deps: upgrade to windows 0.48.0
This commit is contained in:
parent
70aa4091e0
commit
66b8617764
69
Cargo.lock
generated
69
Cargo.lock
generated
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@ -2552,11 +2552,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
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[[package]]
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name = "windows"
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version = "0.44.0"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9e745dab35a0c4c77aa3ce42d595e13d2003d6902d6b08c9ef5fc326d08da12b"
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checksum = "e686886bc078bc1b0b600cac0147aadb815089b6e4da64016cbd754b6342700f"
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dependencies = [
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"windows-targets",
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"windows-targets 0.48.0",
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]
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[[package]]
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@ -2578,7 +2578,7 @@ version = "0.45.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "75283be5efb2831d37ea142365f009c02ec203cd29a3ebecbc093d52315b66d0"
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dependencies = [
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"windows-targets",
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"windows-targets 0.42.1",
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]
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[[package]]
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@ -2587,21 +2587,42 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8e2522491fbfcd58cc84d47aeb2958948c4b8982e9a2d8a2a35bbaed431390e7"
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dependencies = [
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"windows_aarch64_gnullvm",
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"windows_aarch64_gnullvm 0.42.1",
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"windows_aarch64_msvc 0.42.1",
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"windows_i686_gnu 0.42.1",
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"windows_i686_msvc 0.42.1",
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"windows_x86_64_gnu 0.42.1",
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"windows_x86_64_gnullvm",
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"windows_x86_64_gnullvm 0.42.1",
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"windows_x86_64_msvc 0.42.1",
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]
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[[package]]
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name = "windows-targets"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7b1eb6f0cd7c80c79759c929114ef071b87354ce476d9d94271031c0497adfd5"
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dependencies = [
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"windows_aarch64_gnullvm 0.48.0",
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"windows_aarch64_msvc 0.48.0",
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"windows_i686_gnu 0.48.0",
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"windows_i686_msvc 0.48.0",
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"windows_x86_64_gnu 0.48.0",
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"windows_x86_64_gnullvm 0.48.0",
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"windows_x86_64_msvc 0.48.0",
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]
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[[package]]
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name = "windows_aarch64_gnullvm"
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version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8c9864e83243fdec7fc9c5444389dcbbfd258f745e7853198f365e3c4968a608"
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[[package]]
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name = "windows_aarch64_gnullvm"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "91ae572e1b79dba883e0d315474df7305d12f569b400fcf90581b06062f7e1bc"
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[[package]]
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name = "windows_aarch64_msvc"
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version = "0.36.1"
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@ -2614,6 +2635,12 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4c8b1b673ffc16c47a9ff48570a9d85e25d265735c503681332589af6253c6c7"
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[[package]]
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name = "windows_aarch64_msvc"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b2ef27e0d7bdfcfc7b868b317c1d32c641a6fe4629c171b8928c7b08d98d7cf3"
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[[package]]
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name = "windows_i686_gnu"
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version = "0.36.1"
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@ -2626,6 +2653,12 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "de3887528ad530ba7bdbb1faa8275ec7a1155a45ffa57c37993960277145d640"
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[[package]]
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name = "windows_i686_gnu"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "622a1962a7db830d6fd0a69683c80a18fda201879f0f447f065a3b7467daa241"
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[[package]]
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name = "windows_i686_msvc"
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version = "0.36.1"
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@ -2638,6 +2671,12 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bf4d1122317eddd6ff351aa852118a2418ad4214e6613a50e0191f7004372605"
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[[package]]
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name = "windows_i686_msvc"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4542c6e364ce21bf45d69fdd2a8e455fa38d316158cfd43b3ac1c5b1b19f8e00"
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[[package]]
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name = "windows_x86_64_gnu"
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version = "0.36.1"
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@ -2650,12 +2689,24 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c1040f221285e17ebccbc2591ffdc2d44ee1f9186324dd3e84e99ac68d699c45"
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[[package]]
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name = "windows_x86_64_gnu"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ca2b8a661f7628cbd23440e50b05d705db3686f894fc9580820623656af974b1"
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[[package]]
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name = "windows_x86_64_gnullvm"
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version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "628bfdf232daa22b0d64fdb62b09fcc36bb01f05a3939e20ab73aaf9470d0463"
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[[package]]
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name = "windows_x86_64_gnullvm"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7896dbc1f41e08872e9d5e8f8baa8fdd2677f29468c4e156210174edc7f7b953"
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[[package]]
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name = "windows_x86_64_msvc"
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version = "0.36.1"
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@ -2668,6 +2719,12 @@ version = "0.42.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "447660ad36a13288b1db4d4248e857b510e8c3a225c822ba4fb748c0aafecffd"
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[[package]]
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name = "windows_x86_64_msvc"
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version = "0.48.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a515f5799fe4961cb532f983ce2b23082366b898e52ffbce459c86f67c8378a"
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[[package]]
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name = "winit"
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version = "0.27.5"
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@ -23,7 +23,7 @@ rusqlite = { version = "0.28.0", features = ["bundled"] }
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bytemuck = "1.13.0"
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.44.0"
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version = "0.48.0"
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features = [
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D_Fxc",
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@ -2,6 +2,7 @@
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//! here because of the orphan rule.
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use crate::{CacheKey, Cacheable};
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use windows::core::ComInterface;
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impl CacheKey for windows::Win32::Graphics::Direct3D::ID3DBlob {
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fn hash_bytes(&self) -> &[u8] {
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@ -52,7 +53,7 @@ impl Cacheable for windows::Win32::Graphics::Direct3D::Dxc::IDxcBlob {
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return None;
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};
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Some(blob.into())
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Some(blob.cast().ok()?)
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}
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fn to_bytes(&self) -> Option<Vec<u8>> {
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@ -32,7 +32,7 @@ ash = { version = "0.37.2+1.3.238", optional = true }
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spirv_cross = { package = "librashader-spirv-cross", version = "0.23" }
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.44.0"
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version = "0.48.0"
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optional = true
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[package.metadata.docs.rs]
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@ -27,7 +27,7 @@ num-traits = "0.2.15"
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[target.'cfg(windows)'.dependencies.windows]
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optional = true
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version = "0.44.0"
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version = "0.48.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -1,15 +1,18 @@
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use std::ops::RangeFrom;
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use crate::error::ParsePresetError;
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use crate::parse::Span;
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use nom::branch::alt;
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use nom::bytes::complete::{is_not, take_until};
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use nom::character::complete::{char, line_ending, multispace1, not_line_ending};
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use std::ops::RangeFrom;
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use nom::combinator::{eof, map_res, value};
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use nom::error::{ErrorKind, ParseError};
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use nom::sequence::delimited;
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use nom::{bytes::complete::tag, character::complete::multispace0, IResult, InputIter, InputLength, InputTake, Slice, AsChar};
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use nom::{
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bytes::complete::tag, character::complete::multispace0, AsChar, IResult, InputIter,
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InputLength, InputTake, Slice,
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};
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#[derive(Debug)]
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pub struct Token<'a> {
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@ -51,9 +54,10 @@ fn parse_assignment(input: Span) -> IResult<Span, ()> {
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}
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fn unbalanced_quote<I>(input: I) -> IResult<I, ()>
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where I: Slice<RangeFrom<usize>> + InputIter + InputLength,
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where
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I: Slice<RangeFrom<usize>> + InputIter + InputLength,
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<I as InputIter>::Item: AsChar,
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I: Copy
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I: Copy,
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{
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if let Ok((input, _)) = eof::<_, ()>(input) {
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Ok((input, ()))
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@ -530,7 +530,6 @@ pub fn parse_values(
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param_val,
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));
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}
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// very last resort, assume undeclared texture (must have extension)
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else if Path::new(token.value.fragment()).extension().is_some()
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&& ["_mipmap", "_linear", "_wrap_mode", "_repeat_mode"]
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@ -15,7 +15,5 @@ fn parses_all_slang_presets() {
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#[test]
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fn parses_problematic() {
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let path = "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_NDS_DREZ/NDS-[DREZ]-[Native]-[ADV]-[Guest]-[Night].slangp";
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ShaderPreset::try_parse(path)
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.expect(&format!("Failed to parse {}", path));
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ShaderPreset::try_parse(path).expect(&format!("Failed to parse {}", path));
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}
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@ -27,7 +27,7 @@ rayon = "1.6.1"
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array-concat = "0.5.2"
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.44.0"
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version = "0.48.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -35,12 +35,11 @@ features = [
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_Security",
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]
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[target.'cfg(windows)'.dev-dependencies.windows]
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version = "0.44.0"
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version = "0.48.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -51,7 +50,6 @@ features = [
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"Win32_Security",
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"Win32_System_LibraryLoader",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_UI_WindowsAndMessaging",
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]
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@ -190,10 +190,10 @@ impl FilterPass {
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}
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if ubo.stage_mask.contains(BindingStage::VERTEX) {
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unsafe { ctx.VSSetConstantBuffers(ubo.binding, Some(&[ubo.buffer.clone()])) }
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unsafe { ctx.VSSetConstantBuffers(ubo.binding, Some(&[Some(ubo.buffer.clone())])) }
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}
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if ubo.stage_mask.contains(BindingStage::FRAGMENT) {
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unsafe { ctx.PSSetConstantBuffers(ubo.binding, Some(&[ubo.buffer.clone()])) }
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unsafe { ctx.PSSetConstantBuffers(ubo.binding, Some(&[Some(ubo.buffer.clone())])) }
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}
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}
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@ -211,10 +211,14 @@ impl FilterPass {
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}
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if push.stage_mask.contains(BindingStage::VERTEX) {
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unsafe { ctx.VSSetConstantBuffers(push.binding, Some(&[push.buffer.clone()])) }
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unsafe {
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ctx.VSSetConstantBuffers(push.binding, Some(&[Some(push.buffer.clone())]))
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}
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}
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if push.stage_mask.contains(BindingStage::FRAGMENT) {
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unsafe { ctx.PSSetConstantBuffers(push.binding, Some(&[push.buffer.clone()])) }
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unsafe {
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ctx.PSSetConstantBuffers(push.binding, Some(&[Some(push.buffer.clone())]))
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}
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}
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}
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@ -233,7 +237,7 @@ impl FilterPass {
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ctx.PSSetShaderResources(0, Some(std::mem::transmute(textures.as_ref())));
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ctx.PSSetSamplers(0, Some(std::mem::transmute(samplers.as_ref())));
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ctx.OMSetRenderTargets(Some(&[output.output.handle.clone()]), None);
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ctx.OMSetRenderTargets(Some(&[Some(output.output.handle.clone())]), None);
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ctx.RSSetViewports(Some(&[D3D11_VIEWPORT {
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TopLeftX: output.x,
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TopLeftY: output.y,
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|
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@ -5,7 +5,7 @@ use crate::{error, D3D11OutputView};
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use librashader_common::{ImageFormat, Size};
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use librashader_presets::Scale2D;
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use librashader_runtime::scaling::{MipmapSize, ScaleFramebuffer, ViewportSize};
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use windows::core::Interface;
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use windows::core::ComInterface;
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use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Device, ID3D11DeviceContext, ID3D11RenderTargetView, ID3D11ShaderResourceView,
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|
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@ -145,7 +145,7 @@ pub fn d3d11_compile_bound_shader<'a, T, L>(
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factory: ShaderFactory<'a, L, T>,
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) -> error::Result<T>
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where
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L: Into<windows::core::InParam<ID3D11ClassLinkage>>,
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L: windows::core::IntoParam<ID3D11ClassLinkage>,
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{
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unsafe {
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// SAFETY: slice as valid for as long as vs_blob is alive.
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|
|
|
@ -489,10 +489,10 @@ pub mod d3d11_hello_triangle {
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unsafe {
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self.context.VSSetConstantBuffers(
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buffer_number,
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Some(&[resources.triangle_uniforms.clone()]),
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Some(&[Some(resources.triangle_uniforms.clone())]),
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);
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self.context.OMSetRenderTargets(
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Some(&[resources.renderbufffer_rtv.clone()]),
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Some(&[Some(resources.renderbufffer_rtv.clone())]),
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&resources.depth_stencil_view,
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);
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self.context.RSSetViewports(Some(&[resources.viewport]))
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|
@ -845,7 +845,7 @@ pub mod d3d11_hello_triangle {
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D3D11CreateDevice(
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None,
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D3D_DRIVER_TYPE_HARDWARE,
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HINSTANCE::default(),
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HMODULE::default(),
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D3D11_CREATE_DEVICE_DEBUG,
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Some(&feature_levels),
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D3D11_SDK_VERSION,
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|
|
|
@ -33,7 +33,7 @@ array-concat = "0.5.2"
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rayon = "1.6.1"
|
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|
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[target.'cfg(windows)'.dependencies.windows]
|
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version = "0.44.0"
|
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version = "0.48.0"
|
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features = [
|
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"Win32_Foundation",
|
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"Win32_Graphics_Dxgi_Common",
|
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|
@ -41,12 +41,11 @@ features = [
|
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"Win32_Graphics_Direct3D12",
|
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"Win32_Graphics_Direct3D_Dxc",
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"Win32_System_Threading",
|
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"Win32_System_WindowsProgramming",
|
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"Win32_Security",
|
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]
|
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|
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[target.'cfg(windows)'.dev-dependencies.windows]
|
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version = "0.44.0"
|
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version = "0.48.0"
|
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features = [
|
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"Win32_Foundation",
|
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"Win32_Graphics_Dxgi_Common",
|
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|
@ -60,7 +59,6 @@ features = [
|
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"Win32_System_Threading",
|
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"Win32_UI_WindowsAndMessaging",
|
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"Win32_System_Threading",
|
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"Win32_System_WindowsProgramming",
|
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]
|
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|
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[[test]]
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|
|
|
@ -29,8 +29,9 @@ use librashader_runtime::uniforms::UniformStorage;
|
|||
use rustc_hash::FxHashMap;
|
||||
use spirv_cross::hlsl::ShaderModel;
|
||||
use std::collections::VecDeque;
|
||||
use std::mem::ManuallyDrop;
|
||||
use std::path::Path;
|
||||
use windows::core::Interface;
|
||||
use windows::core::ComInterface;
|
||||
use windows::Win32::Foundation::CloseHandle;
|
||||
use windows::Win32::Graphics::Direct3D::Dxc::{
|
||||
CLSID_DxcCompiler, CLSID_DxcLibrary, CLSID_DxcValidator, DxcCreateInstance, IDxcCompiler,
|
||||
|
@ -38,13 +39,12 @@ use windows::Win32::Graphics::Direct3D::Dxc::{
|
|||
};
|
||||
use windows::Win32::Graphics::Direct3D12::{
|
||||
ID3D12CommandAllocator, ID3D12CommandQueue, ID3D12DescriptorHeap, ID3D12Device, ID3D12Fence,
|
||||
ID3D12GraphicsCommandList, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_DESC,
|
||||
D3D12_COMMAND_QUEUE_FLAG_NONE, D3D12_FENCE_FLAG_NONE,
|
||||
ID3D12GraphicsCommandList, ID3D12Resource, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
D3D12_COMMAND_QUEUE_DESC, D3D12_COMMAND_QUEUE_FLAG_NONE, D3D12_FENCE_FLAG_NONE,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET,
|
||||
};
|
||||
use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_UNKNOWN;
|
||||
use windows::Win32::System::Threading::{CreateEventA, WaitForSingleObject};
|
||||
use windows::Win32::System::WindowsProgramming::INFINITE;
|
||||
use windows::Win32::System::Threading::{CreateEventA, WaitForSingleObject, INFINITE};
|
||||
|
||||
use librashader_cache::CachedCompilation;
|
||||
use librashader_runtime::framebuffer::FramebufferInit;
|
||||
|
@ -101,6 +101,7 @@ pub(crate) struct FrameResiduals {
|
|||
outputs: Vec<OutputDescriptor>,
|
||||
mipmaps: Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>,
|
||||
mipmap_luts: Vec<D3D12MipmapGen>,
|
||||
resources: Vec<ManuallyDrop<Option<ID3D12Resource>>>,
|
||||
}
|
||||
|
||||
impl FrameResiduals {
|
||||
|
@ -109,6 +110,7 @@ impl FrameResiduals {
|
|||
outputs: Vec::new(),
|
||||
mipmaps: Vec::new(),
|
||||
mipmap_luts: Vec::new(),
|
||||
resources: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,9 +129,16 @@ impl FrameResiduals {
|
|||
self.mipmaps.extend(handles)
|
||||
}
|
||||
|
||||
pub fn dispose_resource(&mut self, resource: ManuallyDrop<Option<ID3D12Resource>>) {
|
||||
self.resources.push(resource)
|
||||
}
|
||||
|
||||
pub fn dispose(&mut self) {
|
||||
self.outputs.clear();
|
||||
self.mipmaps.clear();
|
||||
for resource in self.resources.drain(..) {
|
||||
drop(ManuallyDrop::into_inner(resource))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,7 +187,7 @@ impl FilterChainD3D12 {
|
|||
let filter_chain = Self::load_from_preset_deferred(preset, device, &cmd, options)?;
|
||||
|
||||
cmd.Close()?;
|
||||
queue.ExecuteCommandLists(&[cmd.cast()?]);
|
||||
queue.ExecuteCommandLists(&[Some(cmd.cast()?)]);
|
||||
queue.Signal(&fence, 1)?;
|
||||
|
||||
if fence.GetCompletedValue() < 1 {
|
||||
|
@ -338,7 +347,7 @@ impl FilterChainD3D12 {
|
|||
cmd: &ID3D12GraphicsCommandList,
|
||||
staging_heap: &mut D3D12DescriptorHeap<CpuStagingHeap>,
|
||||
mipmap_heap: &mut D3D12DescriptorHeap<ResourceWorkHeap>,
|
||||
trash: &mut FrameResiduals,
|
||||
gc: &mut FrameResiduals,
|
||||
textures: &[TextureConfig],
|
||||
) -> error::Result<FxHashMap<usize, LutTexture>> {
|
||||
// use separate mipgen to load luts.
|
||||
|
@ -359,11 +368,13 @@ impl FilterChainD3D12 {
|
|||
texture.filter_mode,
|
||||
texture.wrap_mode,
|
||||
texture.mipmap,
|
||||
gc
|
||||
)?;
|
||||
luts.insert(index, texture);
|
||||
}
|
||||
|
||||
let residual_mipmap = mipmap_gen.mipmapping_context(cmd, mipmap_heap, |context| {
|
||||
let (residual_mipmap, residual_barrier) =
|
||||
mipmap_gen.mipmapping_context(cmd, mipmap_heap, |context| {
|
||||
for lut in luts.values() {
|
||||
lut.generate_mipmaps(context)?;
|
||||
}
|
||||
|
@ -371,8 +382,12 @@ impl FilterChainD3D12 {
|
|||
Ok::<(), FilterChainError>(())
|
||||
})?;
|
||||
|
||||
trash.dispose_mipmap_handles(residual_mipmap);
|
||||
trash.dispose_mipmap_gen(mipmap_gen);
|
||||
gc.dispose_mipmap_handles(residual_mipmap);
|
||||
gc.dispose_mipmap_gen(mipmap_gen);
|
||||
|
||||
for barrier in residual_barrier {
|
||||
gc.dispose_resource(barrier.pResource)
|
||||
}
|
||||
|
||||
Ok(luts)
|
||||
}
|
||||
|
@ -530,7 +545,7 @@ impl FilterChainD3D12 {
|
|||
);
|
||||
}
|
||||
unsafe {
|
||||
back.copy_from(cmd, input)?;
|
||||
back.copy_from(cmd, input, &mut self.residuals)?;
|
||||
}
|
||||
self.history_framebuffers.push_front(back);
|
||||
}
|
||||
|
@ -644,7 +659,10 @@ impl FilterChainD3D12 {
|
|||
let (pass, last) = passes.split_at_mut(passes_len - 1);
|
||||
|
||||
unsafe {
|
||||
let heaps = [self.work_heap.clone(), self.sampler_heap.clone()];
|
||||
let heaps = [
|
||||
Some(self.work_heap.clone()),
|
||||
Some(self.sampler_heap.clone()),
|
||||
];
|
||||
cmd.SetDescriptorHeaps(&heaps);
|
||||
cmd.SetGraphicsRootSignature(&self.common.root_signature.handle);
|
||||
self.common.mipmap_gen.pin_root_signature(cmd);
|
||||
|
@ -698,7 +716,7 @@ impl FilterChainD3D12 {
|
|||
);
|
||||
|
||||
if target.max_mipmap > 1 && !self.disable_mipmaps {
|
||||
let residuals = self.common.mipmap_gen.mipmapping_context(
|
||||
let (residuals, residual_uav) = self.common.mipmap_gen.mipmapping_context(
|
||||
cmd,
|
||||
&mut self.mipmap_heap,
|
||||
|ctx| {
|
||||
|
@ -713,6 +731,9 @@ impl FilterChainD3D12 {
|
|||
)?;
|
||||
|
||||
self.residuals.dispose_mipmap_handles(residuals);
|
||||
for uav in residual_uav {
|
||||
self.residuals.dispose_resource(uav.pResource)
|
||||
}
|
||||
}
|
||||
|
||||
self.residuals.dispose_output(view.descriptor);
|
||||
|
|
|
@ -17,7 +17,7 @@ use librashader_runtime::render_target::RenderTarget;
|
|||
use librashader_runtime::uniforms::{NoUniformBinder, UniformStorage};
|
||||
use rustc_hash::FxHashMap;
|
||||
use std::ops::Deref;
|
||||
use windows::core::Interface;
|
||||
use windows::core::ComInterface;
|
||||
use windows::Win32::Foundation::RECT;
|
||||
use windows::Win32::Graphics::Direct3D12::{
|
||||
ID3D12GraphicsCommandList, ID3D12GraphicsCommandList4, D3D12_RENDER_PASS_BEGINNING_ACCESS,
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
use crate::descriptor_heap::{CpuStagingHeap, D3D12DescriptorHeap, RenderTargetHeap};
|
||||
use crate::error::{assume_d3d12_init, FilterChainError};
|
||||
use crate::filter_chain::FrameResiduals;
|
||||
use crate::texture::{D3D12OutputView, InputTexture};
|
||||
use crate::util::d3d12_get_closest_format;
|
||||
use crate::{error, util};
|
||||
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
|
||||
use librashader_presets::Scale2D;
|
||||
use librashader_runtime::scaling::{MipmapSize, ScaleFramebuffer, ViewportSize};
|
||||
use std::mem::ManuallyDrop;
|
||||
use std::ops::Deref;
|
||||
use windows::Win32::Foundation::RECT;
|
||||
use windows::Win32::Graphics::Direct3D12::{
|
||||
ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_BOX,
|
||||
D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
|
||||
|
@ -138,6 +139,7 @@ impl OwnedImage {
|
|||
&self,
|
||||
cmd: &ID3D12GraphicsCommandList,
|
||||
input: &InputTexture,
|
||||
gc: &mut FrameResiduals,
|
||||
) -> error::Result<()> {
|
||||
let barriers = [
|
||||
util::d3d12_get_resource_transition_subresource(
|
||||
|
@ -157,24 +159,28 @@ impl OwnedImage {
|
|||
unsafe {
|
||||
cmd.ResourceBarrier(&barriers);
|
||||
|
||||
let dst = D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: ManuallyDrop::new(Some(self.handle.clone())),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
SubresourceIndex: 0,
|
||||
},
|
||||
};
|
||||
|
||||
let src = D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: ManuallyDrop::new(Some(input.resource.clone())),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
SubresourceIndex: 0,
|
||||
},
|
||||
};
|
||||
|
||||
cmd.CopyTextureRegion(
|
||||
&D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: windows::core::ManuallyDrop::new(&self.handle),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
SubresourceIndex: 0,
|
||||
},
|
||||
},
|
||||
&dst,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
&D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: windows::core::ManuallyDrop::new(&input.resource),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
SubresourceIndex: 0,
|
||||
},
|
||||
},
|
||||
&src,
|
||||
Some(&D3D12_BOX {
|
||||
left: 0,
|
||||
top: 0,
|
||||
|
@ -184,6 +190,9 @@ impl OwnedImage {
|
|||
back: 1,
|
||||
}),
|
||||
);
|
||||
|
||||
gc.dispose_resource(dst.pResource);
|
||||
gc.dispose_resource(src.pResource);
|
||||
}
|
||||
|
||||
let barriers = [
|
||||
|
@ -204,6 +213,7 @@ impl OwnedImage {
|
|||
unsafe {
|
||||
cmd.ResourceBarrier(&barriers);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -221,17 +231,7 @@ impl OwnedImage {
|
|||
|
||||
let rtv = self.create_render_target_view(heap)?;
|
||||
|
||||
let rect = RECT {
|
||||
left: 0,
|
||||
top: 0,
|
||||
right: self.size.width as i32,
|
||||
bottom: self.size.height as i32,
|
||||
};
|
||||
|
||||
unsafe {
|
||||
// todo: more efficient if we don't pass the rect but.. waiting on windows-rs updates
|
||||
cmd.ClearRenderTargetView(*rtv.descriptor.as_ref(), CLEAR.as_ptr(), &[rect])
|
||||
}
|
||||
unsafe { cmd.ClearRenderTargetView(*rtv.descriptor.as_ref(), CLEAR.as_ptr(), None) }
|
||||
|
||||
util::d3d12_resource_transition(
|
||||
cmd,
|
||||
|
|
|
@ -6,8 +6,10 @@ use librashader_cache::{cache_pipeline, cache_shader_object};
|
|||
use librashader_reflect::back::cross::CrossHlslContext;
|
||||
use librashader_reflect::back::dxil::DxilObject;
|
||||
use librashader_reflect::back::ShaderCompilerOutput;
|
||||
use std::mem::ManuallyDrop;
|
||||
use std::ops::Deref;
|
||||
use widestring::u16cstr;
|
||||
use windows::core::ComInterface;
|
||||
use windows::Win32::Foundation::BOOL;
|
||||
use windows::Win32::Graphics::Direct3D::Dxc::{
|
||||
CLSID_DxcLibrary, DxcCreateInstance, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
|
||||
|
@ -159,7 +161,7 @@ impl D3D12GraphicsPipeline {
|
|||
|
||||
let pipeline_state: ID3D12PipelineState = unsafe {
|
||||
let pipeline_desc = D3D12_GRAPHICS_PIPELINE_STATE_DESC {
|
||||
pRootSignature: windows::core::ManuallyDrop::new(&root_signature.handle),
|
||||
pRootSignature: ManuallyDrop::new(Some(root_signature.handle.clone())),
|
||||
VS: D3D12_SHADER_BYTECODE {
|
||||
pShaderBytecode: vertex_dxil.GetBufferPointer(),
|
||||
BytecodeLength: vertex_dxil.GetBufferSize(),
|
||||
|
@ -224,7 +226,7 @@ impl D3D12GraphicsPipeline {
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
cache_pipeline(
|
||||
let pipeline = cache_pipeline(
|
||||
"d3d12",
|
||||
&[&vertex_dxil, &fragment_dxil, &render_format.0],
|
||||
|cached: Option<Vec<u8>>| {
|
||||
|
@ -234,12 +236,12 @@ impl D3D12GraphicsPipeline {
|
|||
pCachedBlob: cached.as_ptr().cast(),
|
||||
CachedBlobSizeInBytes: cached.len(),
|
||||
},
|
||||
pRootSignature: windows::core::ManuallyDrop::new(
|
||||
&root_signature.handle,
|
||||
),
|
||||
pRootSignature: ManuallyDrop::new(Some(root_signature.handle.clone())),
|
||||
..pipeline_desc
|
||||
};
|
||||
device.CreateGraphicsPipelineState(&pipeline_desc)
|
||||
let pipeline_state = device.CreateGraphicsPipelineState(&pipeline_desc);
|
||||
drop(ManuallyDrop::into_inner(pipeline_desc.pRootSignature));
|
||||
pipeline_state
|
||||
} else {
|
||||
device.CreateGraphicsPipelineState(&pipeline_desc)
|
||||
}
|
||||
|
@ -249,7 +251,12 @@ impl D3D12GraphicsPipeline {
|
|||
Ok(cached_pso)
|
||||
},
|
||||
disable_cache,
|
||||
)?
|
||||
)?;
|
||||
|
||||
// cleanup handle
|
||||
drop(ManuallyDrop::into_inner(pipeline_desc.pRootSignature));
|
||||
|
||||
pipeline
|
||||
};
|
||||
|
||||
unsafe {
|
||||
|
@ -293,8 +300,8 @@ impl D3D12GraphicsPipeline {
|
|||
};
|
||||
let mut new_pipeline = Self::new_from_blobs(
|
||||
device,
|
||||
vertex.into(),
|
||||
fragment.into(),
|
||||
vertex.cast()?,
|
||||
fragment.cast()?,
|
||||
root_sig,
|
||||
format,
|
||||
self.cache_disabled,
|
||||
|
|
|
@ -22,6 +22,7 @@ use windows::Win32::Graphics::Direct3D12::{
|
|||
D3D12_TEX2D_SRV, D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||||
};
|
||||
use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
|
||||
use crate::filter_chain::FrameResiduals;
|
||||
|
||||
pub struct LutTexture {
|
||||
resource: ID3D12Resource,
|
||||
|
@ -31,7 +32,7 @@ pub struct LutTexture {
|
|||
}
|
||||
|
||||
impl LutTexture {
|
||||
pub fn new(
|
||||
pub(crate) fn new(
|
||||
device: &ID3D12Device,
|
||||
heap: &mut D3D12DescriptorHeap<CpuStagingHeap>,
|
||||
cmd: &ID3D12GraphicsCommandList,
|
||||
|
@ -39,6 +40,7 @@ impl LutTexture {
|
|||
filter: FilterMode,
|
||||
wrap_mode: WrapMode,
|
||||
mipmap: bool,
|
||||
gc: &mut FrameResiduals,
|
||||
) -> error::Result<LutTexture> {
|
||||
let miplevels = source.size.calculate_miplevels() as u16;
|
||||
let mut desc = D3D12_RESOURCE_DESC {
|
||||
|
@ -170,7 +172,7 @@ impl LutTexture {
|
|||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
);
|
||||
|
||||
d3d12_update_subresources(cmd, &resource, &upload, 0, 0, 1, &subresource)?;
|
||||
d3d12_update_subresources(cmd, &resource, &upload, 0, 0, 1, &subresource, gc)?;
|
||||
|
||||
d3d12_resource_transition(
|
||||
cmd,
|
||||
|
|
|
@ -85,6 +85,7 @@ pub struct MipmapGenContext<'a> {
|
|||
cmd: &'a ID3D12GraphicsCommandList,
|
||||
heap: &'a mut D3D12DescriptorHeap<ResourceWorkHeap>,
|
||||
residuals: Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>,
|
||||
residual_uav_descs: Vec<D3D12_RESOURCE_UAV_BARRIER>,
|
||||
}
|
||||
|
||||
impl<'a> MipmapGenContext<'a> {
|
||||
|
@ -98,6 +99,7 @@ impl<'a> MipmapGenContext<'a> {
|
|||
cmd,
|
||||
heap,
|
||||
residuals: Vec::new(),
|
||||
residual_uav_descs: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -111,17 +113,23 @@ impl<'a> MipmapGenContext<'a> {
|
|||
format: DXGI_FORMAT,
|
||||
) -> error::Result<()> {
|
||||
unsafe {
|
||||
let residuals = self
|
||||
let (residuals_heap, residual_barriers) = self
|
||||
.gen
|
||||
.generate_mipmaps(self.cmd, resource, miplevels, size, format, self.heap)?;
|
||||
self.residuals.extend(residuals)
|
||||
self.residuals.extend(residuals_heap);
|
||||
self.residual_uav_descs.extend(residual_barriers);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn close(self) -> Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>> {
|
||||
self.residuals
|
||||
fn close(
|
||||
self,
|
||||
) -> (
|
||||
Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>,
|
||||
Vec<D3D12_RESOURCE_UAV_BARRIER>,
|
||||
) {
|
||||
(self.residuals, self.residual_uav_descs)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -138,7 +146,7 @@ impl D3D12MipmapGen {
|
|||
let root_signature: ID3D12RootSignature = device.CreateRootSignature(0, blob)?;
|
||||
|
||||
let desc = D3D12_COMPUTE_PIPELINE_STATE_DESC {
|
||||
pRootSignature: windows::core::ManuallyDrop::new(&root_signature),
|
||||
pRootSignature: ManuallyDrop::new(Some(root_signature.clone())),
|
||||
CS: D3D12_SHADER_BYTECODE {
|
||||
pShaderBytecode: blob.as_ptr().cast(),
|
||||
BytecodeLength: blob.len(),
|
||||
|
@ -148,7 +156,7 @@ impl D3D12MipmapGen {
|
|||
};
|
||||
|
||||
let pipeline = device.CreateComputePipelineState(&desc)?;
|
||||
|
||||
drop(ManuallyDrop::into_inner(desc.pRootSignature));
|
||||
Ok(D3D12MipmapGen {
|
||||
device: device.clone(),
|
||||
root_signature,
|
||||
|
@ -184,7 +192,13 @@ impl D3D12MipmapGen {
|
|||
cmd: &ID3D12GraphicsCommandList,
|
||||
work_heap: &mut D3D12DescriptorHeap<ResourceWorkHeap>,
|
||||
mut f: F,
|
||||
) -> Result<Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>, E>
|
||||
) -> Result<
|
||||
(
|
||||
Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>,
|
||||
Vec<D3D12_RESOURCE_UAV_BARRIER>,
|
||||
),
|
||||
E,
|
||||
>
|
||||
where
|
||||
F: FnMut(&mut MipmapGenContext) -> Result<(), E>,
|
||||
{
|
||||
|
@ -194,7 +208,7 @@ impl D3D12MipmapGen {
|
|||
|
||||
if self.own_heaps {
|
||||
cmd.SetComputeRootSignature(&self.root_signature);
|
||||
cmd.SetDescriptorHeaps(&[heap]);
|
||||
cmd.SetDescriptorHeaps(&[Some(heap)]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,7 +228,10 @@ impl D3D12MipmapGen {
|
|||
size: Size<u32>,
|
||||
format: DXGI_FORMAT,
|
||||
work_heap: &mut D3D12DescriptorHeap<ResourceWorkHeap>,
|
||||
) -> error::Result<Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>> {
|
||||
) -> error::Result<(
|
||||
Vec<D3D12DescriptorHeapSlot<ResourceWorkHeap>>,
|
||||
Vec<D3D12_RESOURCE_UAV_BARRIER>,
|
||||
)> {
|
||||
// create views for mipmap generation
|
||||
let srv = work_heap.alloc_slot()?;
|
||||
unsafe {
|
||||
|
@ -265,6 +282,7 @@ impl D3D12MipmapGen {
|
|||
cmd.SetComputeRootDescriptorTable(0, *heap_slots[0].deref().as_ref());
|
||||
}
|
||||
|
||||
let mut residual_uavs = Vec::new();
|
||||
for i in 1..miplevels as u32 {
|
||||
let scaled = size.scale_mipmap(i);
|
||||
let mipmap_params = MipConstants {
|
||||
|
@ -307,10 +325,8 @@ impl D3D12MipmapGen {
|
|||
);
|
||||
}
|
||||
|
||||
// todo: handle manuallyDrop properly.
|
||||
|
||||
let uav_barrier = ManuallyDrop::new(D3D12_RESOURCE_UAV_BARRIER {
|
||||
pResource: windows::core::ManuallyDrop::new(resource),
|
||||
pResource: ManuallyDrop::new(Some(resource.clone())),
|
||||
});
|
||||
|
||||
let barriers = [
|
||||
|
@ -336,8 +352,15 @@ impl D3D12MipmapGen {
|
|||
unsafe {
|
||||
cmd.ResourceBarrier(&barriers);
|
||||
}
|
||||
|
||||
let uav = unsafe {
|
||||
let [barrier, ..] = barriers;
|
||||
barrier.Anonymous.UAV
|
||||
};
|
||||
|
||||
residual_uavs.push(ManuallyDrop::into_inner(uav))
|
||||
}
|
||||
|
||||
Ok(heap_slots)
|
||||
Ok((heap_slots, residual_uavs))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ use crate::error::assume_d3d12_init;
|
|||
use std::mem::ManuallyDrop;
|
||||
use std::u64;
|
||||
use widestring::{u16cstr, U16CStr};
|
||||
use windows::core::PCWSTR;
|
||||
use windows::core::{ComInterface, PCWSTR};
|
||||
use windows::Win32::Graphics::Direct3D::Dxc::{
|
||||
DxcValidatorFlags_InPlaceEdit, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
|
||||
DXC_CP_UTF8,
|
||||
|
@ -20,6 +20,7 @@ use windows::Win32::Graphics::Direct3D12::{
|
|||
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
};
|
||||
use windows::Win32::Graphics::Dxgi::Common::*;
|
||||
use crate::filter_chain::FrameResiduals;
|
||||
|
||||
/// wtf retroarch?
|
||||
const DXGI_FORMAT_EX_A4R4G4B4_UNORM: DXGI_FORMAT = DXGI_FORMAT(1000);
|
||||
|
@ -166,7 +167,7 @@ pub fn dxc_validate_shader(
|
|||
|
||||
unsafe {
|
||||
let _result = validator.Validate(&blob, DxcValidatorFlags_InPlaceEdit)?;
|
||||
Ok(IDxcBlob::from(blob))
|
||||
Ok(blob.cast()?)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -197,7 +198,7 @@ pub fn d3d12_get_resource_transition_subresource(
|
|||
Flags: D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
Anonymous: D3D12_RESOURCE_BARRIER_0 {
|
||||
Transition: ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER {
|
||||
pResource: windows::core::ManuallyDrop::new(resource),
|
||||
pResource: ManuallyDrop::new(Some(resource.clone())),
|
||||
Subresource: subresource,
|
||||
StateBefore: before,
|
||||
StateAfter: after,
|
||||
|
@ -223,7 +224,7 @@ pub fn d3d12_resource_transition_subresource(
|
|||
unsafe { cmd.ResourceBarrier(&barrier) }
|
||||
}
|
||||
|
||||
pub fn d3d12_update_subresources(
|
||||
pub(crate) fn d3d12_update_subresources(
|
||||
cmd: &ID3D12GraphicsCommandList,
|
||||
destination_resource: &ID3D12Resource,
|
||||
intermediate_resource: &ID3D12Resource,
|
||||
|
@ -231,6 +232,7 @@ pub fn d3d12_update_subresources(
|
|||
first_subresouce: u32,
|
||||
num_subresources: u32,
|
||||
source: &[D3D12_SUBRESOURCE_DATA],
|
||||
gc: &mut FrameResiduals,
|
||||
) -> error::Result<u64> {
|
||||
// let allocation_size = std::mem::size_of::<D3D12_PLACED_SUBRESOURCE_FOOTPRINT>()
|
||||
// + std::mem::size_of::<u32>()
|
||||
|
@ -271,6 +273,7 @@ pub fn d3d12_update_subresources(
|
|||
&num_rows,
|
||||
&row_sizes_in_bytes,
|
||||
source,
|
||||
gc
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -287,6 +290,7 @@ fn update_subresources(
|
|||
num_rows: &[u32],
|
||||
row_sizes_in_bytes: &[u64],
|
||||
source_data: &[D3D12_SUBRESOURCE_DATA],
|
||||
gc: &mut FrameResiduals,
|
||||
) -> error::Result<u64> {
|
||||
// ToDo: implement validation as in the original function
|
||||
|
||||
|
@ -325,7 +329,7 @@ fn update_subresources(
|
|||
} else {
|
||||
for i in 0..num_subresources as usize {
|
||||
let dest_location = D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: windows::core::ManuallyDrop::new(destination_resource),
|
||||
pResource: ManuallyDrop::new(Some(destination_resource.clone())),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
SubresourceIndex: i as u32 + first_subresouce,
|
||||
|
@ -333,7 +337,7 @@ fn update_subresources(
|
|||
};
|
||||
|
||||
let source_location = D3D12_TEXTURE_COPY_LOCATION {
|
||||
pResource: windows::core::ManuallyDrop::new(intermediate_resource),
|
||||
pResource: ManuallyDrop::new(Some(intermediate_resource.clone())),
|
||||
Type: D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
||||
PlacedFootprint: layouts[i],
|
||||
|
@ -341,6 +345,9 @@ fn update_subresources(
|
|||
};
|
||||
|
||||
cmd.CopyTextureRegion(&dest_location, 0, 0, 0, &source_location, None);
|
||||
|
||||
gc.dispose_resource(dest_location.pResource);
|
||||
gc.dispose_resource(source_location.pResource);
|
||||
}
|
||||
}
|
||||
Ok(required_size)
|
||||
|
|
|
@ -4,7 +4,7 @@ use windows::{
|
|||
core::*, Win32::Foundation::*, Win32::Graphics::Direct3D::Fxc::*, Win32::Graphics::Direct3D::*,
|
||||
Win32::Graphics::Direct3D12::*, Win32::Graphics::Dxgi::Common::*, Win32::Graphics::Dxgi::*,
|
||||
Win32::System::LibraryLoader::*, Win32::System::Threading::*,
|
||||
Win32::System::WindowsProgramming::*, Win32::UI::WindowsAndMessaging::*,
|
||||
Win32::UI::WindowsAndMessaging::*,
|
||||
};
|
||||
|
||||
mod descriptor_heap;
|
||||
|
@ -228,6 +228,7 @@ unsafe extern "system" fn debug_log(
|
|||
}
|
||||
|
||||
pub mod d3d12_hello_triangle {
|
||||
use std::mem::ManuallyDrop;
|
||||
use super::*;
|
||||
use crate::hello_triangle::descriptor_heap::{CpuStagingHeap, D3D12DescriptorHeap};
|
||||
use librashader_common::{Size, Viewport};
|
||||
|
@ -511,7 +512,7 @@ pub mod d3d12_hello_triangle {
|
|||
.unwrap();
|
||||
|
||||
// Execute the command list.
|
||||
let command_list = ID3D12CommandList::from(&resources.command_list);
|
||||
let command_list: Option<ID3D12CommandList> = resources.command_list.cast().ok();
|
||||
unsafe { resources.command_queue.ExecuteCommandLists(&[command_list]) };
|
||||
|
||||
// Present the frame.
|
||||
|
@ -570,7 +571,7 @@ pub mod d3d12_hello_triangle {
|
|||
// Record commands.
|
||||
unsafe {
|
||||
// TODO: workaround for https://github.com/microsoft/win32metadata/issues/1006
|
||||
command_list.ClearRenderTargetView(rtv_handle, &*[0.3, 0.4, 0.6, 1.0].as_ptr(), &[]);
|
||||
command_list.ClearRenderTargetView(rtv_handle, &*[0.3, 0.4, 0.6, 1.0].as_ptr(), Some(&[]));
|
||||
command_list.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
command_list.IASetVertexBuffers(0, Some(&[resources.vbv]));
|
||||
command_list.DrawInstanced(3, 1, 0, 0);
|
||||
|
@ -654,8 +655,8 @@ pub mod d3d12_hello_triangle {
|
|||
Type: D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
|
||||
Flags: D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
Anonymous: D3D12_RESOURCE_BARRIER_0 {
|
||||
Transition: std::mem::ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER {
|
||||
pResource: ManuallyDrop::new(resource),
|
||||
Transition: ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER {
|
||||
pResource: ManuallyDrop::new(Some(resource.clone())),
|
||||
StateBefore: state_before,
|
||||
StateAfter: state_after,
|
||||
Subresource: D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
|
@ -768,7 +769,7 @@ pub mod d3d12_hello_triangle {
|
|||
pInputElementDescs: input_element_descs.as_mut_ptr(),
|
||||
NumElements: input_element_descs.len() as u32,
|
||||
},
|
||||
pRootSignature: ManuallyDrop::new(root_signature),
|
||||
pRootSignature: ManuallyDrop::new(Some(root_signature.clone())),
|
||||
VS: D3D12_SHADER_BYTECODE {
|
||||
pShaderBytecode: unsafe { vertex_shader.GetBufferPointer() },
|
||||
BytecodeLength: unsafe { vertex_shader.GetBufferSize() },
|
||||
|
|
|
@ -5,13 +5,13 @@ use crate::hello_triangle::{DXSample, SampleCommandLine};
|
|||
#[test]
|
||||
fn triangle_d3d12() {
|
||||
let sample = hello_triangle::d3d12_hello_triangle::Sample::new(
|
||||
// "../test/slang-shaders/crt/crt-lottes.slangp",
|
||||
"../test/shaders_slang/crt/crt-lottes.slangp",
|
||||
// "../test/basic.slangp",
|
||||
// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp",
|
||||
"../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp",
|
||||
// "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp",
|
||||
// "../test/slang-shaders/test/feedback.slangp",
|
||||
// "../test/slang-shaders/test/history.slangp",
|
||||
// "../test/slang-shaders/crt/crt-royale.slangp",
|
||||
// "../test/shaders_slang/crt/crt-royale.slangp",
|
||||
// "../test/slang-shaders/vhs/VHSPro.slangp",
|
||||
&SampleCommandLine {
|
||||
use_warp_device: false,
|
||||
|
|
|
@ -28,7 +28,7 @@ librashader-cache = { path = "../librashader-cache", version = "0.1.3" }
|
|||
ash = { version = "0.37.1+1.3.235", optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies.windows]
|
||||
version = "0.44.0"
|
||||
version = "0.48.0"
|
||||
optional = true
|
||||
|
||||
[features]
|
||||
|
|
Loading…
Reference in a new issue