: &self.fragment,
|
||||
entry_point: &self.fragment_entry_name,
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: render_pass_format,
|
||||
format: framebuffer_format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
|
@ -193,11 +188,64 @@ impl WgpuGraphicsPipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
vertex,
|
||||
fragment,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl WgpuGraphicsPipeline {
|
||||
pub fn new(
|
||||
device: Arc<wgpu::Device>,
|
||||
shader_assembly: &ShaderCompilerOutput<String, NagaWgslContext>,
|
||||
reflection: &ShaderReflection,
|
||||
render_pass_format: TextureFormat,
|
||||
) -> Self {
|
||||
let layout = PipelineLayoutObjects::new(reflection, shader_assembly, device);
|
||||
let render_pipeline = layout.create_pipeline(render_pass_format);
|
||||
Self {
|
||||
layout,
|
||||
render_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn recompile(&mut self, format: TextureFormat) {
|
||||
let render_pipeline = self.layout.create_pipeline(format);
|
||||
self.render_pipeline = render_pipeline;
|
||||
}
|
||||
|
||||
pub(crate) fn begin_rendering<'pass>(
|
||||
&'pass self,
|
||||
output: &RenderTarget<'pass, OutputImage>,
|
||||
cmd: &'pass mut CommandEncoder
|
||||
) -> RenderPass<'pass> {
|
||||
let mut render_pass = cmd.begin_render_pass(&RenderPassDescriptor {
|
||||
label: Some("librashader"),
|
||||
color_attachments: &[Some(RenderPassColorAttachment {
|
||||
view: &output.output.view,
|
||||
resolve_target: None,
|
||||
ops: Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
render_pass.set_viewport(
|
||||
output.x,
|
||||
output.y,
|
||||
output.output.size.width as f32,
|
||||
output.output.size.height as f32,
|
||||
1.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
render_pass
|
||||
}
|
||||
}
|
|
@ -7,14 +7,16 @@
|
|||
#![feature(let_chains)]
|
||||
#![feature(strict_provenance)]
|
||||
|
||||
|
||||
mod filter_chain;
|
||||
mod draw_quad;
|
||||
mod error;
|
||||
mod texture;
|
||||
mod filter_chain;
|
||||
mod filter_pass;
|
||||
mod graphics_pipeline;
|
||||
mod util;
|
||||
mod samplers;
|
||||
mod texture;
|
||||
mod util;
|
||||
mod framebuffer;
|
||||
mod luts;
|
||||
|
||||
pub use filter_chain::FilterChainWGPU;
|
||||
pub use filter_pass::FilterPass;
|
60
librashader-runtime-wgpu/src/luts.rs
Normal file
60
librashader-runtime-wgpu/src/luts.rs
Normal file
|
@ -0,0 +1,60 @@
|
|||
use wgpu::{ImageDataLayout, Label, TextureDescriptor};
|
||||
use wgpu::util::DeviceExt;
|
||||
use librashader_presets::TextureConfig;
|
||||
use librashader_runtime::image::{BGRA8, Image};
|
||||
use librashader_runtime::scaling::MipmapSize;
|
||||
|
||||
pub(crate) struct LutTexture {
|
||||
texture: wgpu::Texture,
|
||||
}
|
||||
|
||||
impl LutTexture {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
queue: &mut wgpu::Queue,
|
||||
_cmd: &mut wgpu::CommandEncoder,
|
||||
image: Image,
|
||||
config: &TextureConfig
|
||||
) -> LutTexture {
|
||||
let texture = device.create_texture(&TextureDescriptor {
|
||||
label: Some(&config.name),
|
||||
size: image.size.into(),
|
||||
mip_level_count: if config.mipmap {
|
||||
image.size.calculate_miplevels()
|
||||
} else {
|
||||
1
|
||||
},
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_DST
|
||||
// need render attachment for mipmaps...
|
||||
| wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
|
||||
});
|
||||
|
||||
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&image.bytes,
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * image.size.width),
|
||||
rows_per_image: None,
|
||||
},
|
||||
image.size.into()
|
||||
);
|
||||
|
||||
// todo: mipmaps
|
||||
|
||||
Self {
|
||||
texture
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
use librashader_common::{FilterMode, WrapMode};
|
||||
use crate::error;
|
||||
use librashader_common::{FilterMode, WrapMode};
|
||||
use rustc_hash::FxHashMap;
|
||||
use std::sync::Arc;
|
||||
use wgpu::{Sampler, SamplerBorderColor, SamplerDescriptor};
|
||||
|
@ -22,7 +22,7 @@ impl SamplerSet {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn new(device: &wgpu::Device) -> error::Result<SamplerSet> {
|
||||
pub fn new(device: &wgpu::Device) -> SamplerSet {
|
||||
let mut samplers = FxHashMap::default();
|
||||
let wrap_modes = &[
|
||||
WrapMode::ClampToBorder,
|
||||
|
@ -37,18 +37,18 @@ impl SamplerSet {
|
|||
(*wrap_mode, *filter_mode, *mipmap_filter),
|
||||
device.create_sampler(&SamplerDescriptor {
|
||||
label: None,
|
||||
address_mode_u: wrap_mode.into(),
|
||||
address_mode_v: wrap_mode.into(),
|
||||
address_mode_w: wrap_mode.into(),
|
||||
mag_filter: filter_mode.into(),
|
||||
min_filter: filter_mode.into(),
|
||||
mipmap_filter: mipmap_filter.into(),
|
||||
address_mode_u: (*wrap_mode).into(),
|
||||
address_mode_v: (*wrap_mode).into(),
|
||||
address_mode_w: (*wrap_mode).into(),
|
||||
mag_filter: (*filter_mode).into(),
|
||||
min_filter: (*filter_mode).into(),
|
||||
mipmap_filter: (*mipmap_filter).into(),
|
||||
lod_min_clamp: 0.0,
|
||||
lod_max_clamp: 1000.0,
|
||||
compare: None,
|
||||
anisotropy_clamp: 1,
|
||||
border_color: Some(SamplerBorderColor::TransparentBlack),
|
||||
})
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -56,6 +56,6 @@ impl SamplerSet {
|
|||
|
||||
// assert all samplers were created.
|
||||
assert_eq!(samplers.len(), wrap_modes.len() * 2 * 2);
|
||||
Ok(SamplerSet { samplers })
|
||||
SamplerSet { samplers }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
use std::sync::Arc;
|
||||
use wgpu::TextureFormat;
|
||||
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
|
||||
use librashader_presets::Scale2D;
|
||||
use librashader_runtime::scaling::{MipmapSize, ViewportSize};
|
||||
|
||||
pub struct OwnedImage {
|
||||
device: Arc<wgpu::Device>,
|
||||
pub image: wgpu::Texture,
|
||||
pub view: wgpu::TextureView,
|
||||
pub max_miplevels: u32,
|
||||
pub levels: u32,
|
||||
pub size: Size<u32>,
|
||||
pub format: wgpu::TextureFormat,
|
||||
}
|
||||
|
||||
pub struct InputImage {
|
||||
/// A handle to the `VkImage`.
|
||||
pub image: wgpu::Texture,
|
||||
pub image_view: wgpu::TextureView,
|
||||
pub wrap_mode: WrapMode,
|
||||
pub filter_mode: FilterMode,
|
||||
pub mip_filter: FilterMode,
|
||||
}
|
||||
|
||||
|
||||
impl OwnedImage {
|
||||
pub fn new(device: Arc<wgpu::Device>,
|
||||
size: Size<u32>,
|
||||
max_miplevels: u32,
|
||||
format: ImageFormat,
|
||||
) -> Self {
|
||||
|
||||
let format: Option<wgpu::TextureFormat> = format.into();
|
||||
let format = format.unwrap_or(wgpu::TextureFormat::Rgba8Unorm);
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: size.into(),
|
||||
mip_level_count: std::cmp::min(max_miplevels, size.calculate_miplevels()),
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::COPY_DST
|
||||
| wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[format.into()],
|
||||
});
|
||||
|
||||
let view = texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: None,
|
||||
format: Some(format),
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
base_mip_level: 0,
|
||||
mip_level_count: None,
|
||||
base_array_layer: 0,
|
||||
array_layer_count: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
device,
|
||||
image: texture,
|
||||
view,
|
||||
max_miplevels,
|
||||
levels: std::cmp::min(max_miplevels, size.calculate_miplevels()),
|
||||
size,
|
||||
format,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn scale(
|
||||
&mut self,
|
||||
scaling: Scale2D,
|
||||
format: ImageFormat,
|
||||
viewport_size: &Size<u32>,
|
||||
source_size: &Size<u32>,
|
||||
mipmap: bool,
|
||||
) -> Size<u32> {
|
||||
let size = source_size.scale_viewport(scaling, *viewport_size);
|
||||
let format: Option<wgpu::TextureFormat> = format.into();
|
||||
let format = format.unwrap_or(wgpu::TextureFormat::Rgba8Unorm);
|
||||
|
||||
if self.size != size
|
||||
|| (mipmap && self.max_miplevels == 1)
|
||||
|| (!mipmap && self.max_miplevels != 1)
|
||||
|| format != self.format
|
||||
{
|
||||
let mut new = OwnedImage::new(Arc::clone(&self.device), size, self.max_miplevels, format.into());
|
||||
std::mem::swap(self, &mut new);
|
||||
}
|
||||
size
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
use wgpu::ShaderStages;
|
||||
use librashader_reflect::reflect::semantics::BindingStage;
|
||||
use wgpu::ShaderStages;
|
||||
|
||||
pub fn binding_stage_to_wgpu_stage(stage_mask: BindingStage) -> ShaderStages {
|
||||
let mut mask = ShaderStages::empty();
|
||||
|
|
|
@ -4,11 +4,11 @@ use winit::{
|
|||
window::{Window, WindowBuilder},
|
||||
};
|
||||
|
||||
use librashader_presets::ShaderPreset;
|
||||
use librashader_runtime_wgpu::FilterChainWGPU;
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::event_loop::EventLoopBuilder;
|
||||
use winit::platform::windows::EventLoopBuilderExtWindows;
|
||||
use librashader_presets::ShaderPreset;
|
||||
use librashader_runtime_wgpu::FilterChainWGPU;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
@ -35,30 +35,29 @@ impl Vertex {
|
|||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
]
|
||||
],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
const VERTICES: &[Vertex] = &[
|
||||
Vertex { // top
|
||||
Vertex {
|
||||
// top
|
||||
position: [0.0, 0.5, 0.0],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
Vertex { // bottom left
|
||||
Vertex {
|
||||
// bottom left
|
||||
position: [-0.5, -0.5, 0.0],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
Vertex { // bottom right
|
||||
Vertex {
|
||||
// bottom right
|
||||
position: [0.5, -0.5, 0.0],
|
||||
color: [0.0, 0.0, 1.0],
|
||||
},
|
||||
];
|
||||
|
||||
|
||||
struct State {
|
||||
surface: wgpu::Surface,
|
||||
device: wgpu::Device,
|
||||
|
@ -71,7 +70,7 @@ struct State {
|
|||
|
||||
vertex_buffer: wgpu::Buffer,
|
||||
num_vertices: u32,
|
||||
chain: FilterChainWGPU
|
||||
chain: FilterChainWGPU,
|
||||
}
|
||||
impl State {
|
||||
async fn new(window: &Window) -> Self {
|
||||
|
@ -113,7 +112,8 @@ impl State {
|
|||
view_formats: vec![],
|
||||
};
|
||||
|
||||
let preset = ShaderPreset::try_parse("../test/shaders_slang/crt/crt-royale.slangp").unwrap();
|
||||
let preset =
|
||||
ShaderPreset::try_parse("../test/shaders_slang/crt/crt-royale.slangp").unwrap();
|
||||
let chain = FilterChainWGPU::load_from_preset_deferred(&device, preset).unwrap();
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
|
@ -132,9 +132,7 @@ impl State {
|
|||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[
|
||||
Vertex::desc(),
|
||||
],
|
||||
buffers: &[Vertex::desc()],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
|
@ -163,14 +161,11 @@ impl State {
|
|||
multiview: None,
|
||||
});
|
||||
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
},
|
||||
);
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let clear_color = wgpu::Color {
|
||||
r: 0.1,
|
||||
|
@ -189,7 +184,7 @@ impl State {
|
|||
render_pipeline,
|
||||
vertex_buffer,
|
||||
num_vertices,
|
||||
chain
|
||||
chain,
|
||||
}
|
||||
}
|
||||
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||
|
@ -223,7 +218,7 @@ impl State {
|
|||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -251,8 +246,6 @@ pub fn run() {
|
|||
.build();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
|
||||
|
||||
|
||||
pollster::block_on(async {
|
||||
let mut state = State::new(&window).await;
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
|
@ -267,11 +260,11 @@ pub fn run() {
|
|||
WindowEvent::CloseRequested
|
||||
| WindowEvent::KeyboardInput {
|
||||
input:
|
||||
KeyboardInput {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||
..
|
||||
},
|
||||
KeyboardInput {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||
..
|
||||
},
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
|
@ -302,6 +295,4 @@ pub fn run() {
|
|||
}
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
mod hello_triangle;
|
||||
|
||||
#[test]
|
||||
fn triangle_wgpu()
|
||||
{
|
||||
fn triangle_wgpu() {
|
||||
hello_triangle::run()
|
||||
}
|
Loading…
Reference in a new issue