From 36d13fe1852cfdc7ddc641f6ece1893365c4a7b0 Mon Sep 17 00:00:00 2001 From: chyyran Date: Mon, 6 Feb 2023 02:31:36 -0500 Subject: [PATCH] doc(readme): typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index eff5a73..5648d1d 100644 --- a/README.md +++ b/README.md @@ -126,7 +126,7 @@ Please report an issue if you run into a shader that works in RetroArch, but not * The Direct3D 12 runtime uses [render passes](https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-12-render-passes). This feature has been available since Windows 10 version 1809, which was released in late 2018. * For maximum compatibility with shaders, a shader compile pipeline based on [`spirv-to-dxil`](https://github.com/SnowflakePowered/spirv-to-dxil-rs) is used, with the SPIRV-Cross HLSL pipeline used as a fallback. - This brings shader compatibility beyond what the RetroArch Direct3D 12 runtime provides. The HLSL pipeline fallback may be removed in the future as`spirv-to-dxil` improves. + This brings shader compatibility beyond what the RetroArch Direct3D 12 runtime provides. The HLSL pipeline fallback may be removed in the future as `spirv-to-dxil` improves. Most, if not all shader presets should work fine on librashader. The runtime specific differences should not affect the output, and are more a heads-up for integrating librashader into your project.