test: clean up imports and features

This commit is contained in:
chyyran 2024-09-25 20:59:01 -04:00 committed by Ronny Chan
parent 5c726efe21
commit 443fa20d22
10 changed files with 25 additions and 31 deletions

View file

@ -23,6 +23,9 @@ glfw = { workspace = true, optional = true }
ash = { workspace = true, optional = true }
[features]
default = ["full"]
full = ["vulkan", "opengl", "wgpu", "d3d9", "d3d11", "d3d12", "metal"]
vulkan = ["librashader/runtime-vk", "dep:ash"]
opengl = ["librashader/runtime-gl", "dep:glow", "dep:glfw"]
wgpu = ["librashader/runtime-wgpu", "dep:wgpu", "dep:wgpu-types"]

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@ -13,7 +13,7 @@ impl RenderTest for Direct3D11 {
Direct3D11::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
let (renderbuffer, rtv) = self.create_renderbuffer(self.image_bytes.size)?;
unsafe {

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@ -3,16 +3,15 @@ use anyhow::anyhow;
use image::RgbaImage;
use librashader::runtime::d3d9::{FilterChain, FilterChainOptions};
use librashader::runtime::Viewport;
use librashader_runtime::image::{Image, PixelFormat, UVDirection, ARGB8, BGRA8};
use librashader_runtime::image::{Image, PixelFormat, UVDirection, BGRA8};
use std::path::Path;
use windows::Win32::Foundation::{HWND, TRUE};
use windows::Win32::Graphics::Direct3D9::{
Direct3DCreate9, IDirect3D9, IDirect3DDevice9, IDirect3DTexture9, D3DADAPTER_DEFAULT,
D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_R8G8B8,
D3DFMT_UNKNOWN, D3DLOCKED_RECT, D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DPOOL_SCRATCH,
D3DPOOL_SYSTEMMEM, D3DPRESENT_INTERVAL_IMMEDIATE, D3DPRESENT_PARAMETERS, D3DRS_CLIPPING,
D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE, D3DRS_ZFUNC, D3DSURFACE_DESC,
D3DSWAPEFFECT_DISCARD, D3DUSAGE_DYNAMIC, D3DUSAGE_RENDERTARGET, D3D_SDK_VERSION,
D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DLOCKED_RECT,
D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DPRESENT_INTERVAL_IMMEDIATE,
D3DPRESENT_PARAMETERS, D3DSURFACE_DESC, D3DSWAPEFFECT_DISCARD, D3DUSAGE_RENDERTARGET,
D3D_SDK_VERSION,
};
pub struct Direct3D9 {
@ -30,7 +29,7 @@ impl RenderTest for Direct3D9 {
Direct3D9::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
unsafe {
let mut filter_chain = FilterChain::load_from_path(
path,

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@ -29,7 +29,7 @@ impl RenderTest for OpenGl3 {
OpenGl3::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
let mut filter_chain = unsafe {
FilterChain::load_from_path(
path,
@ -55,7 +55,7 @@ impl RenderTest for OpenGl4 {
OpenGl4::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
let mut filter_chain = unsafe {
FilterChain::load_from_path(
path,

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@ -1,10 +1,10 @@
#[cfg(feature = "d3d11")]
#[cfg(all(windows, feature = "d3d11"))]
pub mod d3d11;
#[cfg(feature = "d3d12")]
#[cfg(all(windows, feature = "d3d12"))]
pub mod d3d12;
#[cfg(feature = "d3d9")]
#[cfg(all(windows, feature = "d3d9"))]
pub mod d3d9;
#[cfg(feature = "opengl")]
@ -16,7 +16,7 @@ pub mod vk;
#[cfg(feature = "wgpu")]
pub mod wgpu;
#[cfg(feature = "metal")]
#[cfg(all(target_vendor = "apple", feature = "metal"))]
pub mod mtl;
use std::path::Path;
@ -66,7 +66,7 @@ mod test {
}
#[test]
#[cfg(feature = "d3d11")]
#[cfg(all(windows, feature = "d3d11"))]
pub fn test_d3d11() -> anyhow::Result<()> {
do_test::<crate::render::d3d11::Direct3D11>()
}
@ -96,19 +96,19 @@ mod test {
}
#[test]
#[cfg(feature = "metal")]
#[cfg(all(target_vendor = "apple", feature = "metal"))]
pub fn test_metal() -> anyhow::Result<()> {
do_test::<crate::render::mtl::Metal>()
}
#[test]
#[cfg(feature = "d3d9")]
#[cfg(all(windows, feature = "d3d9"))]
pub fn test_d3d9() -> anyhow::Result<()> {
do_test::<crate::render::d3d9::Direct3D9>()
}
#[test]
#[cfg(feature = "d3d12")]
#[cfg(all(windows, feature = "d3d12"))]
pub fn test_d3d12() -> anyhow::Result<()> {
do_test::<crate::render::d3d12::Direct3D12>()
}

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@ -29,7 +29,7 @@ impl RenderTest for Metal {
Metal::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
let queue = self
.device
.newCommandQueue()

View file

@ -1,7 +1,4 @@
use crate::render::vk::physical_device::QueueFamilyIndices;
use ash::prelude::VkResult;
use ash::vk;
use ash::vk::CommandBufferResetFlags;
use gpu_allocator::vulkan::Allocator;
use librashader::runtime::vk::VulkanObjects;
use parking_lot::Mutex;

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@ -8,7 +8,7 @@ use image::RgbaImage;
use librashader::runtime::vk::{FilterChain, FilterChainOptions, VulkanImage};
use librashader::runtime::Viewport;
use librashader_runtime::image::{Image, UVDirection, BGRA8};
use std::io::{Cursor, Write};
use std::io::Write;
use std::path::Path;
mod base;
@ -32,7 +32,7 @@ impl RenderTest for Vulkan {
Vulkan::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
unsafe {
let mut filter_chain = FilterChain::load_from_path(
path,

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@ -1,9 +1,4 @@
use ash::vk;
use gpu_allocator::vulkan::{Allocator, AllocatorCreateDesc};
use gpu_allocator::AllocationSizes;
use parking_lot::Mutex;
use std::sync::Arc;
#[inline(always)]
pub unsafe fn vulkan_image_layout_transition_levels(

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@ -5,7 +5,7 @@ use librashader::runtime::wgpu::*;
use librashader::runtime::Viewport;
use librashader_runtime::image::{Image, UVDirection};
use std::io::{Cursor, Write};
use std::ops::{Deref, DerefMut};
use std::ops::DerefMut;
use std::path::Path;
use std::sync::Arc;
use wgpu::{Adapter, Device, Instance, Queue, Texture};
@ -56,7 +56,7 @@ impl RenderTest for Wgpu {
Wgpu::new(path)
}
fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
let mut chain = FilterChain::load_from_path(
path,
Arc::clone(&self.device),