d3d11: generate mipmaps for inputs if requested
This commit is contained in:
parent
8b6481abc1
commit
2d6a967c7f
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@ -120,6 +120,7 @@ impl FilterChainD3D11 {
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¤t_context,
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Size::new(1, 1),
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ImageFormat::R8G8B8A8Unorm,
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false
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)
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});
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@ -139,6 +140,7 @@ impl FilterChainD3D11 {
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¤t_context,
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Size::new(1, 1),
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ImageFormat::R8G8B8A8Unorm,
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false
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)
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});
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// resolve all results
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@ -350,7 +352,7 @@ impl FilterChainD3D11 {
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// eprintln!("[history] using frame history with {required_images} images");
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let mut framebuffers = VecDeque::with_capacity(required_images);
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framebuffers.resize_with(required_images, || {
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OwnedFramebuffer::new(device, context, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm)
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OwnedFramebuffer::new(device, context, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm, false)
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});
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let framebuffers = framebuffers
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@ -463,15 +465,22 @@ impl FilterChainD3D11 {
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};
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let mut source = original.clone();
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let mut iterator = passes.iter_mut().enumerate().peekable();
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// rescale render buffers to ensure all bindings are valid.
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for (index, pass) in passes.iter_mut().enumerate() {
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while let Some((index, pass)) = iterator.next() {
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let should_mipmap = iterator
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.peek()
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.map(|(_, p)| p.config.mipmap_input)
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.unwrap_or(false);
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self.output_framebuffers[index].scale(
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pass.config.scaling.clone(),
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pass.get_format(),
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&viewport.output.size,
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&original,
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&source,
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should_mipmap
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)?;
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self.feedback_framebuffers[index].scale(
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@ -480,6 +489,7 @@ impl FilterChainD3D11 {
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&viewport.output.size,
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&original,
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&source,
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should_mipmap
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)?;
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}
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@ -154,6 +154,7 @@ impl FilterPass {
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if self.config.mipmap_input && !parent.disable_mipmaps {
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unsafe {
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context.GenerateMips(&source.view.handle);
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// context.GenerateMips(&original.view.handle);
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}
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}
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unsafe {
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@ -4,7 +4,7 @@ use crate::texture::{D3D11InputView, InputTexture};
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use crate::util::d3d11_get_closest_format;
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use librashader_common::{ImageFormat, Size};
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use librashader_presets::Scale2D;
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use librashader_runtime::scaling::ViewportSize;
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use librashader_runtime::scaling::{calculate_miplevels, MipmapSize, ViewportSize};
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use windows::core::Interface;
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use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
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use windows::Win32::Graphics::Direct3D11::{
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@ -20,12 +20,13 @@ use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
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#[derive(Debug, Clone)]
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pub(crate) struct OwnedFramebuffer {
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pub texture: ID3D11Texture2D,
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pub size: Size<u32>,
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pub format: DXGI_FORMAT,
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render: ID3D11Texture2D,
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pub(crate) size: Size<u32>,
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format: DXGI_FORMAT,
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device: ID3D11Device,
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context: ID3D11DeviceContext,
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is_raw: bool,
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max_mipmap: u32,
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}
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impl OwnedFramebuffer {
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@ -34,6 +35,7 @@ impl OwnedFramebuffer {
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context: &ID3D11DeviceContext,
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size: Size<u32>,
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format: ImageFormat,
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mipmap: bool,
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) -> error::Result<OwnedFramebuffer> {
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unsafe {
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let format = d3d11_get_closest_format(
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@ -44,17 +46,18 @@ impl OwnedFramebuffer {
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| D3D11_FORMAT_SUPPORT_RENDER_TARGET.0,
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);
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let desc = default_desc(size, format, 1);
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let mut texture = None;
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device.CreateTexture2D(&desc, None, Some(&mut texture))?;
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assume_d3d11_init!(texture, "CreateTexture2D");
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let mut render = None;
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device.CreateTexture2D(&desc, None, Some(&mut render))?;
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assume_d3d11_init!(render, "CreateTexture2D");
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Ok(OwnedFramebuffer {
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texture,
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render,
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size,
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format,
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device: device.clone(),
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context: context.clone(),
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is_raw: false,
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max_mipmap: if mipmap { size.calculate_miplevels() } else { 1 },
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})
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}
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}
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@ -66,6 +69,7 @@ impl OwnedFramebuffer {
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viewport_size: &Size<u32>,
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_original: &InputTexture,
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source: &InputTexture,
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should_mipmap: bool,
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) -> error::Result<Size<u32>> {
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if self.is_raw {
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return Ok(self.size);
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@ -73,8 +77,16 @@ impl OwnedFramebuffer {
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let size = source.view.size.scale_viewport(scaling, *viewport_size);
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if self.size != size {
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if self.size != size
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|| (should_mipmap && self.max_mipmap == 1)
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|| (!should_mipmap && self.max_mipmap != 1)
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{
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self.size = size;
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self.max_mipmap = if should_mipmap {
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size.calculate_miplevels()
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} else {
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1
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};
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self.init(
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size,
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@ -102,13 +114,13 @@ impl OwnedFramebuffer {
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);
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// todo: fix mipmap handling
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let desc = default_desc(size, format, 1);
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let desc = default_desc(size, format, self.max_mipmap);
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unsafe {
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let mut texture = None;
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self.device
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.CreateTexture2D(&desc, None, Some(&mut texture))?;
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assume_d3d11_init!(mut texture, "CreateTexture2D");
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std::mem::swap(&mut self.texture, &mut texture);
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std::mem::swap(&mut self.render, &mut texture);
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drop(texture)
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}
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self.format = format;
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@ -121,7 +133,7 @@ impl OwnedFramebuffer {
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let mut srv = None;
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unsafe {
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self.device.CreateShaderResourceView(
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&self.texture,
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&self.render,
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Some(&D3D11_SHADER_RESOURCE_VIEW_DESC {
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Format: self.format,
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ViewDimension: D3D_SRV_DIMENSION_TEXTURE2D,
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@ -143,7 +155,7 @@ impl OwnedFramebuffer {
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let mut rtv = None;
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unsafe {
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self.device.CreateRenderTargetView(
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&self.texture,
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&self.render,
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Some(&D3D11_RENDER_TARGET_VIEW_DESC {
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Format: self.format,
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ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
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@ -188,7 +200,7 @@ impl OwnedFramebuffer {
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// will need a staging texture + full so might not be worth it.
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unsafe {
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self.context.CopySubresourceRegion(
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&self.texture,
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&self.render,
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0,
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0,
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0,
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@ -80,6 +80,16 @@ pub trait DXSample {
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fn window_size(&self) -> (i32, i32) {
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(WIDTH, HEIGHT)
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}
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fn resize(&mut self, w: u32, h: u32) -> Result<()>;
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}
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#[inline]
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pub fn LOWORD(l: usize) -> u32 {
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(l & 0xffff) as u32
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}
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#[inline]
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pub fn HIWORD(l: usize) -> u32 {
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((l >> 16) & 0xffff) as u32
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}
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fn run_sample<S>(mut sample: S) -> Result<()>
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@ -168,6 +178,10 @@ fn sample_wndproc<S: DXSample>(sample: &mut S, message: u32, wparam: WPARAM) ->
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sample.render().unwrap();
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true
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}
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WM_SIZE => {
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sample.resize(LOWORD(wparam.0), HIWORD(wparam.0)).unwrap();
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true
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},
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_ => false,
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}
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}
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@ -190,6 +204,7 @@ extern "system" fn wndproc<S: DXSample>(
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unsafe { PostQuitMessage(0) };
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LRESULT::default()
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}
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_ => {
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let user_data = unsafe { GetWindowLongPtrA(window, GWLP_USERDATA) };
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let sample = std::ptr::NonNull::<S>::new(user_data as _);
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@ -227,7 +242,7 @@ pub mod d3d11_hello_triangle {
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use crate::filter_chain::FilterChainD3D11;
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use crate::options::FilterChainOptionsD3D11;
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use crate::options::{FilterChainOptionsD3D11, FrameOptionsD3D11};
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use crate::texture::D3D11InputView;
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use crate::D3D11OutputView;
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use librashader_common::{Size, Viewport};
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@ -256,8 +271,10 @@ pub mod d3d11_hello_triangle {
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pub frame_end: Instant,
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pub elapsed: f32,
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triangle_uniform_values: TriangleUniforms,
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pub backbuffer: ID3D11Texture2D,
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pub backbuffer_rtv: ID3D11RenderTargetView,
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pub renderbuffer: ID3D11Texture2D,
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pub renderbufffer_rtv: ID3D11RenderTargetView,
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pub backbuffer: Option<ID3D11Texture2D>,
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pub backbuffer_rtv: Option<ID3D11RenderTargetView>,
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pub viewport: D3D11_VIEWPORT,
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pub shader_output: Option<ID3D11Texture2D>,
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pub frame_count: usize,
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@ -323,10 +340,24 @@ pub mod d3d11_hello_triangle {
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self.context.RSSetState(&raster_state);
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}
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let (renderbuffer, render_rtv) = unsafe {
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let mut renderbuffer = None;
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let mut rtv = None;
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let mut desc = Default::default();
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backbuffer.GetDesc(&mut desc);
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desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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self.device.CreateTexture2D(&desc, None, Some(&mut renderbuffer))?;
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let renderbuffer = renderbuffer.unwrap();
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self.device.CreateRenderTargetView(&renderbuffer, None, Some(&mut rtv))?;
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(renderbuffer, rtv.unwrap())
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};
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self.resources = Some(Resources {
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swapchain,
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backbuffer_rtv: rtv,
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backbuffer,
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backbuffer_rtv: Some(rtv),
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backbuffer: Some(backbuffer),
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depth_buffer,
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depth_stencil_view,
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triangle_vertices: triangle_vbo,
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@ -339,6 +370,8 @@ pub mod d3d11_hello_triangle {
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frame_start: Instant::now(),
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elapsed: 0f32,
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triangle_uniform_values: Default::default(),
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renderbuffer,
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renderbufffer_rtv: render_rtv,
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viewport: D3D11_VIEWPORT {
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TopLeftX: 0.0,
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TopLeftY: 0.0,
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@ -354,6 +387,22 @@ pub mod d3d11_hello_triangle {
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Ok(())
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}
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fn resize(&mut self, w: u32, h: u32) -> Result<()> {
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unsafe {
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if let Some(resources) = self.resources.as_mut() {
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drop(resources.backbuffer_rtv.take());
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drop(resources.backbuffer.take());
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resources.swapchain.ResizeBuffers(0, 0,
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0, DXGI_FORMAT_UNKNOWN, 0)
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.unwrap_or_else(|f| eprintln!("{:?}", f));
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let (rtv, backbuffer) = create_rtv(&self.device, &resources.swapchain)?;
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resources.backbuffer = Some(backbuffer);
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resources.backbuffer_rtv = Some(rtv);
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}
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}
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Ok(())
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}
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fn render(&mut self) -> Result<()> {
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let Some(resources) = &mut self.resources else {
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return Ok(());
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@ -399,7 +448,7 @@ pub mod d3d11_hello_triangle {
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Some(&[resources.triangle_uniforms.clone()]),
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);
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self.context.OMSetRenderTargets(
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Some(&[resources.backbuffer_rtv.clone()]),
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Some(&[resources.renderbufffer_rtv.clone()]),
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&resources.depth_stencil_view,
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);
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self.context.RSSetViewports(Some(&[resources.viewport]))
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@ -408,7 +457,7 @@ pub mod d3d11_hello_triangle {
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unsafe {
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let color = [0.3, 0.4, 0.6, 1.0];
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self.context
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.ClearRenderTargetView(&resources.backbuffer_rtv, color.as_ptr());
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.ClearRenderTargetView(&resources.renderbufffer_rtv, color.as_ptr());
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self.context.ClearDepthStencilView(
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&resources.depth_stencil_view,
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D3D11_CLEAR_DEPTH.0,
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@ -443,8 +492,11 @@ pub mod d3d11_hello_triangle {
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unsafe {
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let mut tex2d_desc = Default::default();
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resources.backbuffer.GetDesc(&mut tex2d_desc);
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let mut backbuffer_copy = None;
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resources.renderbuffer.GetDesc(&mut tex2d_desc);
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let mut backbuffer_desc = Default::default();
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resources.backbuffer.as_ref().unwrap().GetDesc(&mut backbuffer_desc);
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let mut renderbuffer_copy = None;
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self.device.CreateTexture2D(
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&D3D11_TEXTURE2D_DESC {
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@ -453,11 +505,11 @@ pub mod d3d11_hello_triangle {
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..tex2d_desc
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},
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None,
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Some(&mut backbuffer_copy),
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Some(&mut renderbuffer_copy),
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)?;
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let backup = backbuffer_copy.unwrap();
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let backup = renderbuffer_copy.unwrap();
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self.context.CopyResource(&backup, &resources.backbuffer);
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self.context.CopyResource(&backup, &resources.renderbuffer);
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let mut copy_srv = None;
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self.device.CreateShaderResourceView(
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@ -494,6 +546,7 @@ pub mod d3d11_hello_triangle {
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Some(&mut rtv),
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)?;
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// eprintln!("w: {} h: {}", backbuffer_desc.Width, backbuffer_desc.Height);
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self.filter
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.frame(
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D3D11InputView {
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@ -508,10 +561,10 @@ pub mod d3d11_hello_triangle {
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y: resources.viewport.TopLeftY,
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output: D3D11OutputView {
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size: Size {
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width: tex2d_desc.Width,
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height: tex2d_desc.Height,
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width: backbuffer_desc.Width,
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height: backbuffer_desc.Height,
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},
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handle: resources.backbuffer_rtv.clone(),
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handle: resources.backbuffer_rtv.as_ref().unwrap().clone(),
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},
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mvp: None,
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},
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@ -34,7 +34,9 @@ mod tests {
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fn triangle_d3d11() {
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let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
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"../test/slang-shaders/crt/crt-royale.slangp",
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// "../test/basic.slangp",
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// "../test/slang-shaders/presets/crt-geom-ntsc-upscale-sharp.slangp",
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// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/null.slangp",
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Some(&FilterChainOptionsD3D11 {
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use_deferred_context: false,
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force_no_mipmaps: false,
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@ -47,7 +47,7 @@ mod tests {
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let filter = FilterChainVulkan::load_from_path(
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&base,
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// "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__2__ADV-NO-REFLECT.slangp",
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// "../test/basic.slangp",
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Some(&FilterChainOptionsVulkan {
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frames_in_flight: 3,
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@ -66,7 +66,7 @@ int main(int, char**)
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auto libra = librashader_load_instance();
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libra_shader_preset_t preset;
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auto error = libra.preset_create(
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"../../../../../../slang-shaders/crt/crt-lottes.slangp", &preset);
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"../../../../../../slang-shaders/crt/crt-royale.slangp", &preset);
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libra_d3d11_filter_chain_t filter_chain;
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filter_chain_d3d11_opt_t opt = {
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