doc: clean up docs
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@ -24,7 +24,7 @@ runtime-vulkan = ["ash", "librashader/vk"]
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docsrs = []
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[dependencies]
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librashader = { path = "../librashader", version = "0.1.0-beta.7" }
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librashader = { path = "../librashader", version = "0.1.0-beta.7", features = ["internal"] }
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thiserror = "1.0.37"
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paste = "1.0.9"
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gl = { version = "0.14.0", optional = true }
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@ -1,4 +1,13 @@
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//! Shader preprocessing for librashader
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//! Shader preprocessing for librashader.
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//!
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//! This crate contains facilities and types for resolving `#include` directives in `.slang`
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//! into a single compilation unit. `#pragma` directives are also parsed and resolved as
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//! [`ShaderParameter`](crate::ShaderParameter) structs.
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//!
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//! The resulting [`ShaderSource`](crate::ShaderSource) can then be passed into a
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//! reflection target for reflection and compilation into the target shader format.
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//!
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//! Re-exported as [`librashader::preprocess`](https://docs.rs/librashader/latest/librashader/preprocess/index.html).
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mod error;
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mod include;
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mod pragma;
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@ -1,4 +1,12 @@
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//! Shader preset definition (`.slangp`) parser for librashader.
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//! Shader preset definition parsing for librashader.
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//!
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//! This crate contains facilities and types for parsing `.slangp` shader presets files.
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//!
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//! Shader presets contain shader and texture parameters, and the order in which to apply a set of
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//! shaders in a filter chain. A librashader runtime takes a resulting [`ShaderPreset`](crate::ShaderPreset)
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//! as input to create a filter chain.
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//!
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//! Re-exported as [`librashader::presets`](https://docs.rs/librashader/latest/librashader/presets/index.html).
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#![feature(drain_filter)]
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mod error;
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@ -41,3 +41,4 @@ runtime = []
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reflect = []
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preprocess = []
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presets = []
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internal = []
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@ -1,4 +1,5 @@
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#![forbid(missing_docs)]
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#![feature(doc_cfg)]
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//! RetroArch shader preset compiler and runtime.
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//!
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//! librashader provides convenient and safe access to RetroArch ['slang' shaders](https://github.com/libretro/slang-shaders).
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@ -33,10 +34,14 @@
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//! or [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/include/librashader.h).
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#[cfg(feature = "presets")]
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#[doc(cfg(presets))]
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/// Parsing and usage of shader presets.
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///
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/// Shader presets contain shader and texture parameters, and the order in which to apply a set of shaders
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/// in a filter chain.
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/// This module contains facilities and types for parsing `.slangp` shader presets files.
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///
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/// Shader presets contain shader and texture parameters, and the order in which to apply a set of
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/// shaders in a filter chain. A librashader runtime takes a resulting [`ShaderPreset`](crate::presets::ShaderPreset)
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/// as input to create a filter chain.
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pub mod presets {
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use librashader_preprocess::{PreprocessError, ShaderParameter, ShaderSource};
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pub use librashader_presets::*;
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@ -56,15 +61,21 @@ pub mod presets {
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}
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#[cfg(feature = "preprocess")]
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#[doc(cfg(preprocess))]
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/// Loading and preprocessing of 'slang' shader source files.
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///
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/// Shader sources files must be loaded with imports resolved before being able to be compiled.
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/// Shader parameters are also defined in `#pragma`s within shader source files which must be parsed.
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/// This module contains facilities and types for resolving `#include` directives in `.slang`
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/// into a single compilation unit. `#pragma` directives are also parsed and resolved as
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/// [`ShaderParameter`](crate::preprocess::ShaderParameter) structs.
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///
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/// The resulting [`ShaderSource`](crate::preprocess::ShaderSource) can then be passed into a
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/// reflection target for reflection and compilation into the target shader format.
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pub mod preprocess {
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pub use librashader_preprocess::*;
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}
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#[cfg(feature = "reflect")]
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#[doc(cfg(reflect))]
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/// Shader compilation and reflection.
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pub mod reflect {
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/// Supported shader compiler targets.
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@ -106,13 +117,17 @@ pub mod reflect {
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/// Shader runtimes to execute a filter chain on a GPU surface.
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#[cfg(feature = "runtime")]
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#[doc(cfg(runtime))]
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pub mod runtime {
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pub use librashader_common::{Size, Viewport};
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pub use librashader_runtime::parameters::FilterChainParameters;
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#[cfg(feature = "gl")]
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#[doc(cfg(gl))]
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/// Shader runtime for OpenGL 3.3+.
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///
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/// DSA support requires OpenGL 4.6.
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///
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/// Note that the OpenGL runtime requires `gl` to be
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/// initialized with [`gl::load_with`](https://docs.rs/gl/0.14.0/gl/fn.load_with.html).
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pub mod gl {
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@ -123,6 +138,7 @@ pub mod runtime {
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};
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#[doc(hidden)]
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#[cfg(feature = "internal")]
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/// Re-exports names to deal with C API conflicts.
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///
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/// This is internal to librashader-capi and is exempt from semantic versioning.
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@ -132,6 +148,7 @@ pub mod runtime {
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}
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#[cfg(feature = "d3d11")]
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#[doc(cfg(d3d11))]
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/// Shader runtime for Direct3D 11.
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pub mod d3d11 {
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pub use librashader_runtime_d3d11::{
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@ -143,6 +160,7 @@ pub mod runtime {
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};
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#[doc(hidden)]
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#[cfg(feature = "internal")]
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/// Re-exports names to deal with C API conflicts.
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///
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/// This is internal to librashader-capi and is exempt from semantic versioning.
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@ -152,6 +170,7 @@ pub mod runtime {
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}
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#[cfg(feature = "vk")]
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#[doc(cfg(vk))]
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/// Shader runtime for Vulkan 1.3+.
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pub mod vk {
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pub use librashader_runtime_vk::{
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@ -163,6 +182,7 @@ pub mod runtime {
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};
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#[doc(hidden)]
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#[cfg(feature = "internal")]
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/// Re-exports names to deal with C API conflicts.
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///
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/// This is internal to librashader-capi and is exempt from semantic versioning.
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@ -172,6 +192,7 @@ pub mod runtime {
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}
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#[doc(hidden)]
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#[cfg(feature = "internal")]
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/// Helper methods for runtimes.
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///
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/// This is internal to librashader runtimes and is exempt from semantic versioning.
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