capi(d3d12): allow d3d12 to optionally use a resource handle with chain-managed descriptors
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@ -66,9 +66,17 @@ The following changes are applicable if `LIBRA_RUNTIME_D3D11` is defined.
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## `LIBRA_RUNTIME_D3D12` changes
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The following changes are applicable if `LIBRA_RUNTIME_D3D12` is defined.
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* The lifetime of resources will not be extended past the call to the `libra_d3d12_filter_chain_frame` function. In other words, the refcount for any resources passed into the function
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will no longer be changed, and it is explicitly the responsibility of the caller to ensure any resources remain alive until the `ID3D12GraphicsCommandList` provided is submitted.
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* The fields `format`, `width`, and `height` have been removed from `libra_source_image_d3d12_t`.
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* The fields `width` and `height` have been added to `libra_output_image_d3d12_t`.
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* You should now pass what was previously `.width` and `.height` of `libra_viewport_t` to these new fields in `libra_output_image_d3d12_t`.
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* The `image` parameter of `libra_d3d12_filter_chain_frame` has changed from `libra_source_image_d3d12_t` to `libra_image_d3d12_t`.
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* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `IMAGE_TYPE_SOURCE_IMAGE`, and `.handle.source` should be the `libra_source_image_d3d12_t`struct.
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* The `out` parameter of `libra_d3d12_filter_chain_frame` has changed from `libra_output_image_d3d11_t` to `libra_image_d3d12_t`.
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* To maintain the previous behaviour, `.image_type` of the `libra_image_d3d12_t` should be set to `IMAGE_TYPE_OUTPUT_IMAGE`, and `.handle.output` should be the `libra_output_image_d3d12_t`struct.
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* Any `libra_image_d3d12_t` can now optionally pass only the `ID3D12Resource *` for the texture by setting `.image_type` to `IMAGE_TYPE_RESOURCE` and setting `.handle.resource` to the resource pointer.
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* If using `IMAGE_TYPE_RESOURCE`, shader resource view and render target view descriptors for the input and output images will be internally allocated by the filter chain. This may result in marginally worse performance.
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* In `libra_d3d12_filter_chain_frame`, the position of the `viewport` parameter has moved to after the `out` parameter, and its type has changed from `libra_viewport_t` to `libra_viewport_t *`, which is allowed to be `NULL`.
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See [`libra_viewport_t` changes](#libra_viewport_t-changes) for more details.
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* The `chain` parameter of `libra_d3d12_filter_chain_get_param` has been made `const`.
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@ -51,19 +51,45 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// The type of image passed to the image.
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typedef enum LIBRA_D3D12_IMAGE_TYPE {
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// The image handle is a pointer to a `ID3D12Resource`.
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LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_RESOURCE = 0,
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// The image handle is a `libra_source_image_d3d12_t`
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LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_SOURCE_IMAGE = 1,
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// The image handle is a `libra_output_image_d3d12_t`
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LIBRA_D3D12_IMAGE_TYPE_IMAGE_TYPE_OUTPUT_IMAGE = 2,
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#endif
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} LIBRA_D3D12_IMAGE_TYPE;
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#endif
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/// Error codes for librashader error types.
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enum LIBRA_ERRNO
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#ifdef __cplusplus
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: int32_t
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#endif // __cplusplus
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{
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/// Error code for an unknown error.
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LIBRA_ERRNO_UNKNOWN_ERROR = 0,
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/// Error code for an invalid parameter.
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LIBRA_ERRNO_INVALID_PARAMETER = 1,
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/// Error code for an invalid (non-UTF8) string.
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LIBRA_ERRNO_INVALID_STRING = 2,
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/// Error code for a preset parser error.
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LIBRA_ERRNO_PRESET_ERROR = 3,
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/// Error code for a preprocessor error.
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LIBRA_ERRNO_PREPROCESS_ERROR = 4,
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/// Error code for a shader parameter error.
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LIBRA_ERRNO_SHADER_PARAMETER_ERROR = 5,
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/// Error code for a reflection error.
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LIBRA_ERRNO_REFLECT_ERROR = 6,
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/// Error code for a runtime error.
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LIBRA_ERRNO_RUNTIME_ERROR = 7,
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};
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#ifndef __cplusplus
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@ -76,23 +102,32 @@ enum LIBRA_PRESET_CTX_ORIENTATION
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: uint32_t
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#endif // __cplusplus
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{
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/// Context parameter for vertical orientation.
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LIBRA_PRESET_CTX_ORIENTATION_VERTICAL = 0,
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/// Context parameter for horizontal orientation.
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LIBRA_PRESET_CTX_ORIENTATION_HORIZONTAL,
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};
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#ifndef __cplusplus
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typedef uint32_t LIBRA_PRESET_CTX_ORIENTATION;
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#endif // __cplusplus
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/// An enum representing graphics runtimes (video drivers) for use in preset contexts.
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enum LIBRA_PRESET_CTX_RUNTIME
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#ifdef __cplusplus
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: uint32_t
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#endif // __cplusplus
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{
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/// No runtime.
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LIBRA_PRESET_CTX_RUNTIME_NONE = 0,
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/// OpenGL 3.3+
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LIBRA_PRESET_CTX_RUNTIME_GL_CORE,
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/// Vulkan
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LIBRA_PRESET_CTX_RUNTIME_VULKAN,
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/// Direct3D 11
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LIBRA_PRESET_CTX_RUNTIME_D3D11,
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/// Direct3D 12
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LIBRA_PRESET_CTX_RUNTIME_D3D12,
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/// Metal
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LIBRA_PRESET_CTX_RUNTIME_METAL,
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};
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#ifndef __cplusplus
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@ -418,10 +453,10 @@ typedef struct _filter_chain_d3d12 *libra_d3d12_filter_chain_t;
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// Direct3D 12 parameters for the source image.
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typedef struct libra_source_image_d3d12_t {
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/// The resource containing the image.
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ID3D12Resource * resource;
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/// A CPU descriptor handle to a shader resource view of the image.
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor;
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/// The resource containing the image.
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ID3D12Resource * resource;
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} libra_source_image_d3d12_t;
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#endif
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@ -439,6 +474,31 @@ typedef struct libra_output_image_d3d12_t {
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} libra_output_image_d3d12_t;
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// A handle to a Direct3D 12 image.
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///
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/// This must be either a pointer to a `ID3D12Resource`,
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/// or a valid source or output image type.
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typedef union libra_image_d3d12_handle_t {
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/// A pointer to an `ID3D12Resource`, with descriptors managed by the filter chain.
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ID3D12Resource * resource;
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/// A source image with externally managed descriptors.
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struct libra_source_image_d3d12_t source;
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/// An output image with externally managed descriptors.
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struct libra_output_image_d3d12_t output;
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} libra_image_d3d12_handle_t;
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// Tagged union for a Direct3D 12 image
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typedef struct libra_image_d3d12_t {
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/// The type of the image.
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enum LIBRA_D3D12_IMAGE_TYPE image_type;
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/// The handle to the image.
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union libra_image_d3d12_handle_t image;
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} libra_image_d3d12_t;
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12))
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/// Options for each Direct3D 12 shader frame.
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typedef struct frame_d3d12_opt_t {
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@ -469,6 +529,7 @@ typedef struct filter_chain_mtl_opt_t {
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#endif
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#if (defined(__APPLE__) && defined(LIBRA_RUNTIME_METAL) && defined(__OBJC__))
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/// A handle to a Vulkan filter chain.
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typedef struct _filter_chain_mtl *libra_mtl_filter_chain_t;
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#endif
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@ -491,6 +552,7 @@ typedef struct frame_mtl_opt_t {
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} frame_mtl_opt_t;
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#endif
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/// ABI version type alias.
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typedef size_t LIBRASHADER_ABI_VERSION;
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/// Function pointer definition for libra_abi_version
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@ -887,8 +949,8 @@ typedef libra_error_t (*PFN_libra_d3d12_filter_chain_create_deferred)(libra_shad
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typedef libra_error_t (*PFN_libra_d3d12_filter_chain_frame)(libra_d3d12_filter_chain_t *chain,
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ID3D12GraphicsCommandList * command_list,
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size_t frame_count,
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struct libra_source_image_d3d12_t image,
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struct libra_output_image_d3d12_t out,
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struct libra_image_d3d12_t image,
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struct libra_image_d3d12_t out,
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const struct libra_viewport_t *viewport,
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const float *mvp,
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const struct frame_d3d12_opt_t *options);
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@ -1761,8 +1823,8 @@ libra_error_t libra_d3d12_filter_chain_create_deferred(libra_shader_preset_t *pr
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libra_error_t libra_d3d12_filter_chain_frame(libra_d3d12_filter_chain_t *chain,
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ID3D12GraphicsCommandList * command_list,
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size_t frame_count,
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struct libra_source_image_d3d12_t image,
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struct libra_output_image_d3d12_t out,
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struct libra_image_d3d12_t image,
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struct libra_image_d3d12_t out,
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const struct libra_viewport_t *viewport,
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const float *mvp,
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const struct frame_d3d12_opt_t *options);
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@ -2025,6 +2087,7 @@ libra_error_t libra_preset_ctx_set_param(libra_preset_ctx_t *context,
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/// - GLCore
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/// - Direct3D11
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/// - Direct3D12
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/// - Metal
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///
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/// This will also set the appropriate video driver extensions.
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///
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@ -358,7 +358,7 @@ libra_error_t __librashader__noop_d3d12_filter_chain_create_deferred(
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libra_error_t __librashader__noop_d3d12_filter_chain_frame(
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libra_d3d12_filter_chain_t *chain, ID3D12GraphicsCommandList *command_list,
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size_t frame_count, struct libra_source_image_d3d12_t image, struct libra_output_image_d3d12_t out,
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size_t frame_count, struct libra_image_d3d12_t image, struct libra_image_d3d12_t out,
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const struct libra_viewport_t *viewport, const float *mvp,
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const struct frame_d3d12_opt_t *opt) {
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return NULL;
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@ -8,7 +8,6 @@ use std::ffi::CStr;
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use std::mem::{ManuallyDrop, MaybeUninit};
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use std::ptr::NonNull;
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use std::slice;
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use windows::core::Interface;
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_CPU_DESCRIPTOR_HANDLE,
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};
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};
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use librashader::runtime::{FilterChainParameters, Size, Viewport};
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/// Tagged union for a Direct3D 12 image
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#[repr(C)]
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pub struct libra_image_d3d12_t {
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/// The type of the image.
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pub image_type: LIBRA_D3D12_IMAGE_TYPE,
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/// The handle to the image.
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pub handle: libra_image_d3d12_handle_t,
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}
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/// A handle to a Direct3D 12 image.
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///
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/// This must be either a pointer to a `ID3D12Resource`,
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/// or a valid source or output image type.
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#[repr(C)]
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pub union libra_image_d3d12_handle_t {
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/// A pointer to an `ID3D12Resource`, with descriptors managed by the filter chain.
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pub resource: ManuallyDrop<ID3D12Resource>,
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/// A source image with externally managed descriptors.
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pub source: ManuallyDrop<libra_source_image_d3d12_t>,
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/// An output image with externally managed descriptors.
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pub output: ManuallyDrop<libra_output_image_d3d12_t>,
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}
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/// The type of image passed to the image.
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#[repr(C)]
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pub enum LIBRA_D3D12_IMAGE_TYPE {
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/// The image handle is a pointer to a `ID3D12Resource`.
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IMAGE_TYPE_RESOURCE = 0,
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/// The image handle is a `libra_source_image_d3d12_t`
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IMAGE_TYPE_SOURCE_IMAGE = 1,
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/// The image handle is a `libra_output_image_d3d12_t`
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IMAGE_TYPE_OUTPUT_IMAGE = 2,
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}
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/// Direct3D 12 parameters for the source image.
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#[repr(C)]
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pub struct libra_source_image_d3d12_t {
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/// remain in `D3D12_RESOURCE_STATE_RENDER_TARGET` after all shader passes. The caller must transition
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/// the output image to the final resource state.
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///
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/// The refcount of any COM pointers passed into this frame will not be changed. It is the responsibility
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/// of the caller to ensure any resources remain alive until the `ID3D12GraphicsCommandList` provided is
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/// submitted.
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///
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/// ## Parameters
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///
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/// - `chain` is a handle to the filter chain.
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/// - `command_list` is a `ID3D12GraphicsCommandList` to record draw commands to.
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/// The provided command list must be open and associated with the `ID3D12Device` this filter chain was created with.
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/// - `frame_count` is the number of frames passed to the shader
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/// - `image` is a `libra_source_image_d3d12_t`, containing a `ID3D12Resource` pointer and CPU descriptor
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/// to an image that will serve as the source image for the frame. The input image must be in the
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/// `D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE` resource state or equivalent barrier layout.
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/// - `out` is a `libra_output_image_d3d12_t`, containing a CPU descriptor handle, format, and size information
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/// for the render target of the frame. The output image must be in
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/// - `image` is a `libra_image_d3d12_t` with `image_type` set to `IMAGE_TYPE_SOURCE_IMAGE` or `IMAGE_TYPE_RESOURCE`,
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/// with `image_handle` either a `ID3D12Resource*` or an `libra_source_image_d3d12_t` containing a CPU descriptor to a shader resource view,
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/// and the image resource the view is of, which will serve as the source image for the frame.
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/// The input image resource must be in the `D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE` resource state
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/// or equivalent barrier layout. The image resource must have dimension `D3D12_RESOURCE_DIMENSION_TEXTURE2D`.
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/// - `out` is a `libra_image_d3d12_t`, with `image_type` set to `IMAGE_TYPE_OUTPUT_IMAGE` or `IMAGE_TYPE_RESOURCE`,
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/// with `image_handle` being either a `ID3D12Resource*` or an `libra_output_image_d3d12_t`, containing a CPU descriptor handle,
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/// format, and size information for the render target of the frame. The output image must be in
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/// `D3D12_RESOURCE_STATE_RENDER_TARGET` resource state or equivalent barrier layout.
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/// The image resource must have dimension `D3D12_RESOURCE_DIMENSION_TEXTURE2D`.
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///
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/// - `viewport` is a pointer to a `libra_viewport_t` that specifies the area onto which scissor and viewport
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/// will be applied to the render target. It may be null, in which case a default viewport spanning the
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/// values for the model view projection matrix.
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/// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_d3d12_opt_t`
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/// struct.
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/// - `out` must be a descriptor handle to a render target view.
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/// - `image.resource` must not be null.
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/// - Any resource pointers contained within a `libra_image_d3d12_t` must be non-null.
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/// - The `handle` field of any `libra_image_d3d12_t` must be valid for it's `image_type`.
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/// - If `image_type` is `IMAGE_TYPE_RESOURCE`, then `handle` must be `ID3D12Resource *`.
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/// - If `image_type` is `IMAGE_TYPE_SOURCE`, then `handle` must be `libra_source_image_d3d12_t`.
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/// - If `image_type` is `IMAGE_TYPE_OUTPUT`, then `handle` must be `libra_output_image_d3d12_t`.
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/// - `command_list` must be a non-null pointer to a `ID3D12GraphicsCommandList` that is open,
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/// and must be associated with the `ID3D12Device` this filter chain was created with.
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/// - All resource pointers contained within a `libra_image_d3d12_t` must remain valid until the `ID3D12GraphicsCommandList *`
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/// provided is submitted after the call to this function.
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/// - You must ensure that only one thread has access to `chain` before you call this function. Only one
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/// thread at a time may call this function.
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nopanic fn libra_d3d12_filter_chain_frame(
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chain: *mut libra_d3d12_filter_chain_t,
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command_list: ManuallyDrop<ID3D12GraphicsCommandList>,
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frame_count: usize,
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image: libra_source_image_d3d12_t,
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out: libra_output_image_d3d12_t,
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image: libra_image_d3d12_t,
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out: libra_image_d3d12_t,
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viewport: *const libra_viewport_t,
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mvp: *const f32,
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options: *const MaybeUninit<frame_d3d12_opt_t>
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let options = options.map(FromUninit::from_uninit);
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let output = unsafe {
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match out.image_type {
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LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_RESOURCE => {
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let out = out.handle.resource;
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D3D12OutputView::new_from_resource(
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out,
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chain,
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)?
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}
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LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_OUTPUT_IMAGE => {
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let out = out.handle.output;
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D3D12OutputView::new_from_raw(
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out.descriptor,
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Size::new(out.width, out.height),
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out.format)
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out.format,
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)
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}
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LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_SOURCE_IMAGE => {
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return Err(LibrashaderError::InvalidParameter("out"))
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}
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}
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};
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let viewport = if viewport.is_null() {
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@ -283,10 +345,25 @@ extern_fn! {
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}
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};
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let image = D3D12InputImage::External {
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resource: image.resource.to_ref(),
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let image = unsafe {
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match image.image_type {
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LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_RESOURCE => {
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let image = image.handle.resource;
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D3D12InputImage::Managed(image)
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}
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LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_SOURCE_IMAGE => {
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||||
let image = ManuallyDrop::into_inner(image.handle.source);
|
||||
D3D12InputImage::External {
|
||||
resource: image.resource,
|
||||
descriptor: image.descriptor,
|
||||
}
|
||||
}
|
||||
LIBRA_D3D12_IMAGE_TYPE::IMAGE_TYPE_OUTPUT_IMAGE => {
|
||||
return Err(LibrashaderError::InvalidParameter("image"))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
unsafe {
|
||||
chain.frame(&command_list, image, &viewport, frame_count, options.as_ref())?;
|
||||
}
|
||||
|
|
|
@ -7,9 +7,7 @@ use anyhow::anyhow;
|
|||
use d3d12_descriptor_heap::{D3D12DescriptorHeap, D3D12DescriptorHeapSlot};
|
||||
use image::RgbaImage;
|
||||
use librashader::presets::ShaderPreset;
|
||||
use librashader::runtime::d3d12::{
|
||||
D3D12InputImage, D3D12OutputView, FilterChain, FilterChainOptions, FrameOptions,
|
||||
};
|
||||
use librashader::runtime::d3d12::{D3D12OutputView, FilterChain, FilterChainOptions, FrameOptions};
|
||||
use librashader::runtime::Viewport;
|
||||
use librashader::runtime::{FilterChainParameters, RuntimeParameters};
|
||||
use librashader_runtime::image::{Image, PixelFormat, UVDirection, BGRA8};
|
||||
|
@ -151,14 +149,10 @@ impl RenderTest for Direct3D12 {
|
|||
current_subframe: options.current_subframe,
|
||||
});
|
||||
|
||||
let image = self.texture.to_ref();
|
||||
|
||||
for frame in 0..=frame_count {
|
||||
filter_chain.frame(
|
||||
&cmd,
|
||||
D3D12InputImage::Managed(self.texture.to_ref()),
|
||||
&viewport,
|
||||
frame,
|
||||
options.as_ref(),
|
||||
)?;
|
||||
filter_chain.frame(&cmd, image.into(), &viewport, frame, options.as_ref())?;
|
||||
}
|
||||
|
||||
cmd.Close()?;
|
||||
|
|
|
@ -17,24 +17,26 @@ use windows::Win32::Graphics::Direct3D12::{
|
|||
};
|
||||
use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT;
|
||||
|
||||
/// A **non-owning** reference to a ID3D12Resource.
|
||||
/// This does not `AddRef` or `Release` the underlying interface.
|
||||
pub type D3D12ResourceRef<'a> = InterfaceRef<'a, ID3D12Resource>;
|
||||
|
||||
/// An image for use as shader resource view.
|
||||
#[derive(Clone)]
|
||||
pub enum D3D12InputImage<'a> {
|
||||
pub enum D3D12InputImage {
|
||||
/// The filter chain manages the CPU descriptor to the shader resource view.
|
||||
Managed(InterfaceRef<'a, ID3D12Resource>),
|
||||
Managed(ManuallyDrop<ID3D12Resource>),
|
||||
/// The CPU descriptor to the shader resource view is managed externally.
|
||||
External {
|
||||
/// The ID3D12Resource that holds the image data.
|
||||
resource: InterfaceRef<'a, ID3D12Resource>,
|
||||
resource: ManuallyDrop<ID3D12Resource>,
|
||||
/// The CPU descriptor to the shader resource view.
|
||||
descriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
|
||||
},
|
||||
}
|
||||
|
||||
impl<'a> From<InterfaceRef<'a, ID3D12Resource>> for D3D12InputImage {
|
||||
fn from(value: InterfaceRef<'a, ID3D12Resource>) -> Self {
|
||||
Self::Managed(unsafe { std::mem::transmute(value) })
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(crate) enum InputDescriptor {
|
||||
Owned(D3D12DescriptorHeapSlot<CpuStagingHeap>),
|
||||
|
@ -112,15 +114,21 @@ impl D3D12OutputView {
|
|||
///
|
||||
/// SAFETY: the image must be valid until the command list is submitted.
|
||||
pub unsafe fn new_from_resource(
|
||||
image: D3D12ResourceRef,
|
||||
image: ManuallyDrop<ID3D12Resource>,
|
||||
chain: &mut FilterChainD3D12,
|
||||
) -> error::Result<D3D12OutputView> {
|
||||
unsafe { Self::new_from_resource_internal(image, &chain.common.d3d12, &mut chain.rtv_heap) }
|
||||
unsafe {
|
||||
Self::new_from_resource_internal(
|
||||
std::mem::transmute(image),
|
||||
&chain.common.d3d12,
|
||||
&mut chain.rtv_heap,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new output view from a resource ref
|
||||
pub(crate) unsafe fn new_from_resource_internal(
|
||||
image: D3D12ResourceRef,
|
||||
image: InterfaceRef<ID3D12Resource>,
|
||||
device: &ID3D12Device,
|
||||
heap: &mut D3D12DescriptorHeap<RenderTargetHeap>,
|
||||
) -> error::Result<D3D12OutputView> {
|
||||
|
@ -192,8 +200,8 @@ impl InputTexture {
|
|||
}
|
||||
|
||||
// unsafe since the lifetime of the handle has to survive
|
||||
pub unsafe fn new_from_resource<'a>(
|
||||
image: InterfaceRef<'a, ID3D12Resource>,
|
||||
pub unsafe fn new_from_resource(
|
||||
image: ManuallyDrop<ID3D12Resource>,
|
||||
filter: FilterMode,
|
||||
wrap_mode: WrapMode,
|
||||
device: &ID3D12Device,
|
||||
|
@ -225,7 +233,7 @@ impl InputTexture {
|
|||
}?;
|
||||
|
||||
Ok(InputTexture {
|
||||
resource: unsafe { std::mem::transmute(image) },
|
||||
resource: image,
|
||||
descriptor,
|
||||
size: Size::new(desc.Width as u32, desc.Height),
|
||||
format: desc.Format,
|
||||
|
@ -236,7 +244,7 @@ impl InputTexture {
|
|||
|
||||
// unsafe since the lifetime of the handle has to survive
|
||||
pub unsafe fn new_from_raw(
|
||||
image: InterfaceRef<ID3D12Resource>,
|
||||
image: ManuallyDrop<ID3D12Resource>,
|
||||
descriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
|
||||
filter: FilterMode,
|
||||
wrap_mode: WrapMode,
|
||||
|
|
Loading…
Reference in a new issue