d3d11: sketch out filterpass
This commit is contained in:
parent
0806114e12
commit
4e242bf25e
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@ -45,6 +45,7 @@ pub struct FilterChain {
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pub struct Direct3D11 {
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pub(crate) device: ID3D11Device,
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pub(crate) device_context: ID3D11DeviceContext,
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}
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pub struct FilterCommon {
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@ -267,6 +268,13 @@ impl FilterChain {
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// let (history_framebuffers, history_textures) =
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// FilterChain::init_history(&filters, default_filter, default_wrap);
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let mut device_context = None;
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unsafe {
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device.GetImmediateContext(&mut device_context);
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}
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// todo: make vbo: d3d11.c 1376
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Ok(FilterChain {
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passes: filters,
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// output_framebuffers: output_framebuffers.into_boxed_slice(),
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@ -276,6 +284,7 @@ impl FilterChain {
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common: FilterCommon {
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d3d11: Direct3D11 {
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device: device.clone(),
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device_context: device_context.unwrap()
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},
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luts,
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samplers,
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@ -311,8 +320,8 @@ impl FilterChain {
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..Default::default()
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};
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let mut texture = OwnedTexture::new(device, &image, desc)?;
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// todo: update texture d3d11_common: 150
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let mut texture = OwnedTexture::new(device, &image, desc,
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texture.filter_mode, texture.wrap_mode)?;
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luts.insert(index, texture);
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}
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Ok(luts)
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@ -1,20 +1,19 @@
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use crate::filter_chain::FilterCommon;
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use crate::texture::{ExternalTexture, OwnedTexture};
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use crate::texture::{Texture, OwnedTexture};
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use librashader_common::Size;
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use librashader_preprocess::ShaderSource;
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use librashader_presets::ShaderPassConfig;
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use librashader_reflect::back::cross::GlslangHlslContext;
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use librashader_reflect::back::ShaderCompilerOutput;
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use librashader_reflect::reflect::semantics::{
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BindingStage, MemberOffset, TextureBinding, TextureSemantics, UniformBinding, UniformSemantic,
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VariableSemantics,
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};
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use librashader_reflect::reflect::semantics::{BindingStage, MAX_BINDINGS_COUNT, MemberOffset, TextureBinding, TextureSemantics, UniformBinding, UniformSemantic, VariableSemantics};
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use librashader_reflect::reflect::ShaderReflection;
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use rustc_hash::FxHashMap;
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use std::error::Error;
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use windows::core::ConstBuffer;
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use windows::Win32::Graphics::Direct3D::ID3DBlob;
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use windows::Win32::Graphics::Direct3D11::{ID3D11Buffer, ID3D11PixelShader, ID3D11SamplerState, ID3D11ShaderResourceView, ID3D11VertexShader, D3D11_MAP_WRITE_DISCARD, ID3D11InputLayout};
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use crate::render_target::RenderTarget;
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use crate::samplers::SamplerSet;
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pub struct ConstantBufferBinding {
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pub binding: u32,
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@ -77,14 +76,14 @@ impl FilterPass {
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}
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fn bind_texture(
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samplers: &SamplerSet,
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texture_binding: &mut [Option<ID3D11ShaderResourceView>; 16],
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sampler_binding: &mut [Option<ID3D11SamplerState>; 16],
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binding: &TextureBinding,
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texture: &ExternalTexture,
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texture: &Texture,
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) {
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texture_binding[binding.binding as usize] = Some(texture.srv.clone());
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// todo: make samplers for all wrapmode/filtermode combos.
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// sampler_binding[binding.binding as usize] = Some(texture.sampler.clone());
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texture_binding[binding.binding as usize] = Some(texture.handle.clone());
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sampler_binding[binding.binding as usize] = Some(samplers.get(texture.wrap_mode, texture.filter).clone());
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}
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// framecount should be pre-modded
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@ -96,10 +95,10 @@ impl FilterPass {
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frame_count: u32,
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frame_direction: i32,
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fb_size: Size<u32>,
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// viewport: &Viewport,
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original: &ExternalTexture,
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source: &ExternalTexture,
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) {
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viewport_size: Size<u32>,
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original: &Texture,
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source: &Texture,
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) -> ([Option<ID3D11ShaderResourceView>; 16], [Option<ID3D11SamplerState>; 16]){
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let mut textures: [Option<ID3D11ShaderResourceView>; 16] = std::array::from_fn(|_| None);
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let mut samplers: [Option<ID3D11SamplerState>; 16] = std::array::from_fn(|_| None);
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@ -124,19 +123,19 @@ impl FilterPass {
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}
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// bind FinalViewportSize
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// if let Some(offset) = self
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// .uniform_bindings
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// .get(&VariableSemantics::FinalViewport.into())
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// {
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// let (buffer, offset) = match offset {
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// MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
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// MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
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// };
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// FilterPass::build_vec4(
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// &mut buffer[offset..][..16],
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// viewport.output.size,
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// )
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// }
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if let Some(offset) = self
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.uniform_bindings
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.get(&VariableSemantics::FinalViewport.into())
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{
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let (buffer, offset) = match offset {
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MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
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MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
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};
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FilterPass::build_vec4(
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&mut buffer[offset..][..16],
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viewport_size,
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)
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}
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// bind FrameCount
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if let Some(offset) = self
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@ -169,7 +168,7 @@ impl FilterPass {
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.texture_meta
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.get(&TextureSemantics::Original.semantics(0))
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{
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FilterPass::bind_texture(&mut textures, &mut samplers, binding, original);
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FilterPass::bind_texture(&parent.samplers, &mut textures, &mut samplers, binding, original);
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}
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//
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// bind OriginalSize
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@ -192,7 +191,7 @@ impl FilterPass {
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.get(&TextureSemantics::Source.semantics(0))
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{
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// eprintln!("setting source binding to {}", binding.binding);
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FilterPass::bind_texture(&mut textures, &mut samplers, binding, source);
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FilterPass::bind_texture(&parent.samplers, &mut textures, &mut samplers, binding, source);
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}
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// bind SourceSize
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@ -213,7 +212,7 @@ impl FilterPass {
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.texture_meta
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.get(&TextureSemantics::OriginalHistory.semantics(0))
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{
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FilterPass::bind_texture(&mut textures, &mut samplers, binding, original);
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FilterPass::bind_texture(&parent.samplers, &mut textures, &mut samplers, binding, original);
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}
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if let Some(offset) = self
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@ -346,31 +345,32 @@ impl FilterPass {
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}
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// bind luts
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// for (index, lut) in &parent.luts {
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// if let Some(binding) = self
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// .reflection
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// .meta
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// .texture_meta
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// .get(&TextureSemantics::User.semantics(*index))
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// {
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// FilterPass::bind_texture(binding, lut);
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// }
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//
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// if let Some((location, offset)) = self
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// .uniform_bindings
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// .get(&TextureSemantics::User.semantics(*index).into())
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// {
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// let (buffer, offset) = match offset {
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// MemberOffset::Ubo(offset) => (&mut self.uniform_buffer, *offset),
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// MemberOffset::PushConstant(offset) => (&mut self.push_buffer, *offset),
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// };
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// FilterPass::build_vec4(
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// location.location(),
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// &mut buffer[offset..][..16],
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// lut.image.size,
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// );
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// }
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// }
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for (index, lut) in &parent.luts {
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if let Some(binding) = self
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.reflection
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.meta
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.texture_meta
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.get(&TextureSemantics::User.semantics(*index))
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{
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FilterPass::bind_texture(&parent.samplers, &mut textures, &mut samplers, binding, &lut.image);
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}
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if let Some(offset) = self
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.uniform_bindings
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.get(&TextureSemantics::User.semantics(*index).into())
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{
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let (buffer, offset) = match offset {
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MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
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MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
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};
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FilterPass::build_vec4(
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&mut buffer[offset..][..16],
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lut.image.size,
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);
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}
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}
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(textures, samplers)
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}
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pub fn draw(
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@ -379,7 +379,81 @@ impl FilterPass {
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parent: &FilterCommon,
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frame_count: u32,
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frame_direction: i32,
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viewport: &Size<u32>,
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original: &Texture,
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source: &Texture,
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output: RenderTarget,
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) -> std::result::Result<(), Box<dyn Error>> {
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let device = &parent.d3d11.device;
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let context = &parent.d3d11.device_context;
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unsafe {
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context.IASetInputLayout(&self.vertex_layout);
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context.VSSetShader(&self.vertex_shader, None);
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context.PSSetShader(&self.pixel_shader, None);
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}
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let (textures, samplers) = self.build_semantics(pass_index, parent, output.mvp, frame_count, frame_direction,
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output.output.size, *viewport, original, source);
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if let Some(ubo) = &self.uniform_buffer.binding {
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// upload uniforms
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unsafe {
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let map = context.Map(&ubo.buffer, 0, D3D11_MAP_WRITE_DISCARD, 0)?;
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std::ptr::copy_nonoverlapping(self.uniform_buffer.storage.as_ptr(), map.pData.cast(), ubo.size as usize);
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context.Unmap(&ubo.buffer, 0);
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}
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if ubo.stage_mask.contains(BindingStage::VERTEX) {
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unsafe {
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context.VSSetConstantBuffers(ubo.binding, Some(&[Some(ubo.buffer.clone())]))
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}
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}
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if ubo.stage_mask.contains(BindingStage::FRAGMENT) {
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unsafe {
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context.PSSetConstantBuffers(ubo.binding, Some(&[Some(ubo.buffer.clone())]))
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}
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}
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}
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if let Some(push) = &self.push_buffer.binding {
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// upload push constants
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unsafe {
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let map = context.Map(&push.buffer, 0, D3D11_MAP_WRITE_DISCARD, 0)?;
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std::ptr::copy_nonoverlapping(self.push_buffer.storage.as_ptr(), map.pData.cast(), push.size as usize);
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context.Unmap(&push.buffer, 0);
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}
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if push.stage_mask.contains(BindingStage::VERTEX) {
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unsafe {
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context.VSSetConstantBuffers(push.binding, Some(&[Some(push.buffer.clone())]))
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}
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}
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if push.stage_mask.contains(BindingStage::FRAGMENT) {
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unsafe {
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context.PSSetConstantBuffers(push.binding, Some(&[Some(push.buffer.clone())]))
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}
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}
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}
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unsafe {
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// reset RTVs
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context.OMSetRenderTargets(None, None);
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}
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unsafe {
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context.PSSetShaderResources(0, Some(&textures));
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context.PSSetSamplers(0, Some(&samplers));
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context.OMSetRenderTargets(Some(&[Some(output.output.rtv.clone())]), None);
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context.RSSetViewports(Some(&[output.output.viewport.clone()]))
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}
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unsafe {
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// must be under primitive topology trianglestrip with quad
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context.Draw(4, 0);
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}
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Ok(())
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}
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}
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16
librashader-runtime-d3d11/src/framebuffer.rs
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16
librashader-runtime-d3d11/src/framebuffer.rs
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@ -0,0 +1,16 @@
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use windows::Win32::Graphics::Direct3D11::{D3D11_VIEWPORT, ID3D11RenderTargetView, ID3D11ShaderResourceView, ID3D11Texture2D};
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use librashader_common::Size;
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#[derive(Debug, Clone)]
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pub struct OwnedFramebuffer {
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pub srv: ID3D11ShaderResourceView,
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pub rtv: ID3D11RenderTargetView,
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pub texture: ID3D11Texture2D,
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}
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#[derive(Debug, Clone)]
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pub struct OutputFramebuffer {
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pub rtv: ID3D11RenderTargetView,
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pub size: Size<u32>,
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pub viewport: D3D11_VIEWPORT
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}
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@ -23,6 +23,8 @@ mod hello_triangle;
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mod texture;
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mod util;
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mod samplers;
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mod render_target;
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mod framebuffer;
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#[cfg(test)]
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mod tests {
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34
librashader-runtime-d3d11/src/render_target.rs
Normal file
34
librashader-runtime-d3d11/src/render_target.rs
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@ -0,0 +1,34 @@
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use windows::Win32::Graphics::Direct3D11::ID3D11RenderTargetView;
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use librashader_common::Size;
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use crate::framebuffer::{OutputFramebuffer};
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#[rustfmt::skip]
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static DEFAULT_MVP: &[f32] = &[
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2f32, 0.0, 0.0, 0.0,
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0.0, 2.0, 0.0, 0.0,
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0.0, 0.0, 2.0, 0.0,
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-1.0, -1.0, 0.0, 1.0,
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];
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#[derive(Debug, Clone)]
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pub struct RenderTarget<'a> {
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pub mvp: &'a [f32],
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pub output: OutputFramebuffer
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}
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impl<'a> RenderTarget<'a> {
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pub fn new(backbuffer: OutputFramebuffer, mvp: Option<&'a [f32]>) -> Self {
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if let Some(mvp) = mvp {
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RenderTarget {
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output: backbuffer,
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mvp,
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}
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} else {
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RenderTarget {
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output: backbuffer,
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mvp: DEFAULT_MVP,
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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use librashader_common::Size;
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use librashader_common::{FilterMode, Size, WrapMode};
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use windows::Win32::Graphics::Direct3D11::{ID3D11Device, ID3D11SamplerState, ID3D11ShaderResourceView, ID3D11Texture2D, D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_CPU_ACCESS_FLAG, D3D11_CPU_ACCESS_WRITE, D3D11_FORMAT_SUPPORT_RENDER_TARGET, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE, D3D11_FORMAT_SUPPORT_TEXTURE2D, D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DYNAMIC, D3D11_SHADER_RESOURCE_VIEW_DESC, D3D11_SHADER_RESOURCE_VIEW_DESC_0, D3D11_TEX2D_SRV, D3D11_BIND_FLAG, D3D11_RESOURCE_MISC_FLAG, D3D11_USAGE_STAGING, ID3D11DeviceContext, D3D11_SUBRESOURCE_DATA, D3D11_MAP_WRITE, D3D11_BOX};
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use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
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use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
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@ -7,25 +7,25 @@ use crate::util::d3d11_get_closest_format;
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use crate::util::Result;
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#[derive(Debug, Clone)]
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pub struct ExternalTexture {
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pub srv: ID3D11ShaderResourceView,
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pub struct Texture {
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pub handle: ID3D11ShaderResourceView,
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pub size: Size<u32>, // pub image: GlImage,
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pub filter: FilterMode,
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pub wrap_mode: WrapMode,
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// pub mip_filter: FilterMode,
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// pub wrap_mode: WrapMode,
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}
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#[derive(Debug, Clone)]
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pub struct OwnedTexture {
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pub handle: ID3D11Texture2D,
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// pub staging: ID3D11Texture2D,
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pub srv: ID3D11ShaderResourceView,
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pub desc: D3D11_TEXTURE2D_DESC,
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pub size: Size<u32>, // pub image: GlImage,
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// pub filter: FilterMode,
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// pub mip_filter: FilterMode,
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// pub wrap_mode: WrapMode,
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pub image: Texture,
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}
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impl OwnedTexture {
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pub fn new(device: &ID3D11Device, source: &Image, desc: D3D11_TEXTURE2D_DESC) -> Result<OwnedTexture> {
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pub fn new(device: &ID3D11Device, source: &Image, desc: D3D11_TEXTURE2D_DESC, filter: FilterMode, wrap_mode: WrapMode) -> Result<OwnedTexture> {
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let mut desc = D3D11_TEXTURE2D_DESC {
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Width: source.size.width,
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Height: source.size.height,
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@ -133,9 +133,13 @@ impl OwnedTexture {
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Ok(OwnedTexture {
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handle,
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// staging,
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srv,
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desc,
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image: Texture {
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handle: srv,
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size: source.size,
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filter,
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wrap_mode
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}
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})
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}
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}
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