gl: catch panic if gl not intialized
This commit is contained in:
parent
b928a8068d
commit
4946bfc0dd
3
.gitignore
vendored
3
.gitignore
vendored
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@ -6,3 +6,6 @@
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*.cap
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/.vs/
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librashader_runtime_*.exe
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/test/capi-tests/librashader-capi-tests/.vs/
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/test/capi-tests/librashader-capi-tests/x64/
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/test/capi-tests/librashader-capi-tests/librashader-capi-tests/x64/
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@ -4,6 +4,7 @@ use crate::ctypes::{libra_error_t, libra_gl_filter_chain_t, libra_shader_preset_
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use crate::error::{assert_non_null, assert_some, LibrashaderError};
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use crate::ffi::ffi_body;
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use std::mem::ManuallyDrop;
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use std::panic::catch_unwind;
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use librashader::runtime::FilterChain;
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use librashader::runtime::gl::{Framebuffer, GLImage, Viewport};
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@ -14,7 +15,7 @@ pub type gl_loader_t = unsafe extern "C" fn (*const c_char) -> *const c_void;
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/// Initialize the OpenGL Context for librashader.
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///
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/// ## Safety
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/// Attempting to create a filter chain before initializing the GL context is undefined behaviour.
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/// Attempting to create a filter chain will fail.
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///
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/// Reinitializing the OpenGL context with a different loader immediately invalidates previous filter
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/// chain objects, and drawing with them causes immediate undefined behaviour.
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@ -56,7 +57,9 @@ pub unsafe extern "C" fn libra_gl_create_filter_chain(preset: *mut libra_shader_
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} else {
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Some(unsafe { &*options })
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};
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let chain = librashader::runtime::gl::FilterChainGL::load_from_preset(*preset, options)?;
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unsafe {
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out.write(MaybeUninit::new(ManuallyDrop::new(Some(Box::new(chain)))))
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}
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@ -100,7 +103,6 @@ pub unsafe extern "C" fn libra_gl_filter_chain_frame(chain: *mut libra_gl_filter
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mvp: *const f32,
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) -> libra_error_t {
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ffi_body!(mut |chain| {
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assert_some!(chain);
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let chain = chain.as_mut().unwrap();
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@ -21,6 +21,8 @@ pub enum FilterChainError {
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ShaderReflectError(#[from] ShaderReflectError),
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#[error("lut loading error")]
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LutLoadError(#[from] ImageError),
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#[error("opengl was not initialized")]
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GLLoadError
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}
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pub type Result<T> = std::result::Result<T, FilterChainError>;
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@ -1,3 +1,4 @@
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use std::panic::catch_unwind;
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use std::path::Path;
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use gl::types::{GLenum, GLuint};
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@ -37,16 +38,24 @@ impl FilterChainGL {
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preset: ShaderPreset,
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options: Option<&FilterChainOptionsGL>,
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) -> Result<Self> {
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if let Some(options) = options && options.use_dsa {
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return Ok(Self {
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filter: FilterChainDispatch::DirectStateAccess(FilterChainImpl::load_from_preset(preset, Some(options))?)
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let result = catch_unwind(|| {
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if let Some(options) = options && options.use_dsa {
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return Ok(Self {
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filter: FilterChainDispatch::DirectStateAccess(FilterChainImpl::load_from_preset(preset, Some(options))?)
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})
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}
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Ok(Self {
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filter: FilterChainDispatch::Compatibility(FilterChainImpl::load_from_preset(
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preset, options,
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)?),
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})
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});
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match result {
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Err(_) => {
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return Err(FilterChainError::GLLoadError)
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}
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Ok(res) => res
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}
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Ok(Self {
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filter: FilterChainDispatch::Compatibility(FilterChainImpl::load_from_preset(
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preset, options,
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)?),
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})
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}
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/// Load the shader preset at the given path into a filter chain.
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.32912.340
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "librashader-capi-tests", "librashader-capi-tests\librashader-capi-tests.vcxproj", "{0B017393-E288-4467-BEBA-F89F7CD8E5D4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Debug|x64.ActiveCfg = Debug|x64
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Debug|x64.Build.0 = Debug|x64
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Debug|x86.ActiveCfg = Debug|Win32
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Debug|x86.Build.0 = Debug|Win32
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Release|x64.ActiveCfg = Release|x64
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Release|x64.Build.0 = Release|x64
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Release|x86.ActiveCfg = Release|Win32
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{0B017393-E288-4467-BEBA-F89F7CD8E5D4}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {0DC01001-8840-4149-9182-F5FD143BF40E}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,30 @@
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// librashader-capi-tests.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <iostream>
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#include <filesystem>
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#include "librashader.h"
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int main()
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{
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std::cout << "Hello World!\n";
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std::cout << std::filesystem::current_path() << std::endl;
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libra_shader_preset_t preset;
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auto error = libra_load_preset("../../../slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp", &preset);
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libra_preset_print(&preset);
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libra_gl_filter_chain_t chain;
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libra_gl_create_filter_chain(&preset, NULL, &chain);
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return 0;
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}
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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// Debug program: F5 or Debug > Start Debugging menu
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// Tips for Getting Started:
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// 1. Use the Solution Explorer window to add/manage files
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// 2. Use the Team Explorer window to connect to source control
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// 3. Use the Output window to see build output and other messages
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// 4. Use the Error List window to view errors
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// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
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// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
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@ -0,0 +1,153 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{0b017393-e288-4467-beba-f89f7cd8e5d4}</ProjectGuid>
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<RootNamespace>librashadercapitests</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>D:\coding\librashader\librashader-capi;$(IncludePath)</IncludePath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="librashader-capi-tests.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\librashader-capi\librashader.h" />
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</ItemGroup>
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<ItemGroup>
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<Library Include="..\..\..\..\target\debug\librashader_capi.dll.lib" />
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<Library Include="..\..\..\..\target\debug\librashader_capi.lib" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\..\target\debug\librashader_capi.dll">
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<DeploymentContent>true</DeploymentContent>
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</None>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<ItemGroup>
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<ClCompile Include="librashader-capi-tests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Library Include="..\..\..\..\target\debug\librashader_capi.lib" />
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<Library Include="..\..\..\..\target\debug\librashader_capi.dll.lib" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\librashader-capi\librashader.h">
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<Filter>Header Files</Filter>
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<ItemGroup>
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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</Project>
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