rt(d3d11): replace let_chains
with stable alternatives
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parent
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@ -269,22 +269,23 @@ impl FilterChainD3D11 {
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disable_cache,
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)?;
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let ubo_cbuffer = if let Some(ubo) = &reflection.ubo
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&& ubo.size != 0
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{
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let buffer = FilterChainD3D11::create_constant_buffer(device, ubo.size)?;
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Some(ConstantBufferBinding {
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binding: ubo.binding,
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size: ubo.size,
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stage_mask: ubo.stage_mask,
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buffer,
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})
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} else {
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None
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};
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let ubo_cbuffer =
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if let Some(ubo) = &reflection.ubo.as_ref().filter(|ubo| ubo.size != 0) {
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let buffer = FilterChainD3D11::create_constant_buffer(device, ubo.size)?;
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Some(ConstantBufferBinding {
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binding: ubo.binding,
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size: ubo.size,
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stage_mask: ubo.stage_mask,
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buffer,
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})
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} else {
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None
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};
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let push_cbuffer = if let Some(push) = &reflection.push_constant
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&& push.size != 0
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let push_cbuffer = if let Some(push) = &reflection
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.push_constant
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.as_ref()
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.filter(|push| push.size != 0)
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{
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let buffer = FilterChainD3D11::create_constant_buffer(device, push.size)?;
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Some(ConstantBufferBinding {
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@ -518,7 +519,6 @@ impl FilterChainD3D11 {
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QuadType::Final,
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)?;
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pass.draw(
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&ctx,
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index,
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@ -6,7 +6,6 @@
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//! See [`librashader::runtime::d3d11`](https://docs.rs/librashader/latest/librashader/runtime/d3d11/index.html) instead.
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#![feature(type_alias_impl_trait)]
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#![feature(let_chains)]
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mod draw_quad;
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mod filter_chain;
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@ -97,8 +97,11 @@ pub fn d3d11_get_closest_format(
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for supported in format_support_list {
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unsafe {
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if let Ok(supported_format) = device.CheckFormatSupport(*supported)
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&& (supported_format & format_support_mask) == format_support_mask
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if device
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.CheckFormatSupport(*supported)
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.is_ok_and(|supported_format| {
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(supported_format & format_support_mask) == format_support_mask
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})
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{
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return *supported;
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}
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@ -15,9 +15,9 @@ use librashader_runtime_d3d11::options::FilterChainOptionsD3D11;
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// const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-royale.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/history.slangp";
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const FILTER_PATH: &str = "../test/shaders_slang/test/feedback.slangp";
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// const FILTER_PATH: &str = "../test/shaders_slang/test/feedback.slangp";
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// const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-royale.slangp";
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const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-royale.slangp";
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const IMAGE_PATH: &str = "../triangle.png";
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#[test]
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fn triangle_d3d11_args() {
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