rt: mark error types as non_exhaustive
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@ -8,6 +8,7 @@ use thiserror::Error;
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/// Cumulative error type for Direct3D11 filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("invariant assumption about d3d11 did not hold. report this as an issue.")]
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Direct3DOperationError(&'static str),
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@ -6,6 +6,7 @@ use thiserror::Error;
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/// Cumulative error type for Direct3D12 filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("invariant assumption about d3d12 did not hold. report this as an issue.")]
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Direct3DOperationError(&'static str),
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@ -9,6 +9,7 @@ use thiserror::Error;
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/// Cumulative error type for Direct3D11 filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("invariant assumption about d3d11 did not hold. report this as an issue.")]
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Direct3DOperationError(&'static str),
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@ -8,6 +8,7 @@ use thiserror::Error;
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/// Cumulative error type for OpenGL filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("fbo initialization error")]
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FramebufferInit(u32),
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@ -10,6 +10,7 @@ use thiserror::Error;
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/// Cumulative error type for Metal filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("shader preset parse error")]
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ShaderPresetError(#[from] ParsePresetError),
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@ -9,6 +9,7 @@ use thiserror::Error;
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/// Cumulative error type for Vulkan filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("shader preset parse error")]
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ShaderPresetError(#[from] ParsePresetError),
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@ -7,6 +7,7 @@ use thiserror::Error;
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/// Cumulative error type for wgpu filter chains.
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#[derive(Error, Debug)]
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#[non_exhaustive]
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pub enum FilterChainError {
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#[error("shader preset parse error")]
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ShaderPresetError(#[from] ParsePresetError),
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