d3d11: properly clear history framebuffers

This commit is contained in:
chyyran 2023-02-09 00:42:46 -05:00
parent 2adb23c01f
commit 336094cad9
3 changed files with 48 additions and 37 deletions

View file

@ -410,7 +410,7 @@ impl FilterChainD3D11 {
if let Some(options) = options {
if options.clear_history {
for framebuffer in &mut self.history_framebuffers {
framebuffer.init(Size::new(1, 1), ImageFormat::R8G8B8A8Unorm)?;
framebuffer.clear()?;
}
}
}

View file

@ -18,6 +18,8 @@ use windows::Win32::Graphics::Direct3D11::{
};
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
static CLEAR: &[f32; 4] = &[0.0f32, 0.0, 0.0, 0.0];
#[derive(Debug, Clone)]
pub(crate) struct OwnedFramebuffer {
render: ID3D11Texture2D,
@ -97,6 +99,14 @@ impl OwnedFramebuffer {
Ok(size)
}
pub fn clear(&mut self) -> error::Result<()> {
let rtv = self.create_render_target_view()?;
unsafe {
self.context.ClearRenderTargetView(&rtv, CLEAR.as_ptr());
}
Ok(())
}
pub fn init(&mut self, size: Size<u32>, format: ImageFormat) -> error::Result<()> {
let format = d3d11_get_closest_format(
&self.device,

View file

@ -30,51 +30,52 @@ mod tests {
use super::*;
use crate::options::FilterChainOptionsD3D11;
use librashader_runtime::image::{Image, UVDirection};
use std::env;
// "../test/slang-shaders/scalefx/scalefx-9x.slangp",
// "../test/slang-shaders/bezel/koko-aio/monitor-bloom.slangp",
// "../test/slang-shaders/presets/crt-geom-ntsc-upscale-sharp.slangp",
const FILTER_PATH: &str =
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp";
"../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp";
// "../test/null.slangp",
// const FILTER_PATH: &str = "../test/slang-shaders/crt/crt-royale.slangp";
// const FILTER_PATH: &str = "../test/slang-shaders/crt/crt-royale.slangp";
const IMAGE_PATH: &str = "../test/finalfightlong.png";
// #[test]
// fn triangle_d3d11_args() {
// let mut args = env::args();
// let _ = args.next();
// let _ = args.next();
// let filter = args.next();
// let image = args
// .next()
// .and_then(|f| Image::load(f, UVDirection::TopLeft).ok())
// .or_else(|| Some(Image::load(IMAGE_PATH, UVDirection::TopLeft).unwrap()))
// .unwrap();
//
// let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
// filter.as_deref().unwrap_or(FILTER_PATH),
// Some(&FilterChainOptionsD3D11 {
// use_deferred_context: false,
// force_no_mipmaps: false,
// }),
// // replace below with 'None' for the triangle
// Some(image),
const IMAGE_PATH: &str = "../triangle.png";
#[test]
fn triangle_d3d11_args() {
let mut args = env::args();
let _ = args.next();
let _ = args.next();
let filter = args.next();
let image = args
.next()
.and_then(|f| Image::load(f, UVDirection::TopLeft).ok())
.or_else(|| Some(Image::load(IMAGE_PATH, UVDirection::TopLeft).unwrap()))
.unwrap();
let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
filter.as_deref().unwrap_or(FILTER_PATH),
Some(&FilterChainOptionsD3D11 {
use_deferred_context: false,
force_no_mipmaps: false,
}),
// replace below with 'None' for the triangle
Some(image),
)
.unwrap();
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new(
// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// Some(&FilterChainOptions {
// use_deferred_context: true,
// })
// )
// .unwrap();
// // let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new(
// // "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// // Some(&FilterChainOptions {
// // use_deferred_context: true,
// // })
// // )
// // .unwrap();
//
// // let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
//
// hello_triangle::main(sample).unwrap();
// }
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
hello_triangle::main(sample).unwrap();
}
#[test]
fn triangle_d3d11() {