doc(lib): add wgpu-types to librashader deps
This commit is contained in:
parent
fb2bcc5d52
commit
665570342c
1
Cargo.lock
generated
1
Cargo.lock
generated
|
@ -1716,6 +1716,7 @@ dependencies = [
|
|||
"librashader-runtime-vk",
|
||||
"librashader-runtime-wgpu",
|
||||
"wgpu",
|
||||
"wgpu-types",
|
||||
"windows 0.48.0",
|
||||
]
|
||||
|
||||
|
|
|
@ -27,7 +27,8 @@ librashader-runtime-wgpu = { path = "../librashader-runtime-wgpu", version = "0.
|
|||
librashader-cache = { path = "../librashader-cache", version = "0.2.0-beta.5" }
|
||||
|
||||
ash = { version = "0.37", optional = true }
|
||||
wgpu = { version = "0.19.1", optional = true }
|
||||
wgpu = { version = "0.19", optional = true }
|
||||
wgpu-types = { version = "0.19", optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies.windows]
|
||||
version = "0.48.0"
|
||||
|
@ -46,7 +47,7 @@ runtime-gl = [ "runtime", "reflect-cross", "librashader-common/opengl", "librash
|
|||
runtime-d3d11 = [ "runtime", "reflect-cross","librashader-common/d3d11", "librashader-runtime-d3d11", "windows/Win32_Graphics_Direct3D11" ]
|
||||
runtime-d3d12 = [ "runtime", "reflect-cross", "reflect-dxil", "librashader-common/d3d12", "librashader-runtime-d3d12", "windows/Win32_Graphics_Direct3D12" ]
|
||||
runtime-vk = ["runtime", "reflect-cross", "librashader-common/vulkan", "librashader-runtime-vk", "ash" ]
|
||||
runtime-wgpu = [ "runtime", "reflect-naga", "librashader-common/wgpu", "librashader-runtime-wgpu", "wgpu" ]
|
||||
runtime-wgpu = [ "runtime", "reflect-naga", "librashader-common/wgpu", "librashader-runtime-wgpu", "wgpu", "wgpu-types" ]
|
||||
|
||||
# reflection
|
||||
reflect-cross = ["reflect", "librashader-reflect/cross"]
|
||||
|
|
Loading…
Reference in a new issue