build: allow aarch64-linux-unknown-gnu build of librashader-capi
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.github/workflows/build-linux-arm64.yml
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47
.github/workflows/build-linux-arm64.yml
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@ -0,0 +1,47 @@
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name: build librashader-capi for ARM64 Linux
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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schedule:
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- cron: "0 0 * * 6"
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env:
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CARGO_TERM_COLOR: always
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jobs:
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build:
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strategy:
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matrix:
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profile: ['debug', 'release', 'optimized']
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fail-fast: false
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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- name: Install nightly Rust
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uses: actions-rs/toolchain@v1.0.6
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with:
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toolchain: nightly
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override: true
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target: aarch64-unknown-linux-gnu
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- uses: actions/setup-python@v1
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name: Setup Python 3.11
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with:
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python-version: '3.11.6'
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- name: Install ARM64 cross-compilation dependencies
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continue-on-error: true
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run: |
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sudo dpkg --add-architecture arm64
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echo "deb [arch=arm64] http://ports.ubuntu.com/ubuntu-ports jammy main restricted" | sudo tee -a /etc/apt/sources.list
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echo "deb [arch=arm64] http://ports.ubuntu.com/ubuntu-ports jammy-updates main restricted" | sudo tee -a /etc/apt/sources.list
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sudo apt-get update || true
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sudo apt-get -y install libvulkan-dev:arm64 g++-aarch64-linux-gnu gcc-aarch64-linux-gnu binutils-aarch64-linux-gnu
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- name: Build dynamic library
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run: CARGO_TARGET_AARCH64_UNKNOWN_LINUX_GNU_LINKER=/usr/bin/aarch64-linux-gnu-gcc cargo run -p librashader-build-script -- --profile ${{ matrix.profile }} --target aarch64-unknown-linux-gnu
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- name: Upload build artifacts
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uses: actions/upload-artifact@v3.1.2
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with:
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name: ${{ format('build-outputs-aarch64-unknown-linux-gnu-{0}', matrix.profile) }}
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path: ${{ format('target/aarch64-unknown-linux-gnu/{0}/librashader.*', matrix.profile) }}
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3
.github/workflows/build.yml
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3
.github/workflows/build.yml
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@ -1,4 +1,4 @@
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name: build librashader-capi
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name: build librashader-capi for x86_64
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on:
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on:
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push:
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push:
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@ -16,7 +16,6 @@ jobs:
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matrix:
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matrix:
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os: [ubuntu-latest, windows-latest]
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os: [ubuntu-latest, windows-latest]
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profile: ['debug', 'release', 'optimized']
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profile: ['debug', 'release', 'optimized']
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arch: ['x86_64']
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fail-fast: false
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fail-fast: false
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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steps:
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steps:
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@ -90,13 +90,15 @@ static GL_DEFAULT_MVP: &[f32; 16] = &[
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librashader requires the following build time dependencies
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librashader requires the following build time dependencies
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* The [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/)
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* The [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/)
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* [Meson](https://mesonbuild.com/)
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* [CMake 3.8 or later](https://cmake.org/)
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* [CMake 3.8 or later](https://cmake.org/)
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For DXIL support on Windows, the following is also needed
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* [Meson](https://mesonbuild.com/)
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* [Python 3.6 or later](https://www.python.org/)
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* [Python 3.6 or later](https://www.python.org/)
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---
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---
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For Rust projects, simply add the crate to your `Cargo.toml`.
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For Rust projects, simply add the crate tofil your `Cargo.toml`.
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```
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```
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cargo add librashader
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cargo add librashader
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@ -10,6 +10,8 @@ use std::{env, fs};
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struct Args {
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struct Args {
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#[arg(long, default_value = "debug", global = true)]
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#[arg(long, default_value = "debug", global = true)]
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profile: String,
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profile: String,
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#[arg(long, global = true)]
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target: Option<String>,
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}
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}
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pub fn main() {
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pub fn main() {
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@ -32,12 +34,26 @@ pub fn main() {
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"--profile={}",
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"--profile={}",
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if profile == "debug" { "dev" } else { &profile }
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if profile == "debug" { "dev" } else { &profile }
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));
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));
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if let Some(target) = &args.target {
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cmd.arg(format!(
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"--target={}",
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&target
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));
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}
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Some(cmd.status().expect("Failed to build librashader-capi"));
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Some(cmd.status().expect("Failed to build librashader-capi"));
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let output_dir = PathBuf::from(format!("target/{}", profile))
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let mut output_dir = PathBuf::from(format!("target/{}", profile));
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if let Some(target) = &args.target {
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output_dir = PathBuf::from(format!("target/{}/{}", target, profile));
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}
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let output_dir = output_dir
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.canonicalize()
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.canonicalize()
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.expect("Could not find output directory.");
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.expect("Could not find output directory.");
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println!("Generating C headers...");
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println!("Generating C headers...");
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// Create headers.
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// Create headers.
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