rt(d3d9): fix vertex assignments accidentally searching fragment

This commit is contained in:
chyyran 2024-08-12 01:37:18 -04:00 committed by Ronny Chan
parent 1c6581d737
commit 5ef0055e05

View file

@ -62,7 +62,7 @@ impl ConstantRegister {
.iter()
.find_map(|(mangled_name, register)| {
if context
.fragment_buffers
.vertex_buffers
.contains_uniform(uniform_name, mangled_name)
{
Some(register)