capi: resolve name conflicts due to conflicting struct names in each module
This commit is contained in:
parent
6782f08820
commit
45d03fbfb8
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@ -7,11 +7,11 @@ pub type libra_shader_preset_t = Option<NonNull<ShaderPreset>>;
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pub type libra_error_t = Option<NonNull<LibrashaderError>>;
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#[cfg(feature = "runtime-opengl")]
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pub type libra_gl_filter_chain_t = Option<NonNull<librashader::runtime::gl::FilterChain>>;
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pub type libra_gl_filter_chain_t = Option<NonNull<librashader::runtime::gl::capi::FilterChainGL>>;
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#[cfg(feature = "runtime-d3d11")]
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pub type libra_d3d11_filter_chain_t =
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Option<NonNull<librashader::runtime::d3d11::FilterChain>>;
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Option<NonNull<librashader::runtime::d3d11::capi::FilterChainD3D11>>;
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/// Parameters for the output viewport.
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#[repr(C)]
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@ -11,8 +11,8 @@ use windows::Win32::Graphics::Direct3D11::{
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ID3D11Device, ID3D11RenderTargetView, ID3D11ShaderResourceView,
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};
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pub use librashader::runtime::d3d11::options::FilterChainOptions;
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pub use librashader::runtime::d3d11::options::FrameOptions;
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pub use librashader::runtime::d3d11::capi::options::FilterChainOptionsD3D11;
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pub use librashader::runtime::d3d11::capi::options::FrameOptionsD3D11;
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use librashader::runtime::{Size, Viewport};
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@ -53,7 +53,7 @@ extern_fn! {
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/// - `out` must be aligned, but may be null, invalid, or uninitialized.
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fn libra_d3d11_filter_chain_create(
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preset: *mut libra_shader_preset_t,
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options: *const FilterChainOptions,
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options: *const FilterChainOptionsD3D11,
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device: *const ID3D11Device,
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out: *mut MaybeUninit<libra_d3d11_filter_chain_t>
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) {
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@ -71,7 +71,7 @@ extern_fn! {
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Some(unsafe { &*options })
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};
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let chain = librashader::runtime::d3d11::FilterChain::load_from_preset(
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let chain = librashader::runtime::d3d11::capi::FilterChainD3D11::load_from_preset(
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unsafe { &*device },
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*preset,
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options,
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@ -102,7 +102,7 @@ extern_fn! {
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viewport: libra_viewport_t,
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out: *const ID3D11RenderTargetView,
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mvp: *const f32,
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opt: *const FrameOptions
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opt: *const FrameOptionsD3D11
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) mut |chain| {
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assert_some_ptr!(mut chain);
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assert_non_null!(out);
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@ -9,8 +9,8 @@ use std::mem::MaybeUninit;
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use std::ptr::NonNull;
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use std::slice;
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pub use librashader::runtime::gl::options::FilterChainOptions;
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pub use librashader::runtime::gl::options::FrameOptions;
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pub use librashader::runtime::gl::capi::options::FilterChainOptionsGL;
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pub use librashader::runtime::gl::capi::options::FrameOptionsGL;
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use librashader::runtime::{Size, Viewport};
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/// A GL function loader that librashader needs to be initialized with.
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@ -81,7 +81,7 @@ extern_fn! {
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/// - `out` must be aligned, but may be null, invalid, or uninitialized.
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fn libra_gl_filter_chain_create(
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preset: *mut libra_shader_preset_t,
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options: *const FilterChainOptions,
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options: *const FilterChainOptionsGL,
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out: *mut MaybeUninit<libra_gl_filter_chain_t>
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) {
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assert_non_null!(preset);
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@ -97,7 +97,7 @@ extern_fn! {
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Some(unsafe { &*options })
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};
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let chain = librashader::runtime::gl::FilterChain::load_from_preset(*preset, options)?;
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let chain = librashader::runtime::gl::capi::FilterChainGL::load_from_preset(*preset, options)?;
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unsafe {
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out.write(MaybeUninit::new(NonNull::new(Box::into_raw(Box::new(
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@ -124,7 +124,7 @@ extern_fn! {
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viewport: libra_viewport_t,
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out: libra_draw_framebuffer_gl_t,
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mvp: *const f32,
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opt: *const FrameOptions
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opt: *const FrameOptionsGL
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) mut |chain| {
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assert_some_ptr!(mut chain);
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let image: GLImage = image.into();
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@ -19,7 +19,7 @@ use std::path::Path;
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use crate::error::FilterChainError;
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use crate::filter_pass::{ConstantBufferBinding, FilterPass};
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use crate::framebuffer::OwnedFramebuffer;
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use crate::options::{FilterChainOptions, FrameOptions};
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use crate::options::{FilterChainOptionsD3D11, FrameOptionsD3D11};
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use crate::quad_render::DrawQuad;
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use crate::render_target::RenderTarget;
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use crate::samplers::SamplerSet;
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@ -47,7 +47,7 @@ type ShaderPassMeta = (
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);
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/// A Direct3D 11 filter chain.
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pub struct FilterChain {
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pub struct FilterChainD3D11 {
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pub(crate) common: FilterCommon,
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pub(crate) passes: Vec<FilterPass>,
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pub(crate) output_framebuffers: Box<[OwnedFramebuffer]>,
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@ -74,13 +74,13 @@ pub(crate) struct FilterCommon {
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pub disable_mipmaps: bool,
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}
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impl FilterChain {
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impl FilterChainD3D11 {
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/// Load the shader preset at the given path into a filter chain.
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pub fn load_from_path(
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device: &ID3D11Device,
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path: impl AsRef<Path>,
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options: Option<&FilterChainOptions>,
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) -> error::Result<FilterChain> {
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options: Option<&FilterChainOptionsD3D11>,
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) -> error::Result<FilterChainD3D11> {
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// load passes from preset
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let preset = ShaderPreset::try_parse(path)?;
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Self::load_from_preset(device, preset, options)
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@ -90,16 +90,16 @@ impl FilterChain {
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pub fn load_from_preset(
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device: &ID3D11Device,
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preset: ShaderPreset,
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options: Option<&FilterChainOptions>,
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) -> error::Result<FilterChain> {
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let (passes, semantics) = FilterChain::load_preset(preset.shaders, &preset.textures)?;
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options: Option<&FilterChainOptionsD3D11>,
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) -> error::Result<FilterChainD3D11> {
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let (passes, semantics) = FilterChainD3D11::load_preset(preset.shaders, &preset.textures)?;
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let use_deferred_context = options.map(|f| f.use_deferred_context).unwrap_or(false);
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let samplers = SamplerSet::new(device)?;
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// initialize passes
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let filters = FilterChain::init_passes(device, passes, &semantics)?;
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let filters = FilterChainD3D11::init_passes(device, passes, &semantics)?;
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let mut immediate_context = None;
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unsafe {
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@ -154,15 +154,15 @@ impl FilterChain {
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feedback_textures.resize_with(filters.len(), || None);
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// load luts
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let luts = FilterChain::load_luts(device, ¤t_context, &preset.textures)?;
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let luts = FilterChainD3D11::load_luts(device, ¤t_context, &preset.textures)?;
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let (history_framebuffers, history_textures) =
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FilterChain::init_history(device, ¤t_context, &filters)?;
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FilterChainD3D11::init_history(device, ¤t_context, &filters)?;
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let draw_quad = DrawQuad::new(device, ¤t_context)?;
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// todo: make vbo: d3d11.c 1376
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Ok(FilterChain {
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Ok(FilterChainD3D11 {
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passes: filters,
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output_framebuffers: output_framebuffers.into_boxed_slice(),
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feedback_framebuffers: feedback_framebuffers.into_boxed_slice(),
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@ -194,7 +194,7 @@ impl FilterChain {
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}
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}
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impl FilterChain {
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impl FilterChainD3D11 {
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fn create_constant_buffer(device: &ID3D11Device, size: u32) -> error::Result<ID3D11Buffer> {
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unsafe {
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let buffer = device.CreateBuffer(
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@ -247,7 +247,7 @@ impl FilterChain {
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)?;
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let ubo_cbuffer = if let Some(ubo) = &reflection.ubo && ubo.size != 0 {
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let buffer = FilterChain::create_constant_buffer(device, ubo.size)?;
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let buffer = FilterChainD3D11::create_constant_buffer(device, ubo.size)?;
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Some(ConstantBufferBinding {
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binding: ubo.binding,
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size: ubo.size,
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@ -259,7 +259,7 @@ impl FilterChain {
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};
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let push_cbuffer = if let Some(push) = &reflection.push_constant && push.size != 0 {
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let buffer = FilterChain::create_constant_buffer(device, push.size)?;
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let buffer = FilterChainD3D11::create_constant_buffer(device, push.size)?;
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Some(ConstantBufferBinding {
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binding: if ubo_cbuffer.is_some() { 1 } else { 0 },
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size: push.size,
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@ -468,7 +468,7 @@ impl FilterChain {
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input: D3D11InputView,
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viewport: &Viewport<D3D11OutputView>,
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frame_count: usize,
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options: Option<&FrameOptions>,
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options: Option<&FrameOptionsD3D11>,
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) -> error::Result<()> {
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let passes = &mut self.passes[0..self.common.config.passes_enabled];
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if let Some(options) = options {
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@ -225,9 +225,9 @@ pub mod d3d11_hello_triangle {
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use super::*;
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use std::path::Path;
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use crate::filter_chain::FilterChain;
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use crate::filter_chain::FilterChainD3D11;
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use crate::options::FilterChainOptions;
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use crate::options::FilterChainOptionsD3D11;
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use crate::texture::D3D11InputView;
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use crate::viewport::Viewport;
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use librashader_common::{Size, Viewport};
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@ -240,7 +240,7 @@ pub mod d3d11_hello_triangle {
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pub device: ID3D11Device,
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pub context: ID3D11DeviceContext,
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pub resources: Option<Resources>,
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pub filter: FilterChain,
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pub filter: FilterChainD3D11,
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}
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pub struct Resources {
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@ -267,10 +267,10 @@ pub mod d3d11_hello_triangle {
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impl Sample {
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pub(crate) fn new(
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filter: impl AsRef<Path>,
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filter_options: Option<&FilterChainOptions>,
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filter_options: Option<&FilterChainOptionsD3D11>,
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) -> Result<Self> {
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let (dxgi_factory, device, context) = create_device()?;
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let filter = FilterChain::load_from_path(&device, filter, filter_options).unwrap();
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let filter = FilterChainD3D11::load_from_path(&device, filter, filter_options).unwrap();
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Ok(Sample {
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filter,
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dxgi_factory,
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@ -16,21 +16,21 @@ mod samplers;
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mod texture;
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mod util;
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pub use filter_chain::FilterChain;
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pub use filter_chain::FilterChainD3D11;
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pub use texture::D3D11InputView;
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pub use texture::D3D11OutputView;
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::options::FilterChainOptions;
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use crate::options::FilterChainOptionsD3D11;
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#[test]
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fn triangle_d3d11() {
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let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/basic.slangp",
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Some(&FilterChainOptions {
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Some(&FilterChainOptionsD3D11 {
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use_deferred_context: false,
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force_no_mipmaps: false,
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}),
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@ -3,7 +3,7 @@
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/// Options for each Direct3D11 shader frame.
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FrameOptions {
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pub struct FrameOptionsD3D11 {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of the frame. 1 should be vertical.
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@ -13,7 +13,7 @@ pub struct FrameOptions {
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/// Options for Direct3D11 filter chain creation.
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FilterChainOptions {
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pub struct FilterChainOptionsD3D11 {
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/// Use a deferred context to record shader rendering state.
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///
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/// The deferred context will be executed on the immediate context
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@ -1,8 +1,8 @@
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use crate::FilterChain;
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use crate::FilterChainD3D11;
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use librashader_runtime::parameters::FilterChainParameters;
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use std::collections::hash_map::Iter;
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impl FilterChainParameters for FilterChain {
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impl FilterChainParameters for FilterChainD3D11 {
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fn get_enabled_pass_count(&self) -> usize {
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self.common.config.passes_enabled
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}
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@ -2,14 +2,14 @@ use crate::binding::{GlUniformStorage, UniformLocation, VariableLocation};
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use crate::error::FilterChainError;
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use crate::filter_pass::FilterPass;
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use crate::gl::{DrawQuad, Framebuffer, FramebufferInterface, GLInterface, LoadLut, UboRing};
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use crate::options::{FilterChainOptions, FrameOptions};
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use crate::options::{FilterChainOptionsGL, FrameOptionsGL};
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use crate::render_target::RenderTarget;
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use crate::samplers::SamplerSet;
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use crate::texture::Texture;
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use crate::util::{gl_get_version, gl_u16_to_version};
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use crate::{error, util, GLImage};
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use gl::types::{GLenum, GLint, GLuint};
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use librashader_common::{FilterMode, Size, Viewport, WrapMode};
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use gl::types::{GLint, GLuint};
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use librashader_common::{FilterMode, Viewport, WrapMode};
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use librashader_preprocess::ShaderSource;
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use librashader_presets::{ShaderPassConfig, ShaderPreset, TextureConfig};
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use librashader_reflect::back::cross::{CrossGlslContext, GlslVersion};
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@ -91,7 +91,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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/// Load a filter chain from a pre-parsed `ShaderPreset`.
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pub(crate) fn load_from_preset(
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preset: ShaderPreset,
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options: Option<&FilterChainOptions>,
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options: Option<&FilterChainOptionsGL>,
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) -> error::Result<Self> {
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let (passes, semantics) = Self::load_preset(preset.shaders, &preset.textures)?;
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@ -421,7 +421,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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count: usize,
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viewport: &Viewport<&Framebuffer>,
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input: &GLImage,
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options: Option<&FrameOptions>,
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options: Option<&FrameOptionsGL>,
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) -> error::Result<()> {
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// limit number of passes to those enabled.
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let passes = &mut self.passes[0..self.common.config.passes_enabled];
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@ -1,11 +1,11 @@
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use gl::types::{GLenum, GLuint};
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use std::panic::catch_unwind;
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use std::path::Path;
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use crate::error::{FilterChainError, Result};
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use crate::filter_chain::filter_impl::FilterChainImpl;
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use crate::filter_chain::inner::FilterChainDispatch;
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use crate::options::{FilterChainOptions, FrameOptions};
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use crate::options::{FilterChainOptionsGL, FrameOptionsGL};
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use crate::{Framebuffer, GLImage};
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use librashader_presets::ShaderPreset;
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@ -14,18 +14,18 @@ mod inner;
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mod parameters;
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pub(crate) use filter_impl::FilterCommon;
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use librashader_common::{Size, Viewport};
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use librashader_common::{Viewport};
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/// An OpenGL filter chain.
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pub struct FilterChain {
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pub struct FilterChainGL {
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pub(in crate::filter_chain) filter: FilterChainDispatch,
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}
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impl FilterChain {
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impl FilterChainGL {
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/// Load a filter chain from a pre-parsed `ShaderPreset`.
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pub fn load_from_preset(
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preset: ShaderPreset,
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options: Option<&FilterChainOptions>,
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options: Option<&FilterChainOptionsGL>,
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) -> Result<Self> {
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let result = catch_unwind(|| {
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if let Some(options) = options && options.use_dsa {
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@ -48,7 +48,7 @@ impl FilterChain {
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/// Load the shader preset at the given path into a filter chain.
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pub fn load_from_path(
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path: impl AsRef<Path>,
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options: Option<&FilterChainOptions>,
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options: Option<&FilterChainOptionsGL>,
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) -> Result<Self> {
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// load passes from preset
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let preset = ShaderPreset::try_parse(path)?;
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@ -64,7 +64,7 @@ impl FilterChain {
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input: &GLImage,
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viewport: &Viewport<&Framebuffer>,
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frame_count: usize,
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options: Option<&FrameOptions>,
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options: Option<&FrameOptionsGL>,
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) -> Result<()> {
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match &mut self.filter {
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FilterChainDispatch::DirectStateAccess(p) => {
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@ -1,7 +1,7 @@
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use crate::filter_chain::filter_impl::FilterChainImpl;
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use crate::filter_chain::inner::FilterChainDispatch;
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use crate::gl::GLInterface;
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use crate::FilterChain;
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use crate::FilterChainGL;
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use librashader_runtime::parameters::FilterChainParameters;
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use std::collections::hash_map::Iter;
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@ -23,7 +23,7 @@ impl AsMut<dyn FilterChainParameters + 'static> for FilterChainDispatch {
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}
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}
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impl FilterChainParameters for FilterChain {
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impl FilterChainParameters for FilterChainGL {
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fn get_enabled_pass_count(&self) -> usize {
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self.filter.as_ref().get_enabled_pass_count()
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}
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@ -7,7 +7,7 @@ use glfw::{Context, Glfw, Window, WindowEvent};
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use gl::types::{GLchar, GLenum, GLint, GLsizei, GLuint};
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use librashader_common::Size;
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use crate::filter_chain::FilterChain;
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use crate::filter_chain::FilterChainGL;
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use crate::framebuffer::GLImage;
|
||||
use crate::gl::gl3::CompatibilityGL;
|
||||
use crate::gl::{FramebufferInterface, GLInterface};
|
||||
|
@ -268,7 +268,7 @@ pub fn do_loop(
|
|||
events: Receiver<(f64, WindowEvent)>,
|
||||
triangle_program: GLuint,
|
||||
triangle_vao: GLuint,
|
||||
filter: &mut FilterChain,
|
||||
filter: &mut FilterChainGL,
|
||||
) {
|
||||
let mut framecount = 0;
|
||||
let mut rendered_framebuffer = 0;
|
||||
|
|
|
@ -7,7 +7,7 @@ use glfw::{Context, Glfw, Window, WindowEvent};
|
|||
use gl::types::{GLchar, GLenum, GLint, GLsizei, GLuint};
|
||||
use librashader_common::Size;
|
||||
|
||||
use crate::filter_chain::FilterChain;
|
||||
use crate::filter_chain::FilterChainGL;
|
||||
use crate::framebuffer::GLImage;
|
||||
use crate::gl::gl46::DirectStateAccessGL;
|
||||
use crate::gl::{FramebufferInterface, GLInterface};
|
||||
|
@ -259,7 +259,7 @@ pub fn do_loop(
|
|||
events: Receiver<(f64, WindowEvent)>,
|
||||
triangle_program: GLuint,
|
||||
triangle_vao: GLuint,
|
||||
filter: &mut FilterChain,
|
||||
filter: &mut FilterChainGL,
|
||||
) {
|
||||
let mut framecount = 0;
|
||||
let mut rendered_framebuffer = 0;
|
||||
|
|
|
@ -17,21 +17,21 @@ pub mod error;
|
|||
pub mod options;
|
||||
|
||||
pub use crate::gl::Framebuffer;
|
||||
pub use filter_chain::FilterChain;
|
||||
pub use filter_chain::FilterChainGL;
|
||||
pub use framebuffer::GLImage;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::filter_chain::FilterChain;
|
||||
use crate::options::FilterChainOptions;
|
||||
use crate::filter_chain::FilterChainGL;
|
||||
use crate::options::FilterChainOptionsGL;
|
||||
|
||||
#[test]
|
||||
fn triangle_gl() {
|
||||
let (glfw, window, events, shader, vao) = gl::gl3::hello_triangle::setup();
|
||||
let mut filter = FilterChain::load_from_path(
|
||||
let mut filter = FilterChainGL::load_from_path(
|
||||
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
|
||||
Some(&FilterChainOptions {
|
||||
Some(&FilterChainOptionsGL {
|
||||
gl_version: 0,
|
||||
use_dsa: false,
|
||||
force_no_mipmaps: false,
|
||||
|
@ -45,10 +45,10 @@ mod tests {
|
|||
#[test]
|
||||
fn triangle_gl46() {
|
||||
let (glfw, window, events, shader, vao) = gl::gl46::hello_triangle::setup();
|
||||
let mut filter = FilterChain::load_from_path(
|
||||
let mut filter = FilterChainGL::load_from_path(
|
||||
// "../test/slang-shaders/vhs/VHSPro.slangp",
|
||||
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
|
||||
Some(&FilterChainOptions {
|
||||
Some(&FilterChainOptionsGL {
|
||||
gl_version: 0,
|
||||
use_dsa: true,
|
||||
force_no_mipmaps: false,
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
/// Options for each OpenGL shader frame.
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct FrameOptions {
|
||||
pub struct FrameOptionsGL {
|
||||
/// Whether or not to clear the history buffers.
|
||||
pub clear_history: bool,
|
||||
/// The direction of the frame. 1 should be vertical.
|
||||
|
@ -13,7 +13,7 @@ pub struct FrameOptions {
|
|||
/// Options for filter chain creation.
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct FilterChainOptions {
|
||||
pub struct FilterChainOptionsGL {
|
||||
/// The GLSL version. Should be at least `330`.
|
||||
pub gl_version: u16,
|
||||
/// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+.
|
||||
|
|
|
@ -26,7 +26,7 @@ use librashader_runtime::uniforms::UniformStorage;
|
|||
use rustc_hash::FxHashMap;
|
||||
use std::collections::VecDeque;
|
||||
use std::path::Path;
|
||||
use crate::options::{FilterChainOptions, FrameOptions};
|
||||
use crate::options::{FilterChainOptionsVulkan, FrameOptionsVulkan};
|
||||
|
||||
/// A Vulkan device and metadata that is required by the shader runtime.
|
||||
pub struct VulkanDevice {
|
||||
|
@ -112,7 +112,7 @@ impl TryFrom<(vk::PhysicalDevice, ash::Instance, ash::Device)> for VulkanDevice
|
|||
}
|
||||
|
||||
/// A Vulkan filter chain.
|
||||
pub struct FilterChain {
|
||||
pub struct FilterChainVulkan {
|
||||
pub(crate) common: FilterCommon,
|
||||
passes: Box<[FilterPass]>,
|
||||
vulkan: VulkanDevice,
|
||||
|
@ -188,13 +188,13 @@ impl Drop for FrameResiduals {
|
|||
}
|
||||
}
|
||||
|
||||
impl FilterChain {
|
||||
impl FilterChainVulkan {
|
||||
/// Load the shader preset at the given path into a filter chain.
|
||||
pub fn load_from_path(
|
||||
vulkan: impl TryInto<VulkanDevice, Error = FilterChainError>,
|
||||
path: impl AsRef<Path>,
|
||||
options: Option<&FilterChainOptions>,
|
||||
) -> error::Result<FilterChain> {
|
||||
options: Option<&FilterChainOptionsVulkan>,
|
||||
) -> error::Result<FilterChainVulkan> {
|
||||
// load passes from preset
|
||||
let preset = ShaderPreset::try_parse(path)?;
|
||||
Self::load_from_preset(vulkan, preset, options)
|
||||
|
@ -204,9 +204,9 @@ impl FilterChain {
|
|||
pub fn load_from_preset(
|
||||
vulkan: impl TryInto<VulkanDevice, Error = FilterChainError>,
|
||||
preset: ShaderPreset,
|
||||
options: Option<&FilterChainOptions>,
|
||||
) -> error::Result<FilterChain> {
|
||||
let (passes, semantics) = FilterChain::load_preset(preset.shaders, &preset.textures)?;
|
||||
options: Option<&FilterChainOptionsVulkan>,
|
||||
) -> error::Result<FilterChainVulkan> {
|
||||
let (passes, semantics) = FilterChainVulkan::load_preset(preset.shaders, &preset.textures)?;
|
||||
let device = vulkan.try_into()?;
|
||||
|
||||
let mut frames_in_flight = options.map(|o| o.frames_in_flight).unwrap_or(0);
|
||||
|
@ -217,11 +217,11 @@ impl FilterChain {
|
|||
// initialize passes
|
||||
let filters = Self::init_passes(&device, passes, &semantics, frames_in_flight)?;
|
||||
|
||||
let luts = FilterChain::load_luts(&device, &preset.textures)?;
|
||||
let luts = FilterChainVulkan::load_luts(&device, &preset.textures)?;
|
||||
let samplers = SamplerSet::new(&device.device)?;
|
||||
|
||||
let (history_framebuffers, history_textures) =
|
||||
FilterChain::init_history(&device, &filters)?;
|
||||
FilterChainVulkan::init_history(&device, &filters)?;
|
||||
|
||||
let mut output_framebuffers = Vec::new();
|
||||
output_framebuffers.resize_with(filters.len(), || {
|
||||
|
@ -246,7 +246,7 @@ impl FilterChain {
|
|||
let mut intermediates = Vec::new();
|
||||
intermediates.resize_with(frames_in_flight as usize, || FrameResiduals::new(&device.device));
|
||||
|
||||
Ok(FilterChain {
|
||||
Ok(FilterChainVulkan {
|
||||
common: FilterCommon {
|
||||
luts,
|
||||
samplers,
|
||||
|
@ -584,7 +584,7 @@ impl FilterChain {
|
|||
viewport: &Viewport<VulkanImage>,
|
||||
input: &VulkanImage,
|
||||
cmd: vk::CommandBuffer,
|
||||
options: Option<FrameOptions>,
|
||||
options: Option<FrameOptionsVulkan>,
|
||||
) -> error::Result<()> {
|
||||
let intermediates = &mut self.residuals[count % self.residuals.len()];
|
||||
intermediates.dispose();
|
||||
|
|
|
@ -8,7 +8,7 @@ mod swapchain;
|
|||
mod syncobjects;
|
||||
pub mod vulkan_base;
|
||||
|
||||
use crate::filter_chain::{FilterChain, VulkanDevice};
|
||||
use crate::filter_chain::{FilterChainVulkan, VulkanDevice};
|
||||
use crate::hello_triangle::command::VulkanCommandPool;
|
||||
use crate::hello_triangle::framebuffer::VulkanFramebuffer;
|
||||
use crate::hello_triangle::pipeline::VulkanPipeline;
|
||||
|
@ -48,7 +48,7 @@ impl VulkanWindow {
|
|||
event_loop: EventLoop<()>,
|
||||
window: winit::window::Window,
|
||||
vulkan: VulkanDraw,
|
||||
mut filter_chain: FilterChain,
|
||||
mut filter_chain: FilterChainVulkan,
|
||||
) {
|
||||
let mut counter = 0;
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
|
@ -136,7 +136,7 @@ impl VulkanWindow {
|
|||
vulkan.base.device.cmd_end_render_pass(cmd);
|
||||
}
|
||||
|
||||
fn draw_frame(frame: usize, vulkan: &VulkanDraw, filter: &mut FilterChain) {
|
||||
fn draw_frame(frame: usize, vulkan: &VulkanDraw, filter: &mut FilterChainVulkan) {
|
||||
let index = frame % MAX_FRAMES_IN_FLIGHT;
|
||||
let in_flight = [vulkan.sync.in_flight[index]];
|
||||
let image_available = [vulkan.sync.image_available[index]];
|
||||
|
@ -370,7 +370,7 @@ pub struct VulkanDraw {
|
|||
pub sync: SyncObjects,
|
||||
}
|
||||
|
||||
pub fn main(vulkan: VulkanBase, filter_chain: FilterChain) {
|
||||
pub fn main(vulkan: VulkanBase, filter_chain: FilterChainVulkan) {
|
||||
let event_loop = EventLoopBuilder::new()
|
||||
.with_any_thread(true)
|
||||
.with_dpi_aware(true)
|
||||
|
|
|
@ -19,7 +19,7 @@ mod util;
|
|||
mod vulkan_primitives;
|
||||
mod vulkan_state;
|
||||
|
||||
pub use filter_chain::FilterChain;
|
||||
pub use filter_chain::FilterChainVulkan;
|
||||
pub use filter_chain::VulkanDevice;
|
||||
pub use filter_chain::VulkanInstance;
|
||||
pub use texture::VulkanImage;
|
||||
|
@ -30,7 +30,7 @@ pub mod options;
|
|||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::filter_chain::FilterChain;
|
||||
use crate::filter_chain::FilterChainVulkan;
|
||||
use crate::hello_triangle::vulkan_base::VulkanBase;
|
||||
|
||||
#[test]
|
||||
|
@ -38,7 +38,7 @@ mod tests {
|
|||
let entry = unsafe { ash::Entry::load().unwrap() };
|
||||
let base = VulkanBase::new(entry).unwrap();
|
||||
dbg!("finished");
|
||||
let mut filter = FilterChain::load_from_path(
|
||||
let mut filter = FilterChainVulkan::load_from_path(
|
||||
&base,
|
||||
// "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
|
||||
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
/// Options for each Vulkan shader frame.
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct FrameOptions {
|
||||
pub struct FrameOptionsVulkan {
|
||||
/// Whether or not to clear the history buffers.
|
||||
pub clear_history: bool,
|
||||
/// The direction of the frame. 1 should be vertical.
|
||||
|
@ -13,7 +13,7 @@ pub struct FrameOptions {
|
|||
/// Options for filter chain creation.
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct FilterChainOptions {
|
||||
pub struct FilterChainOptionsVulkan {
|
||||
/// The number of frames in flight to keep. If zero, defaults to three.
|
||||
pub frames_in_flight: u32,
|
||||
/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use crate::FilterChain;
|
||||
use crate::FilterChainVulkan;
|
||||
use librashader_runtime::parameters::FilterChainParameters;
|
||||
use std::collections::hash_map::Iter;
|
||||
|
||||
impl FilterChainParameters for FilterChain {
|
||||
impl FilterChainParameters for FilterChainVulkan {
|
||||
fn get_enabled_pass_count(&self) -> usize {
|
||||
self.common.config.passes_enabled
|
||||
}
|
||||
|
|
|
@ -100,22 +100,73 @@ pub mod runtime {
|
|||
/// Note that the OpenGL runtime requires `gl` to be
|
||||
/// initialized with [`gl::load_with`](https://docs.rs/gl/0.14.0/gl/fn.load_with.html).
|
||||
pub mod gl {
|
||||
pub use librashader_runtime_gl::{
|
||||
options::{
|
||||
FilterChainOptionsGL as FilterChainOptions,
|
||||
FrameOptionsGL as FrameOptions,
|
||||
},
|
||||
FilterChainGL as FilterChain,
|
||||
Framebuffer, GLImage,
|
||||
error
|
||||
};
|
||||
|
||||
#[doc(hidden)]
|
||||
/// Re-exports names to deal with C API conflicts.
|
||||
///
|
||||
/// This is internal to librashader-capi and is exempt from semantic versioning.
|
||||
pub mod capi {
|
||||
pub use librashader_runtime_gl::*;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "d3d11")]
|
||||
/// Shader runtime for Direct3D 11.
|
||||
pub mod d3d11 {
|
||||
pub use librashader_runtime_d3d11::{
|
||||
options::{
|
||||
FilterChainOptionsD3D11 as FilterChainOptions,
|
||||
FrameOptionsD3D11 as FrameOptions,
|
||||
},
|
||||
FilterChainD3D11 as FilterChain,
|
||||
D3D11InputView, D3D11OutputView,
|
||||
error
|
||||
};
|
||||
|
||||
#[doc(hidden)]
|
||||
/// Re-exports names to deal with C API conflicts.
|
||||
///
|
||||
/// This is internal to librashader-capi and is exempt from semantic versioning.
|
||||
pub mod capi {
|
||||
pub use librashader_runtime_d3d11::*;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "vk")]
|
||||
/// Shader runtime for Vulkan 1.3+.
|
||||
pub mod vk {
|
||||
pub use librashader_runtime_vk::{
|
||||
options::{
|
||||
FilterChainOptionsVulkan as FilterChainOptions,
|
||||
FrameOptionsVulkan as FrameOptions,
|
||||
},
|
||||
FilterChainVulkan as FilterChain,
|
||||
VulkanImage, VulkanDevice, VulkanInstance,
|
||||
error
|
||||
};
|
||||
|
||||
#[doc(hidden)]
|
||||
/// Re-exports names to deal with C API conflicts.
|
||||
///
|
||||
/// This is internal to librashader-capi and is exempt from semantic versioning.
|
||||
pub mod capi {
|
||||
pub use librashader_runtime_vk::*;
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
/// Helper methods for runtimes.
|
||||
///
|
||||
/// This is internal to librashader runtimes and is exempt from semantic versioning.
|
||||
pub mod helper {
|
||||
pub use librashader_runtime::semantics::insert_lut_semantics;
|
||||
pub use librashader_runtime::semantics::insert_pass_semantics;
|
||||
|
|
Loading…
Reference in a new issue