capi(d3d12): remove unintentional IMAGE_TYPE infix for LIBRA_D3D12_IMAGE_TYPE

This commit is contained in:
chyyran 2024-10-03 00:16:34 -04:00
parent 0fde712f3c
commit 72c72dafa0
3 changed files with 48 additions and 28 deletions

View file

@ -73,11 +73,11 @@ The following changes are applicable if `LIBRA_RUNTIME_D3D12` is defined.
* The fields `width` and `height` have been added to `libra_output_image_d3d12_t`.
* You should now pass what was previously `.width` and `.height` of `libra_viewport_t` to these new fields in `libra_output_image_d3d12_t`.
* The `image` parameter of `libra_d3d12_filter_chain_frame` has changed from `libra_source_image_d3d12_t` to `libra_image_d3d12_t`.
* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `IMAGE_TYPE_SOURCE_IMAGE`, and `.handle.source` should be the `libra_source_image_d3d12_t`struct.
* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `LIBRA_D3D12_IMAGE_TYPE_SOURCE_IMAGE`, and `.handle.source` should be the `libra_source_image_d3d12_t`struct.
* The `out` parameter of `libra_d3d12_filter_chain_frame` has changed from `libra_output_image_d3d11_t` to `libra_image_d3d12_t`.
* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `IMAGE_TYPE_OUTPUT_IMAGE`, and `.handle.output` should be the `libra_output_image_d3d12_t`struct.
* Any `libra_image_d3d12_t` can now optionally pass only the `ID3D12Resource *` for the texture by setting `.image_type` to `IMAGE_TYPE_RESOURCE` and setting `.handle.resource` to the resource pointer.
* If using `IMAGE_TYPE_RESOURCE`, shader resource view and render target view descriptors for the input and output images will be internally allocated by the filter chain. This may result in marginally worse performance.
* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `LIBRA_D3D12_IMAGE_TYPE_OUTPUT_IMAGE`, and `.handle.output` should be the `libra_output_image_d3d12_t`struct.
* Any `libra_image_d3d12_t` can now optionally pass only the `ID3D12Resource *` for the texture by setting `.image_type` to `LIBRA_D3D12_IMAGE_TYPE_RESOURCE` and setting `.handle.resource` to the resource pointer.
* If using `LIBRA_D3D12_IMAGE_TYPE_RESOURCE`, shader resource view and render target view descriptors for the input and output images will be internally allocated by the filter chain. This may result in marginally worse performance.
* In `libra_d3d12_filter_chain_frame`, the position of the `viewport` parameter has moved to after the `out` parameter, and its type has changed from `libra_viewport_t` to `libra_viewport_t *`, which is allowed to be `NULL`.
See [`libra_viewport_t` changes](#libra_viewport_t-changes) for more details.
* The `chain` parameter of `libra_d3d12_filter_chain_get_param` has been made `const`.

View file

@ -53,20 +53,27 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
/// The type of image passed to the image.
typedef enum LIBRA_D3D12_IMAGE_TYPE {
enum LIBRA_D3D12_IMAGE_TYPE
#ifdef __cplusplus
: int32_t
#endif // __cplusplus
{
#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
/// The image handle is a pointer to a `ID3D12Resource`.
LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_RESOURCE = 0,
LIBRA_D3D12_IMAGE_TYPE_RESOURCE = 0,
#endif
#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
/// The image handle is a `libra_source_image_d3d12_t`
LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_SOURCE_IMAGE = 1,
LIBRA_D3D12_IMAGE_TYPE_SOURCE_IMAGE = 1,
#endif
#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
/// The image handle is a `libra_output_image_d3d12_t`
LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_OUTPUT_IMAGE = 2,
LIBRA_D3D12_IMAGE_TYPE_OUTPUT_IMAGE = 2,
#endif
} LIBRA_D3D12_IMAGE_TYPE;
};
#ifndef __cplusplus
typedef int32_t LIBRA_D3D12_IMAGE_TYPE;
#endif // __cplusplus
#endif
/// Error codes for librashader error types.
@ -493,9 +500,9 @@ typedef union libra_image_d3d12_handle_t {
/// Tagged union for a Direct3D 12 image
typedef struct libra_image_d3d12_t {
/// The type of the image.
enum LIBRA_D3D12_IMAGE_TYPE image_type;
LIBRA_D3D12_IMAGE_TYPE image_type;
/// The handle to the image.
union libra_image_d3d12_handle_t image;
union libra_image_d3d12_handle_t handle;
} libra_image_d3d12_t;
#endif
@ -1786,18 +1793,26 @@ libra_error_t libra_d3d12_filter_chain_create_deferred(libra_shader_preset_t *pr
/// remain in `D3D12_RESOURCE_STATE_RENDER_TARGET` after all shader passes. The caller must transition
/// the output image to the final resource state.
///
/// The refcount of any COM pointers passed into this frame will not be changed. It is the responsibility
/// of the caller to ensure any resources remain alive until the `ID3D12GraphicsCommandList` provided is
/// submitted.
///
/// ## Parameters
///
/// - `chain` is a handle to the filter chain.
/// - `command_list` is a `ID3D12GraphicsCommandList` to record draw commands to.
/// The provided command list must be open and associated with the `ID3D12Device` this filter chain was created with.
/// - `frame_count` is the number of frames passed to the shader
/// - `image` is a `libra_source_image_d3d12_t`, containing a `ID3D12Resource` pointer and CPU descriptor
/// to an image that will serve as the source image for the frame. The input image must be in the
/// `D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE` resource state or equivalent barrier layout.
/// - `out` is a `libra_output_image_d3d12_t`, containing a CPU descriptor handle, format, and size information
/// for the render target of the frame. The output image must be in
/// - `image` is a `libra_image_d3d12_t` with `image_type` set to `IMAGE_TYPE_SOURCE_IMAGE` or `IMAGE_TYPE_RESOURCE`,
/// with `image_handle` either a `ID3D12Resource*` or an `libra_source_image_d3d12_t` containing a CPU descriptor to a shader resource view,
/// and the image resource the view is of, which will serve as the source image for the frame.
/// The input image resource must be in the `D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE` resource state
/// or equivalent barrier layout. The image resource must have dimension `D3D12_RESOURCE_DIMENSION_TEXTURE2D`.
/// - `out` is a `libra_image_d3d12_t`, with `image_type` set to `IMAGE_TYPE_OUTPUT_IMAGE` or `IMAGE_TYPE_RESOURCE`,
/// with `image_handle` being either a `ID3D12Resource*` or an `libra_output_image_d3d12_t`, containing a CPU descriptor handle,
/// format, and size information for the render target of the frame. The output image must be in
/// `D3D12_RESOURCE_STATE_RENDER_TARGET` resource state or equivalent barrier layout.
/// The image resource must have dimension `D3D12_RESOURCE_DIMENSION_TEXTURE2D`.
///
/// - `viewport` is a pointer to a `libra_viewport_t` that specifies the area onto which scissor and viewport
/// will be applied to the render target. It may be null, in which case a default viewport spanning the
@ -1814,10 +1829,15 @@ libra_error_t libra_d3d12_filter_chain_create_deferred(libra_shader_preset_t *pr
/// values for the model view projection matrix.
/// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_d3d12_opt_t`
/// struct.
/// - `out` must be a descriptor handle to a render target view.
/// - `image.resource` must not be null.
/// - Any resource pointers contained within a `libra_image_d3d12_t` must be non-null.
/// - The `handle` field of any `libra_image_d3d12_t` must be valid for it's `image_type`.
/// - If `image_type` is `IMAGE_TYPE_RESOURCE`, then `handle` must be `ID3D12Resource *`.
/// - If `image_type` is `IMAGE_TYPE_SOURCE`, then `handle` must be `libra_source_image_d3d12_t`.
/// - If `image_type` is `IMAGE_TYPE_OUTPUT`, then `handle` must be `libra_output_image_d3d12_t`.
/// - `command_list` must be a non-null pointer to a `ID3D12GraphicsCommandList` that is open,
/// and must be associated with the `ID3D12Device` this filter chain was created with.
/// - All resource pointers contained within a `libra_image_d3d12_t` must remain valid until the `ID3D12GraphicsCommandList *`
/// provided is submitted after the call to this function.
/// - You must ensure that only one thread has access to `chain` before you call this function. Only one
/// thread at a time may call this function.
libra_error_t libra_d3d12_filter_chain_frame(libra_d3d12_filter_chain_t *chain,

View file

@ -43,14 +43,14 @@ pub union libra_image_d3d12_handle_t {
}
/// The type of image passed to the image.
#[repr(C)]
#[repr(i32)]
pub enum LIBRA_D3D12_IMAGE_TYPE {
/// The image handle is a pointer to a `ID3D12Resource`.
IMAGE_TYPE_RESOURCE = 0,
RESOURCE = 0,
/// The image handle is a `libra_source_image_d3d12_t`
IMAGE_TYPE_SOURCE_IMAGE = 1,
SOURCE_IMAGE = 1,
/// The image handle is a `libra_output_image_d3d12_t`
IMAGE_TYPE_OUTPUT_IMAGE = 2,
OUTPUT_IMAGE = 2,
}
/// Direct3D 12 parameters for the source image.
@ -308,14 +308,14 @@ extern_fn! {
let output = unsafe {
match out.image_type {
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_RESOURCE => {
LIBRA_D3D12_IMAGE_TYPE::RESOURCE => {
let out = out.handle.resource;
D3D12OutputView::new_from_resource(
out,
chain,
)?
}
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_OUTPUT_IMAGE => {
LIBRA_D3D12_IMAGE_TYPE::OUTPUT_IMAGE => {
let out = out.handle.output;
D3D12OutputView::new_from_raw(
out.descriptor,
@ -323,7 +323,7 @@ extern_fn! {
out.format,
)
}
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_SOURCE_IMAGE => {
LIBRA_D3D12_IMAGE_TYPE::SOURCE_IMAGE => {
return Err(LibrashaderError::InvalidParameter("out"))
}
}
@ -347,18 +347,18 @@ extern_fn! {
let image = unsafe {
match image.image_type {
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_RESOURCE => {
LIBRA_D3D12_IMAGE_TYPE::RESOURCE => {
let image = image.handle.resource;
D3D12InputImage::Managed(image)
}
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_SOURCE_IMAGE => {
LIBRA_D3D12_IMAGE_TYPE::SOURCE_IMAGE => {
let image = ManuallyDrop::into_inner(image.handle.source);
D3D12InputImage::External {
resource: image.resource,
descriptor: image.descriptor,
}
}
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_OUTPUT_IMAGE => {
LIBRA_D3D12_IMAGE_TYPE::OUTPUT_IMAGE => {
return Err(LibrashaderError::InvalidParameter("image"))
}
}