vk: create vulkan state for each shader

This commit is contained in:
chyyran 2022-12-10 01:25:36 -05:00
parent bf840d02e4
commit 6ce7af12e1
7 changed files with 388 additions and 195 deletions

View file

@ -17,7 +17,7 @@ description = "RetroArch shaders for all."
librashader-common = { path = "../librashader-common", features = ["vulkan"], version = "0.1.0-alpha.4" }
librashader-presets = { path = "../librashader-presets", version = "0.1.0-alpha.4" }
librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-alpha.4" }
librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-alpha.4", features = ["standalone"] }
librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-alpha.4", features = [] }
librashader-runtime = { path = "../librashader-runtime" , version = "0.1.0-alpha.4" }
spirv_cross = "0.23.1"
rustc-hash = "1.1.0"

View file

@ -1,8 +1,10 @@
use std::error::Error;
use std::ffi::CStr;
use std::path::Path;
use ash::vk;
use ash::vk::{PFN_vkGetInstanceProcAddr, PrimitiveTopology, PushConstantRange, StaticFn};
use ash::vk::{ColorComponentFlags, PFN_vkGetInstanceProcAddr, StaticFn};
use rustc_hash::FxHashMap;
use librashader_common::ImageFormat;
use librashader_preprocess::ShaderSource;
use librashader_presets::{ShaderPassConfig, ShaderPreset, TextureConfig};
use librashader_reflect::back::{CompilerBackend, CompileShader, FromCompilation};
@ -11,9 +13,10 @@ use librashader_reflect::front::shaderc::GlslangCompilation;
use librashader_reflect::reflect::ReflectShader;
use librashader_reflect::reflect::semantics::{Semantic, ShaderSemantics, TextureSemantics, UniformBinding, UniformSemantic, UniqueSemantics};
use librashader_runtime::uniforms::UniformStorage;
use crate::{error, util};
use crate::filter_pass::{FilterPass, PipelineDescriptors, PipelineObjects};
use crate::framebuffer::Framebuffer;
use crate::error;
use crate::filter_pass::FilterPass;
use crate::framebuffer::{Framebuffer, VulkanRenderPass};
use crate::vulkan_state::{PipelineLayoutObjects, VulkanGraphicsPipeline};
pub struct Vulkan {
physical_device: vk::PhysicalDevice,
@ -43,6 +46,17 @@ pub struct VulkanInfo<'a> {
get_instance_proc_addr: PFN_vkGetInstanceProcAddr
}
impl From<VulkanInfo<'_>> for ash::Device {
fn from(vulkan: VulkanInfo) -> Self {
unsafe {
let instance = ash::Instance::load(&StaticFn {
get_instance_proc_addr: vulkan.get_instance_proc_addr,
}, vulkan.instance.clone());
ash::Device::load(instance.fp_v1_0(), vulkan.device.clone())
}
}
}
pub struct FilterChainVulkan {
pub(crate) common: FilterCommon,
pub(crate) passes: Vec<FilterPass>,
@ -66,7 +80,7 @@ pub type FilterChainOptionsVulkan = ();
impl FilterChainVulkan {
/// Load the shader preset at the given path into a filter chain.
pub fn load_from_path(
vulkan: VulkanInfo,
vulkan: impl Into<ash::Device>,
path: impl AsRef<Path>,
options: Option<&FilterChainOptionsVulkan>,
) -> error::Result<FilterChainVulkan> {
@ -76,21 +90,16 @@ impl FilterChainVulkan {
}
pub fn load_from_preset(
vulkan: VulkanInfo,
vulkan: impl Into<ash::Device>,
preset: ShaderPreset,
options: Option<&FilterChainOptionsVulkan>,
) -> error::Result<FilterChainVulkan> {
let (passes, semantics) = FilterChainVulkan::load_preset(preset.shaders, &preset.textures)?;
let device = vulkan.into();
unsafe {
let instance = ash::Instance::load(&StaticFn {
get_instance_proc_addr: vulkan.get_instance_proc_addr,
}, vulkan.instance.clone());
let device = ash::Device::load(instance.fp_v1_0(), vulkan.device.clone());
}
// initialize passes
let filters = Self::init_passes(&device, passes, &semantics, 3)?;
eprintln!("filters initialized ok.");
todo!();
}
@ -154,14 +163,16 @@ impl FilterChainVulkan {
) -> error::Result<Box<[FilterPass]>> {
let mut filters = Vec::new();
let pipeline_cache = unsafe {
device.create_pipeline_cache(&vk::PipelineCacheCreateInfo::default(),
None)?
};
// initialize passes
for (index, (config, source, mut reflect)) in passes.into_iter().enumerate() {
for (index, (config, mut source, mut reflect)) in passes.into_iter().enumerate() {
let reflection = reflect.reflect(index, semantics)?;
let spirv_words = reflect.compile(None)?;
// todo: make framebuffers:
// shader_vulkan: 2280
let uniform_storage = UniformStorage::new(
reflection
.ubo
@ -189,34 +200,28 @@ impl FilterChainVulkan {
uniform_bindings.insert(UniformBinding::TextureSize(*semantics), param.offset);
}
// shader_vulkan 1927 (pipeline_layout)
let pipeline_objects = PipelineObjects::new(&reflection, images, device)?;
let ia = vk::PipelineInputAssemblyStateCreateInfo::builder()
.topology(PrimitiveTopology::TRIANGLE_STRIP);
let vao_attrs = [vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: 0,
}, vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: (2 * std::mem::size_of::<f32>()) as u32,
}];
// default to something sane
if source.format == ImageFormat::Unknown {
source.format = ImageFormat::R8G8B8A8Unorm
}
let graphics_pipeline = VulkanGraphicsPipeline::new(device,
&pipeline_cache,
&spirv_words, &reflection, source.format, images)
.unwrap();
// shader_vulkan: 2026
filters.push(FilterPass {
compiled: spirv_words,
uniform_storage,
uniform_bindings,
source,
config,
graphics_pipeline
});
}
todo!();
Ok(filters.into_boxed_slice())
}
}

View file

@ -2,11 +2,9 @@ use rustc_hash::FxHashMap;
use librashader_preprocess::ShaderSource;
use librashader_presets::ShaderPassConfig;
use librashader_reflect::back::ShaderCompilerOutput;
use librashader_reflect::reflect::semantics::{BindingStage, MemberOffset, TextureBinding, UboReflection, UniformBinding};
use librashader_reflect::reflect::semantics::{MemberOffset, UniformBinding};
use librashader_runtime::uniforms::UniformStorage;
use ash::vk;
use librashader_reflect::reflect::ShaderReflection;
use crate::{error, util};
use crate::vulkan_state::VulkanGraphicsPipeline;
pub struct FilterPass {
pub(crate) compiled: ShaderCompilerOutput<Vec<u32>>,
@ -14,141 +12,5 @@ pub struct FilterPass {
pub uniform_bindings: FxHashMap<UniformBinding, MemberOffset>,
pub source: ShaderSource,
pub config: ShaderPassConfig,
}
pub struct PipelineDescriptors {
pub replicas: u32,
pub layout_bindings: Vec<vk::DescriptorSetLayoutBinding>,
pub pool_sizes: Vec<vk::DescriptorPoolSize>
}
impl PipelineDescriptors {
pub fn new(duplicates: u32) -> Self {
Self {
replicas: duplicates,
layout_bindings: vec![],
pool_sizes: vec![],
}
}
pub fn add_ubo_binding(&mut self, ubo_meta: Option<&UboReflection>) {
if let Some(ubo_meta) = ubo_meta && !ubo_meta.stage_mask.is_empty() {
let mut ubo_mask = util::binding_stage_to_vulkan_stage(ubo_meta.stage_mask);
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: ubo_meta.binding,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: ubo_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: self.replicas,
})
}
}
pub fn add_texture_bindings<'a>(&mut self, textures: impl Iterator<Item = &'a TextureBinding>) {
let mut texture_mask = vk::ShaderStageFlags::FRAGMENT;
for texture in textures {
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: texture.binding,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: texture_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: self.replicas,
})
}
}
pub fn binding_count(&self) -> usize {
self.layout_bindings.len()
}
pub fn bindings(&self) -> &[vk::DescriptorSetLayoutBinding] {
self.layout_bindings.as_ref()
}
pub fn create_descriptor_set_layout(&self, device: &ash::Device) -> error::Result<vk::DescriptorSetLayout> {
unsafe {
let layout = device.create_descriptor_set_layout(
&vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(self.bindings())
.build(),
None)?;
Ok(layout)
}
}
}
pub struct PipelineObjects {
pub layout: vk::PipelineLayout,
pub pool: vk::DescriptorPool,
pub descriptor_sets: Vec<vk::DescriptorSet>,
pub descriptor_set_layout: [vk::DescriptorSetLayout;1],
}
impl PipelineObjects {
pub fn new(reflection: &ShaderReflection, replicas: u32, device: &ash::Device) -> error::Result<Self> {
let mut descriptors = PipelineDescriptors::new(replicas);
descriptors.add_ubo_binding(reflection.ubo.as_ref());
descriptors.add_texture_bindings(reflection.meta.texture_meta.values());
let mut descriptor_set_layout = [descriptors.create_descriptor_set_layout(device)?];
let mut pipeline_create_info = vk::PipelineLayoutCreateInfo::builder()
.set_layouts(&descriptor_set_layout);
let pipeline_create_info = if let Some(push_constant) = &reflection.push_constant {
let mut stage_mask = util::binding_stage_to_vulkan_stage(push_constant.stage_mask);
let push_constant_range = [
vk::PushConstantRange::builder()
.stage_flags(stage_mask)
.size(push_constant.size)
.build()
];
pipeline_create_info.push_constant_ranges(&push_constant_range).build()
} else {
pipeline_create_info.build()
};
let layout = unsafe {
device.create_pipeline_layout(&pipeline_create_info, None)?
};
let pool = unsafe {
device.create_descriptor_pool(&vk::DescriptorPoolCreateInfo::builder()
.max_sets(replicas)
.pool_sizes(&descriptors.pool_sizes)
.build(), None)?
};
let mut descriptor_sets = Vec::new();
let alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(pool)
.set_layouts(&descriptor_set_layout)
.build();
for _ in 0..replicas {
unsafe {
descriptor_sets.push(device.allocate_descriptor_sets(&alloc_info)?)
}
}
let descriptor_sets: Vec<vk::DescriptorSet> = descriptor_sets.into_iter().flatten().collect();
return Ok(PipelineObjects {
layout,
descriptor_set_layout,
descriptor_sets,
pool,
})
}
pub graphics_pipeline: VulkanGraphicsPipeline,
}

View file

@ -8,10 +8,9 @@ use crate::util::find_vulkan_memory_type;
pub struct Framebuffer {
device: ash::Device,
size: Size<u32>,
format: ImageFormat,
max_levels: u32,
mem_props: vk::PhysicalDeviceMemoryProperties,
render_pass: vk::RenderPass,
render_pass: VulkanRenderPass,
framebuffer: Option<VulkanFramebuffer>
}
@ -73,11 +72,21 @@ impl Drop for VulkanFramebuffer {
}
}
impl Framebuffer {
pub fn create_render_pass(device: &ash::Device, format: vk::Format) -> error::Result<vk::RenderPass> {
pub struct VulkanRenderPass {
pub render_pass: vk::RenderPass,
format: ImageFormat
}
impl VulkanRenderPass {
pub fn create_render_pass(device: &ash::Device, mut format: ImageFormat) -> error::Result<Self> {
// default to reasonable choice if unknown
if format == ImageFormat::Unknown {
format = ImageFormat::R8G8B8A8Unorm;
}
let attachment = vk::AttachmentDescription::builder()
.flags(vk::AttachmentDescriptionFlags::empty())
.format(format)
.format(format.into())
.samples(SampleCountFlags::TYPE_1)
.load_op(AttachmentLoadOp::DONT_CARE)
.store_op(AttachmentStoreOp::STORE)
@ -104,18 +113,23 @@ impl Framebuffer {
.build();
unsafe {
Ok(device.create_render_pass(&renderpass_info, None)?)
let rp = device.create_render_pass(&renderpass_info, None)?;
Ok(Self {
render_pass: rp,
format
})
}
}
}
pub fn new(device: &ash::Device, size: Size<u32>, format: ImageFormat, mip_levels: u32, mem_props: vk::PhysicalDeviceMemoryProperties) -> error::Result<Self> {
impl Framebuffer {
pub fn new(device: &ash::Device, size: Size<u32>, render_pass: VulkanRenderPass, mip_levels: u32, mem_props: vk::PhysicalDeviceMemoryProperties) -> error::Result<Self> {
let mut framebuffer = Framebuffer {
device: device.clone(),
size,
format,
max_levels: mip_levels,
mem_props,
render_pass: Framebuffer::create_render_pass(device, format.into())?,
render_pass,
framebuffer: None
};
@ -128,7 +142,7 @@ impl Framebuffer {
pub fn create_vulkan_image(&mut self) -> error::Result<VulkanFramebuffer> {
let image_create_info = vk::ImageCreateInfo::builder()
.image_type(ImageType::TYPE_2D)
.format(self.format.into())
.format(self.render_pass.format.into())
.extent(Extent3D {
width: self.size.width,
height: self.size.height,
@ -171,7 +185,7 @@ impl Framebuffer {
let mut view_info = vk::ImageViewCreateInfo::builder()
.view_type(ImageViewType::TYPE_2D)
.format(self.format.into())
.format(self.render_pass.format.into())
.image(image.clone())
.subresource_range(image_subresource)
.components(swizzle_components)
@ -188,7 +202,7 @@ impl Framebuffer {
let framebuffer = unsafe {
self.device.create_framebuffer(&vk::FramebufferCreateInfo::builder()
.render_pass(self.render_pass)
.render_pass(self.render_pass.render_pass)
.attachments(&[image_view])
.width(self.size.width)
.height(self.size.height)

View file

@ -8,7 +8,7 @@ use std::mem::align_of;
use crate::offset_of;
mod base;
use base::*;
pub use base::*;
#[derive(Clone, Debug, Copy)]
struct Vertex {
@ -16,9 +16,8 @@ struct Vertex {
color: [f32; 4],
}
pub(crate) fn main() {
pub(crate) fn main(base: ExampleBase) {
unsafe {
let base = ExampleBase::new(900, 600);
let renderpass_attachments = [
vk::AttachmentDescription {
format: base.surface_format.format,

View file

@ -7,12 +7,22 @@ mod filter_pass;
mod error;
mod util;
mod framebuffer;
mod vulkan_state;
#[cfg(test)]
mod tests {
use crate::filter_chain::FilterChainVulkan;
use super::*;
#[test]
fn triangle_vk() {
hello_triangle::main();
let base = hello_triangle::ExampleBase::new(900, 600);
let mut filter = FilterChainVulkan::load_from_path(
base.device.clone(),
"../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
None
)
// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
.unwrap();
hello_triangle::main(base);
}
}

View file

@ -0,0 +1,303 @@
use std::ffi::CStr;
use ash::vk;
use librashader_common::ImageFormat;
use librashader_reflect::back::ShaderCompilerOutput;
use librashader_reflect::reflect::semantics::{TextureBinding, UboReflection};
use librashader_reflect::reflect::ShaderReflection;
use crate::{error, util};
use crate::framebuffer::VulkanRenderPass;
pub struct PipelineDescriptors {
pub replicas: u32,
pub layout_bindings: Vec<vk::DescriptorSetLayoutBinding>,
pub pool_sizes: Vec<vk::DescriptorPoolSize>
}
impl PipelineDescriptors {
pub fn new(duplicates: u32) -> Self {
Self {
replicas: duplicates,
layout_bindings: vec![],
pool_sizes: vec![],
}
}
pub fn add_ubo_binding(&mut self, ubo_meta: Option<&UboReflection>) {
if let Some(ubo_meta) = ubo_meta && !ubo_meta.stage_mask.is_empty() {
let mut ubo_mask = util::binding_stage_to_vulkan_stage(ubo_meta.stage_mask);
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: ubo_meta.binding,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: ubo_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: self.replicas,
})
}
}
pub fn add_texture_bindings<'a>(&mut self, textures: impl Iterator<Item = &'a TextureBinding>) {
let mut texture_mask = vk::ShaderStageFlags::FRAGMENT;
for texture in textures {
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: texture.binding,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: texture_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: self.replicas,
})
}
}
pub fn binding_count(&self) -> usize {
self.layout_bindings.len()
}
pub fn bindings(&self) -> &[vk::DescriptorSetLayoutBinding] {
self.layout_bindings.as_ref()
}
pub fn create_descriptor_set_layout(&self, device: &ash::Device) -> error::Result<vk::DescriptorSetLayout> {
unsafe {
let layout = device.create_descriptor_set_layout(
&vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(self.bindings())
.build(),
None)?;
Ok(layout)
}
}
}
pub struct PipelineLayoutObjects {
pub layout: vk::PipelineLayout,
pub pool: vk::DescriptorPool,
pub descriptor_sets: Vec<vk::DescriptorSet>,
pub descriptor_set_layout: [vk::DescriptorSetLayout; 1],
}
impl PipelineLayoutObjects {
pub fn new(reflection: &ShaderReflection, replicas: u32, device: &ash::Device) -> error::Result<Self> {
let mut descriptors = PipelineDescriptors::new(replicas);
descriptors.add_ubo_binding(reflection.ubo.as_ref());
descriptors.add_texture_bindings(reflection.meta.texture_meta.values());
let mut descriptor_set_layout = [descriptors.create_descriptor_set_layout(device)?];
let mut pipeline_create_info = vk::PipelineLayoutCreateInfo::builder()
.set_layouts(&descriptor_set_layout);
let pipeline_create_info = if let Some(push_constant) = &reflection.push_constant {
let mut stage_mask = util::binding_stage_to_vulkan_stage(push_constant.stage_mask);
let push_constant_range = [
vk::PushConstantRange::builder()
.stage_flags(stage_mask)
.size(push_constant.size)
.build()
];
pipeline_create_info.push_constant_ranges(&push_constant_range).build()
} else {
pipeline_create_info.build()
};
let layout = unsafe {
device.create_pipeline_layout(&pipeline_create_info, None)?
};
let pool = unsafe {
device.create_descriptor_pool(&vk::DescriptorPoolCreateInfo::builder()
.max_sets(replicas)
.pool_sizes(&descriptors.pool_sizes)
.build(), None)?
};
let mut descriptor_sets = Vec::new();
let alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(pool)
.set_layouts(&descriptor_set_layout)
.build();
for _ in 0..replicas {
unsafe {
descriptor_sets.push(device.allocate_descriptor_sets(&alloc_info)?)
}
}
let descriptor_sets: Vec<vk::DescriptorSet> = descriptor_sets.into_iter().flatten().collect();
return Ok(PipelineLayoutObjects {
layout,
descriptor_set_layout,
descriptor_sets,
pool,
})
}
}
pub struct VulkanShaderModule {
shader: vk::ShaderModule,
device: ash::Device,
}
impl VulkanShaderModule {
pub fn new(device: &ash::Device, info: &vk::ShaderModuleCreateInfo) -> error::Result<VulkanShaderModule> {
Ok(VulkanShaderModule {
shader: unsafe { device.create_shader_module(info, None)? },
device: device.clone()
})
}
}
impl Drop for VulkanShaderModule {
fn drop(&mut self) {
unsafe {
self.device.destroy_shader_module(self.shader, None)
}
}
}
pub struct VulkanGraphicsPipeline {
layout: PipelineLayoutObjects,
render_pass: VulkanRenderPass,
pipeline: vk::Pipeline
}
impl VulkanGraphicsPipeline {
pub fn new(device: &ash::Device, cache: &vk::PipelineCache, shader_assembly: &ShaderCompilerOutput<Vec<u32>>, reflection: &ShaderReflection, mut format: ImageFormat, replicas: u32) -> error::Result<VulkanGraphicsPipeline> {
// default to something sane
if format == ImageFormat::Unknown {
format = ImageFormat::R8G8B8A8Unorm
}
// shader_vulkan 1927 (init_pipeline_layout)
let pipeline_layout = PipelineLayoutObjects::new(&reflection, replicas, device)?;
let input_assembly = vk::PipelineInputAssemblyStateCreateInfo::builder()
.topology(vk::PrimitiveTopology::TRIANGLE_STRIP)
.build();
let vao_state = [vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: 0,
}, vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: (2 * std::mem::size_of::<f32>()) as u32,
}];
let input_binding = vk::VertexInputBindingDescription::builder()
.binding(0)
.stride(4 * std::mem::size_of::<f32>() as u32)
.input_rate(vk::VertexInputRate::VERTEX)
.build();
let pipeline_input_state = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_binding_descriptions(&[input_binding])
.vertex_attribute_descriptions(&vao_state)
.build();
let raster_state = vk::PipelineRasterizationStateCreateInfo::builder()
.polygon_mode(vk::PolygonMode::FILL)
.cull_mode(vk::CullModeFlags::NONE)
.front_face(vk::FrontFace::COUNTER_CLOCKWISE)
.depth_clamp_enable(false)
.rasterizer_discard_enable(false)
.depth_bias_enable(false)
.line_width(1.0)
.build();
let blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.attachments(&[vk::PipelineColorBlendAttachmentState::builder()
.blend_enable(false)
.color_write_mask(vk::ColorComponentFlags::from_raw(0xf))
.build()])
.build();
let viewport_state = vk::PipelineViewportStateCreateInfo::builder()
.viewport_count(1)
.scissor_count(1)
.build();
let depth_stencil_state = vk::PipelineDepthStencilStateCreateInfo::builder()
.depth_test_enable(false)
.depth_write_enable(false)
.stencil_test_enable(false)
.depth_bounds_test_enable(false)
.min_depth_bounds(1.0)
.max_depth_bounds(1.0)
.build();
let multisample_state = vk::PipelineMultisampleStateCreateInfo::builder()
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
.build();
let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder()
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR])
.build();
let vertex_info = vk::ShaderModuleCreateInfo::builder()
.code(shader_assembly.vertex.as_ref())
.build();
let fragment_info = vk::ShaderModuleCreateInfo::builder()
.code(shader_assembly.fragment.as_ref())
.build();
let vertex_module = VulkanShaderModule::new(device, &vertex_info)?;
let fragment_module = VulkanShaderModule::new(device, &fragment_info)?;
let shader_stages = [
vk::PipelineShaderStageCreateInfo::builder()
.stage(vk::ShaderStageFlags::VERTEX)
.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
.module(vertex_module.shader.clone())
.build(),
vk::PipelineShaderStageCreateInfo::builder()
.stage(vk::ShaderStageFlags::FRAGMENT)
.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
.module(fragment_module.shader.clone())
.build(),
];
let render_pass = VulkanRenderPass::create_render_pass(device, format).unwrap();
let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stages)
.vertex_input_state(&pipeline_input_state)
.input_assembly_state(&input_assembly)
.rasterization_state(&raster_state)
.color_blend_state(&blend_state)
.multisample_state(&multisample_state)
.viewport_state(&viewport_state)
.depth_stencil_state(&depth_stencil_state)
.dynamic_state(&dynamic_state)
.render_pass(render_pass.render_pass.clone())
.layout(pipeline_layout.layout)
.build();
let pipeline = unsafe {
// panic_safety: if this is successful this should return 1 pipelines.
device.create_graphics_pipelines(cache.clone(), &[pipeline_info], None)
.map_err(|e| e.1).unwrap()[0]
};
Ok(VulkanGraphicsPipeline {
layout: pipeline_layout,
render_pass,
pipeline
})
}
}