rt(mtl): fix build on windows
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@ -20,8 +20,7 @@ librashader-preprocess = { path = "../librashader-preprocess", version = "0.2.0-
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librashader-reflect = { path = "../librashader-reflect", version = "0.2.0-beta.7" }
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librashader-reflect = { path = "../librashader-reflect", version = "0.2.0-beta.7" }
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librashader-runtime = { path = "../librashader-runtime" , version = "0.2.0-beta.7" }
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librashader-runtime = { path = "../librashader-runtime" , version = "0.2.0-beta.7" }
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icrate = { version = "0.1.0" , features = [ "Metal", "Metal_all" ]}
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objc2 = { version = "0.5.0", features = ["apple"] }
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rustc-hash = "1.1.0"
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rustc-hash = "1.1.0"
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thiserror = "1.0"
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thiserror = "1.0"
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array-concat = "0.5.2"
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array-concat = "0.5.2"
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@ -32,3 +31,7 @@ bytemuck = "1.14.3"
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[package.metadata.docs.rs]
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[package.metadata.docs.rs]
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features = ["librashader-cache/docsrs"]
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features = ["librashader-cache/docsrs"]
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[target.'cfg(target_vendor="apple")'.dependencies]
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icrate = { version = "0.1.0" , features = [ "Metal", "Metal_all" ]}
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objc2 = { version = "0.5.0", features = ["apple"] }
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