diff --git a/librashader-runtime-d3d11/src/filter_chain.rs b/librashader-runtime-d3d11/src/filter_chain.rs index 8732322..b36cd1e 100644 --- a/librashader-runtime-d3d11/src/filter_chain.rs +++ b/librashader-runtime-d3d11/src/filter_chain.rs @@ -343,13 +343,13 @@ impl FilterChainD3D11 { // not using frame history; if required_images <= 1 { - println!("[history] not using frame history"); + // println!("[history] not using frame history"); return Ok((VecDeque::new(), Box::new([]))); } // history0 is aliased with the original - eprintln!("[history] using frame history with {required_images} images"); + // eprintln!("[history] using frame history with {required_images} images"); let mut framebuffers = VecDeque::with_capacity(required_images); framebuffers.resize_with(required_images, || { OwnedFramebuffer::new(device, context, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm) @@ -420,7 +420,7 @@ impl FilterChainD3D11 { let passes = passes .into_iter() .map(|shader| { - eprintln!("[dx11] loading {}", &shader.name.display()); + // eprintln!("[dx11] loading {}", &shader.name.display()); let source: ShaderSource = ShaderSource::load(&shader.name)?; let spirv = GlslangCompilation::compile(&source)?; diff --git a/librashader-runtime-d3d11/src/framebuffer.rs b/librashader-runtime-d3d11/src/framebuffer.rs index e9260d5..3557766 100644 --- a/librashader-runtime-d3d11/src/framebuffer.rs +++ b/librashader-runtime-d3d11/src/framebuffer.rs @@ -169,7 +169,7 @@ impl OwnedFramebuffer { }; if self.size != image.size || format != self.format { - eprintln!("[history] resizing"); + // eprintln!("[history] resizing"); self.init(image.size, ImageFormat::from(format))?; } diff --git a/librashader-runtime-gl/src/filter_chain/filter_impl.rs b/librashader-runtime-gl/src/filter_chain/filter_impl.rs index bd531e5..7e16792 100644 --- a/librashader-runtime-gl/src/filter_chain/filter_impl.rs +++ b/librashader-runtime-gl/src/filter_chain/filter_impl.rs @@ -177,7 +177,7 @@ impl FilterChainImpl { let passes = passes .into_iter() .map(|shader| { - eprintln!("[gl] loading {}", &shader.name.display()); + // eprintln!("[gl] loading {}", &shader.name.display()); let source: ShaderSource = ShaderSource::load(&shader.name)?; let spirv = GlslangCompilation::compile(&source)?; @@ -387,13 +387,13 @@ impl FilterChainImpl { // not using frame history; if required_images <= 1 { - println!("[history] not using frame history"); + // println!("[history] not using frame history"); return (VecDeque::new(), Box::new([])); } // history0 is aliased with the original - eprintln!("[history] using frame history with {required_images} images"); + // eprintln!("[history] using frame history with {required_images} images"); let mut framebuffers = VecDeque::with_capacity(required_images); framebuffers.resize_with(required_images, || T::FramebufferInterface::new(1)); @@ -411,7 +411,7 @@ impl FilterChainImpl { fn push_history(&mut self, input: &GLImage) -> error::Result<()> { if let Some(mut back) = self.history_framebuffers.pop_back() { if back.size != input.size || (input.format != 0 && input.format != back.format) { - eprintln!("[history] resizing"); + // eprintln!("[history] resizing"); T::FramebufferInterface::init(&mut back, input.size, input.format)?; }