dep: update glslang and bitflags
This commit is contained in:
parent
b7f62dc378
commit
44aa5fab7d
10
Cargo.lock
generated
10
Cargo.lock
generated
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@ -1343,9 +1343,9 @@ dependencies = [
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[[package]]
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[[package]]
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name = "glslang"
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name = "glslang"
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version = "0.2.3"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ffa3b9c49e9b4270061e25e7e3946d979a9394a21ac51edcb72e7c17874d3a54"
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checksum = "c5df6491e5d4c222a6373b892c1bea8d697fca0c087890f64f0e2975b3f8bb48"
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dependencies = [
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dependencies = [
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"glslang-sys",
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"glslang-sys",
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"once_cell",
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"once_cell",
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@ -1355,9 +1355,9 @@ dependencies = [
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[[package]]
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[[package]]
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name = "glslang-sys"
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name = "glslang-sys"
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version = "0.2.1"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a3c81cefc876b4fd65354162037a464768bc5bada8b02d93b64e18186ae5cb7e"
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checksum = "6d76f2d75ad6e8a12c26e77ed6443a9369ef7957daf361e751c3489a97f8b816"
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dependencies = [
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dependencies = [
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"cc",
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"cc",
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"glob",
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"glob",
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@ -1843,7 +1843,7 @@ dependencies = [
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name = "librashader-reflect"
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name = "librashader-reflect"
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version = "0.2.0-beta.7"
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version = "0.2.0-beta.7"
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dependencies = [
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dependencies = [
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"bitflags 1.3.2",
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"bitflags 2.4.2",
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"bytemuck",
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"bytemuck",
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"glslang",
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"glslang",
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"indexmap 2.2.2",
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"indexmap 2.2.2",
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@ -12,11 +12,11 @@ keywords = ["shader", "retroarch", "SPIR-V"]
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description = "RetroArch shaders for all."
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description = "RetroArch shaders for all."
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[dependencies]
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[dependencies]
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glslang = "0.2"
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glslang = "0.3"
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bytemuck = "1.13.0"
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bytemuck = "1.13.0"
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thiserror = "1.0.37"
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thiserror = "1.0.37"
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bitflags = "1.3.2"
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bitflags = "2.4.2"
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rustc-hash = "1.1.0"
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rustc-hash = "1.1.0"
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librashader-common = { path = "../librashader-common", version = "0.2.0-beta.7" }
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librashader-common = { path = "../librashader-common", version = "0.2.0-beta.7" }
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@ -1,6 +1,5 @@
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use glslang::{CompilerOptions, ShaderInput};
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use crate::error::ShaderCompileError;
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use crate::error::ShaderCompileError;
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use glslang::input::{CompilerOptions, ShaderInput};
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use glslang::limits::ResourceLimits;
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use librashader_preprocess::ShaderSource;
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use librashader_preprocess::ShaderSource;
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#[cfg(feature = "serialize")]
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#[cfg(feature = "serialize")]
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@ -34,28 +33,31 @@ pub(crate) fn compile_spirv(
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source: &ShaderSource,
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source: &ShaderSource,
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) -> Result<GlslangCompilation, ShaderCompileError> {
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) -> Result<GlslangCompilation, ShaderCompileError> {
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let compiler = glslang::Compiler::acquire().ok_or(ShaderCompileError::CompilerInitError)?;
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let compiler = glslang::Compiler::acquire().ok_or(ShaderCompileError::CompilerInitError)?;
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let options = CompilerOptions {
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source_language: glslang::SourceLanguage::GLSL,
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target: glslang::Target::Vulkan {
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version: glslang::VulkanVersion::Vulkan1_0,
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spirv_version: glslang::SpirvVersion::SPIRV1_0
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},
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version_profile: None,
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};
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let limits = ResourceLimits::default();
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let vertex = glslang::ShaderSource::from(source.vertex.as_str());
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let options = CompilerOptions::default();
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let vertex = glslang::input::ShaderSource::from(source.vertex.as_str());
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let vertex = ShaderInput::new(
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let vertex = ShaderInput::new(
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&vertex,
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&vertex,
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&limits,
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glslang::ShaderStage::Vertex,
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glslang::ShaderStage::Vertex,
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&options,
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&options,
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None,
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None,
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);
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)?;
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let vertex = compiler.create_shader(vertex)?;
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let vertex = compiler.create_shader(vertex)?;
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let fragment = glslang::input::ShaderSource::from(source.fragment.as_str());
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let fragment = glslang::ShaderSource::from(source.fragment.as_str());
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let fragment = ShaderInput::new(
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let fragment = ShaderInput::new(
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&fragment,
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&fragment,
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&limits,
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glslang::ShaderStage::Fragment,
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glslang::ShaderStage::Fragment,
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&options,
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&options,
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None,
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None,
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);
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)?;
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let fragment = compiler.create_shader(fragment)?;
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let fragment = compiler.create_shader(fragment)?;
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let vertex = Vec::from(vertex.compile()?);
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let vertex = Vec::from(vertex.compile()?);
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@ -162,6 +162,7 @@ pub struct Semantic<T, I = usize> {
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bitflags! {
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bitflags! {
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/// The pipeline stage for which a uniform is bound.
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/// The pipeline stage for which a uniform is bound.
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#[derive(PartialEq, Eq, PartialOrd, Ord, Hash, Debug, Clone, Copy)]
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pub struct BindingStage: u8 {
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pub struct BindingStage: u8 {
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const NONE = 0b00000000;
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const NONE = 0b00000000;
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const VERTEX = 0b00000001;
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const VERTEX = 0b00000001;
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