rt(gl): fix tests
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849a749f1a
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2d98ebec1b
2 changed files with 36 additions and 36 deletions
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@ -174,14 +174,14 @@ void main()
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}";
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let shader_program = compile_program(VERT_SHADER, FRAG_SHADER);
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unsafe {
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gl::ObjectLabel(
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gl::SHADER,
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shader_program,
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-1,
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b"color_shader\0".as_ptr().cast(),
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);
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}
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// unsafe {
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// gl::ObjectLabel(
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// gl::SHADER,
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// shader_program,
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// -1,
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// b"color_shader\0".as_ptr().cast(),
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// );
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// }
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let vertices = &[
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// positions // colors
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@ -192,7 +192,7 @@ void main()
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let mut vbo: gl::types::GLuint = 0;
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unsafe {
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gl::GenBuffers(1, &mut vbo);
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gl::ObjectLabel(gl::BUFFER, vbo, -1, b"triangle_vbo\0".as_ptr().cast());
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// gl::ObjectLabel(gl::BUFFER, vbo, -1, b"triangle_vbo\0".as_ptr().cast());
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}
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unsafe {
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@ -211,7 +211,7 @@ void main()
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let mut vao: gl::types::GLuint = 0;
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unsafe {
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gl::GenVertexArrays(1, &mut vao);
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gl::ObjectLabel(gl::VERTEX_ARRAY, vao, -1, b"triangle_vao\0".as_ptr().cast());
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// gl::ObjectLabel(gl::VERTEX_ARRAY, vao, -1, b"triangle_vao\0".as_ptr().cast());
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}
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unsafe {
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@ -280,23 +280,23 @@ pub fn do_loop(
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gl::GenFramebuffers(1, &mut rendered_framebuffer);
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gl::BindFramebuffer(gl::FRAMEBUFFER, rendered_framebuffer);
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gl::ObjectLabel(
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gl::FRAMEBUFFER,
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rendered_framebuffer,
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-1,
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b"rendered_framebuffer\0".as_ptr().cast(),
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);
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// gl::ObjectLabel(
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// gl::FRAMEBUFFER,
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// rendered_framebuffer,
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// -1,
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// b"rendered_framebuffer\0".as_ptr().cast(),
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// );
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// make tetxure
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gl::GenTextures(1, &mut rendered_texture);
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gl::BindTexture(gl::TEXTURE_2D, rendered_texture);
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gl::ObjectLabel(
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gl::TEXTURE,
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rendered_texture,
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-1,
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b"rendered_texture\0".as_ptr().cast(),
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);
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// gl::ObjectLabel(
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// gl::TEXTURE,
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// rendered_texture,
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// -1,
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// b"rendered_texture\0".as_ptr().cast(),
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// );
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// empty image
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gl::TexStorage2D(
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@ -356,23 +356,23 @@ pub fn do_loop(
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gl::GenFramebuffers(1, &mut output_framebuffer_handle);
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gl::BindFramebuffer(gl::FRAMEBUFFER, output_framebuffer_handle);
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gl::ObjectLabel(
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gl::FRAMEBUFFER,
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output_framebuffer_handle,
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-1,
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b"output_framebuffer\0".as_ptr().cast(),
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);
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// gl::ObjectLabel(
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// gl::FRAMEBUFFER,
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// output_framebuffer_handle,
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// -1,
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// b"output_framebuffer\0".as_ptr().cast(),
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// );
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// make tetxure
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gl::GenTextures(1, &mut output_texture);
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gl::BindTexture(gl::TEXTURE_2D, output_texture);
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gl::ObjectLabel(
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gl::TEXTURE,
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output_texture,
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-1,
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b"output_texture\0".as_ptr().cast(),
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);
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// gl::ObjectLabel(
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// gl::TEXTURE,
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// output_texture,
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// -1,
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// b"output_texture\0".as_ptr().cast(),
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// );
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// empty image
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gl::TexStorage2D(
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@ -9,7 +9,7 @@ fn triangle_gl() {
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unsafe {
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let mut filter = FilterChainGL::load_from_path(
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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"../test/shaders_slang/crt/crt-royale.slangp",
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Some(&FilterChainOptionsGL {
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glsl_version: 0,
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use_dsa: false,
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@ -30,7 +30,7 @@ fn triangle_gl46() {
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let mut filter = FilterChainGL::load_from_path(
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// "../test/slang-shaders/vhs/VHSPro.slangp",
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// "../test/slang-shaders/test/history.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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"../test/shaders_slang/crt/crt-royale.slangp",
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// "../test/shadersslang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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Some(&FilterChainOptionsGL {
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glsl_version: 0,
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