rt(d3d11): avoid QueryInterface in GetSize
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a5c8fcf4f8
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2fe7702957
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@ -1,6 +1,7 @@
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use crate::{FilterMode, GetSize, Size, WrapMode};
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use crate::{FilterMode, GetSize, Size, WrapMode};
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use windows::core::Interface;
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use windows::Win32::Foundation::E_NOINTERFACE;
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use windows::Win32::Graphics::Direct3D11;
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use windows::Win32::Graphics::Direct3D11;
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use windows::Win32::Graphics::Direct3D11::{ID3D11Texture2D, D3D11_RESOURCE_DIMENSION_TEXTURE2D};
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impl From<WrapMode> for Direct3D11::D3D11_TEXTURE_ADDRESS_MODE {
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impl From<WrapMode> for Direct3D11::D3D11_TEXTURE_ADDRESS_MODE {
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fn from(value: WrapMode) -> Self {
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fn from(value: WrapMode) -> Self {
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@ -26,7 +27,21 @@ impl GetSize<u32> for Direct3D11::ID3D11RenderTargetView {
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type Error = windows::core::Error;
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type Error = windows::core::Error;
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fn size(&self) -> Result<Size<u32>, Self::Error> {
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fn size(&self) -> Result<Size<u32>, Self::Error> {
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let parent = unsafe { self.GetResource()?.cast::<Direct3D11::ID3D11Texture2D>()? };
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let parent: ID3D11Texture2D = unsafe {
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let resource = self.GetResource()?;
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if resource.GetType() != D3D11_RESOURCE_DIMENSION_TEXTURE2D {
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return Err(windows::core::Error::new(
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E_NOINTERFACE,
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"expected ID3D11Texture2D as the resource for the view.",
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));
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}
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// SAFETY: We know tha the resource is an `ID3D11Texture2D`.
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// This downcast is safe because ID3D11Texture2D has ID3D11Resource in its
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// inheritance chain.
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//
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// This check + transmute is cheaper than doing `.cast` (i.e. `QueryInterface`).
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std::mem::transmute(resource)
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};
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let mut desc = Default::default();
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let mut desc = Default::default();
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unsafe {
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unsafe {
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@ -44,8 +59,21 @@ impl GetSize<u32> for Direct3D11::ID3D11ShaderResourceView {
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type Error = windows::core::Error;
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type Error = windows::core::Error;
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fn size(&self) -> Result<Size<u32>, Self::Error> {
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fn size(&self) -> Result<Size<u32>, Self::Error> {
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let parent = unsafe { self.GetResource()?.cast::<Direct3D11::ID3D11Texture2D>()? };
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let parent: ID3D11Texture2D = unsafe {
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let resource = self.GetResource()?;
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if resource.GetType() != D3D11_RESOURCE_DIMENSION_TEXTURE2D {
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return Err(windows::core::Error::new(
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E_NOINTERFACE,
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"expected ID3D11Texture2D as the resource for the view.",
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));
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}
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// SAFETY: We know tha the resource is an `ID3D11Texture2D`.
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// This downcast is safe because ID3D11Texture2D has ID3D11Resource in its
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// inheritance chain.
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//
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// This check + transmute is cheaper than doing `.cast` (i.e. `QueryInterface`).
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std::mem::transmute(resource)
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};
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let mut desc = Default::default();
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let mut desc = Default::default();
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unsafe {
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unsafe {
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parent.GetDesc(&mut desc);
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parent.GetDesc(&mut desc);
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