test: clean up imports and features
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5c726efe21
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443fa20d22
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@ -23,6 +23,9 @@ glfw = { workspace = true, optional = true }
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ash = { workspace = true, optional = true }
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[features]
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default = ["full"]
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full = ["vulkan", "opengl", "wgpu", "d3d9", "d3d11", "d3d12", "metal"]
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vulkan = ["librashader/runtime-vk", "dep:ash"]
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opengl = ["librashader/runtime-gl", "dep:glow", "dep:glfw"]
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wgpu = ["librashader/runtime-wgpu", "dep:wgpu", "dep:wgpu-types"]
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@ -13,7 +13,7 @@ impl RenderTest for Direct3D11 {
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Direct3D11::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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let (renderbuffer, rtv) = self.create_renderbuffer(self.image_bytes.size)?;
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unsafe {
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@ -3,16 +3,15 @@ use anyhow::anyhow;
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use image::RgbaImage;
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use librashader::runtime::d3d9::{FilterChain, FilterChainOptions};
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use librashader::runtime::Viewport;
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use librashader_runtime::image::{Image, PixelFormat, UVDirection, ARGB8, BGRA8};
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use librashader_runtime::image::{Image, PixelFormat, UVDirection, BGRA8};
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use std::path::Path;
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use windows::Win32::Foundation::{HWND, TRUE};
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use windows::Win32::Graphics::Direct3D9::{
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Direct3DCreate9, IDirect3D9, IDirect3DDevice9, IDirect3DTexture9, D3DADAPTER_DEFAULT,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_R8G8B8,
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D3DFMT_UNKNOWN, D3DLOCKED_RECT, D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DPOOL_SCRATCH,
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D3DPOOL_SYSTEMMEM, D3DPRESENT_INTERVAL_IMMEDIATE, D3DPRESENT_PARAMETERS, D3DRS_CLIPPING,
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D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE, D3DRS_ZFUNC, D3DSURFACE_DESC,
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D3DSWAPEFFECT_DISCARD, D3DUSAGE_DYNAMIC, D3DUSAGE_RENDERTARGET, D3D_SDK_VERSION,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DLOCKED_RECT,
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D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DPRESENT_INTERVAL_IMMEDIATE,
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D3DPRESENT_PARAMETERS, D3DSURFACE_DESC, D3DSWAPEFFECT_DISCARD, D3DUSAGE_RENDERTARGET,
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D3D_SDK_VERSION,
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};
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pub struct Direct3D9 {
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@ -30,7 +29,7 @@ impl RenderTest for Direct3D9 {
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Direct3D9::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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unsafe {
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let mut filter_chain = FilterChain::load_from_path(
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path,
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@ -29,7 +29,7 @@ impl RenderTest for OpenGl3 {
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OpenGl3::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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let mut filter_chain = unsafe {
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FilterChain::load_from_path(
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path,
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@ -55,7 +55,7 @@ impl RenderTest for OpenGl4 {
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OpenGl4::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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let mut filter_chain = unsafe {
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FilterChain::load_from_path(
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path,
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@ -1,10 +1,10 @@
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#[cfg(feature = "d3d11")]
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#[cfg(all(windows, feature = "d3d11"))]
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pub mod d3d11;
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#[cfg(feature = "d3d12")]
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#[cfg(all(windows, feature = "d3d12"))]
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pub mod d3d12;
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#[cfg(feature = "d3d9")]
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#[cfg(all(windows, feature = "d3d9"))]
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pub mod d3d9;
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#[cfg(feature = "opengl")]
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@ -16,7 +16,7 @@ pub mod vk;
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#[cfg(feature = "wgpu")]
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pub mod wgpu;
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#[cfg(feature = "metal")]
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#[cfg(all(target_vendor = "apple", feature = "metal"))]
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pub mod mtl;
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use std::path::Path;
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@ -66,7 +66,7 @@ mod test {
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}
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#[test]
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#[cfg(feature = "d3d11")]
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#[cfg(all(windows, feature = "d3d11"))]
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pub fn test_d3d11() -> anyhow::Result<()> {
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do_test::<crate::render::d3d11::Direct3D11>()
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}
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@ -96,19 +96,19 @@ mod test {
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}
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#[test]
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#[cfg(feature = "metal")]
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#[cfg(all(target_vendor = "apple", feature = "metal"))]
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pub fn test_metal() -> anyhow::Result<()> {
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do_test::<crate::render::mtl::Metal>()
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}
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#[test]
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#[cfg(feature = "d3d9")]
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#[cfg(all(windows, feature = "d3d9"))]
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pub fn test_d3d9() -> anyhow::Result<()> {
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do_test::<crate::render::d3d9::Direct3D9>()
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}
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#[test]
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#[cfg(feature = "d3d12")]
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#[cfg(all(windows, feature = "d3d12"))]
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pub fn test_d3d12() -> anyhow::Result<()> {
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do_test::<crate::render::d3d12::Direct3D12>()
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}
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@ -29,7 +29,7 @@ impl RenderTest for Metal {
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Metal::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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let queue = self
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.device
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.newCommandQueue()
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@ -1,7 +1,4 @@
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use crate::render::vk::physical_device::QueueFamilyIndices;
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use ash::prelude::VkResult;
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use ash::vk;
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use ash::vk::CommandBufferResetFlags;
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use gpu_allocator::vulkan::Allocator;
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use librashader::runtime::vk::VulkanObjects;
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use parking_lot::Mutex;
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@ -8,7 +8,7 @@ use image::RgbaImage;
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use librashader::runtime::vk::{FilterChain, FilterChainOptions, VulkanImage};
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use librashader::runtime::Viewport;
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use librashader_runtime::image::{Image, UVDirection, BGRA8};
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use std::io::{Cursor, Write};
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use std::io::Write;
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use std::path::Path;
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mod base;
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@ -32,7 +32,7 @@ impl RenderTest for Vulkan {
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Vulkan::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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unsafe {
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let mut filter_chain = FilterChain::load_from_path(
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path,
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@ -1,9 +1,4 @@
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use ash::vk;
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use gpu_allocator::vulkan::{Allocator, AllocatorCreateDesc};
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use gpu_allocator::AllocationSizes;
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use parking_lot::Mutex;
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use std::sync::Arc;
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#[inline(always)]
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pub unsafe fn vulkan_image_layout_transition_levels(
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@ -5,7 +5,7 @@ use librashader::runtime::wgpu::*;
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use librashader::runtime::Viewport;
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use librashader_runtime::image::{Image, UVDirection};
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use std::io::{Cursor, Write};
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use std::ops::{Deref, DerefMut};
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use std::ops::DerefMut;
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use std::path::Path;
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use std::sync::Arc;
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use wgpu::{Adapter, Device, Instance, Queue, Texture};
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@ -56,7 +56,7 @@ impl RenderTest for Wgpu {
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Wgpu::new(path)
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}
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fn render(&self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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fn render(&mut self, path: impl AsRef<Path>, frame_count: usize) -> anyhow::Result<RgbaImage> {
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let mut chain = FilterChain::load_from_path(
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path,
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Arc::clone(&self.device),
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