rt(d3d9): fix vertex assignments accidentally searching fragment
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@ -62,7 +62,7 @@ impl ConstantRegister {
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.iter()
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.find_map(|(mangled_name, register)| {
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if context
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.fragment_buffers
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.vertex_buffers
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.contains_uniform(uniform_name, mangled_name)
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{
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Some(register)
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